mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 15:01:16 +01:00
Merge pull request #9329 from smurf3tte/ffcc
GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
This commit is contained in:
commit
5a5c22dc6c
@ -17,4 +17,8 @@ SafeTextureCacheColorSamples = 512
|
|||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
EFBEmulateFormatChanges = True
|
EFBEmulateFormatChanges = True
|
||||||
|
# With this setting enabled, the memory corruption caused by a game bug is not
|
||||||
|
# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
|
||||||
|
# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
|
||||||
|
# Instead, the corruption disappears, which is arguably better than parity.
|
||||||
|
EFBToTextureEnable = False
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
# GCCE01 - FINAL FANTASY Crystal Chronicles
|
# GCCE01 - FINAL FANTASY Crystal Chronicles
|
||||||
|
|
||||||
[OnLoad]
|
|
||||||
# Add memory patches to be loaded once on boot here.
|
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
# Add memory patches to be applied every frame here.
|
# Fix incorrect bounds check before an EFB to RAM copy that causes buffer overruns.
|
||||||
|
# With this patch enabled, it is safe to set EFBToTextureEnable = True.
|
||||||
|
$Fix buffer overrun bug (crash at Goblin Wall)
|
||||||
|
0x80017B16:word:0x00003430
|
||||||
|
|
||||||
[ActionReplay]
|
[ActionReplay]
|
||||||
# Add action replay cheats here.
|
# Add action replay cheats here.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user