diff --git a/.gitignore b/.gitignore
index 6eaaaf119a..3cc8a1d8a4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -35,4 +35,3 @@ Source/Core/Common/Src/scmrev.h
*.ipch
.sconsign.dblite
Externals/scons-local/*
-*~
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 52016227e4..74af394798 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -624,6 +624,13 @@ endif()
if((NOT ${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|Darwin"))
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
+if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ # Install the application icon and menu item
+ install(FILES Source/Core/DolphinWX/resources/Dolphin.xpm
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps RENAME dolphin-emu.xpm)
+ install(FILES Source/Core/DolphinWX/resources/dolphin-emu.desktop
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
+endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
diff --git a/Source/Core/Common/Src/ChunkFile.h b/Source/Core/Common/Src/ChunkFile.h
index be8b49a3a3..38e1b2176c 100644
--- a/Source/Core/Common/Src/ChunkFile.h
+++ b/Source/Core/Common/Src/ChunkFile.h
@@ -155,7 +155,7 @@ public:
Do(stringLen);
switch (mode) {
- case MODE_READ: x = (wchar_t*)*ptr; break;
+ case MODE_READ: x.assign((wchar_t*)*ptr, (stringLen / sizeof(wchar_t)) - 1); break;
case MODE_WRITE: memcpy(*ptr, x.c_str(), stringLen); break;
case MODE_MEASURE: break;
case MODE_VERIFY: _dbg_assert_msg_(COMMON, x == (wchar_t*)*ptr, "Savestate verification failure: \"%ls\" != \"%ls\" (at %p).\n", x.c_str(), (wchar_t*)*ptr, ptr); break;
diff --git a/Source/Core/Common/Src/MathUtil.h b/Source/Core/Common/Src/MathUtil.h
index c5f613ada1..a6290ff602 100644
--- a/Source/Core/Common/Src/MathUtil.h
+++ b/Source/Core/Common/Src/MathUtil.h
@@ -117,8 +117,6 @@ struct Rectangle
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
{ }
-
- bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
T GetWidth() const { return abs(right - left); }
T GetHeight() const { return abs(bottom - top); }
diff --git a/Source/Core/Core/CMakeLists.txt b/Source/Core/Core/CMakeLists.txt
index 3efc6cab47..9ac0271658 100644
--- a/Source/Core/Core/CMakeLists.txt
+++ b/Source/Core/Core/CMakeLists.txt
@@ -115,6 +115,7 @@ set(SRCS Src/ActionReplay.cpp
Src/HW/SI_Device.cpp
Src/HW/SI_DeviceGBA.cpp
Src/HW/SI_DeviceGCController.cpp
+ Src/HW/SI_DeviceGCSteeringWheel.cpp
Src/HW/Sram.cpp
Src/HW/StreamADPCM.cpp
Src/HW/SystemTimers.cpp
diff --git a/Source/Core/Core/Core.vcxproj b/Source/Core/Core/Core.vcxproj
index a87b25932e..e539cfaa68 100644
--- a/Source/Core/Core/Core.vcxproj
+++ b/Source/Core/Core/Core.vcxproj
@@ -301,6 +301,7 @@
+
@@ -505,6 +506,7 @@
+
diff --git a/Source/Core/Core/Core.vcxproj.filters b/Source/Core/Core/Core.vcxproj.filters
index 65bcac2c14..c315f46904 100644
--- a/Source/Core/Core/Core.vcxproj.filters
+++ b/Source/Core/Core/Core.vcxproj.filters
@@ -290,6 +290,9 @@
HW %28Flipper/Hollywood%29\SI - Serial Interface
+
+ HW %28Flipper/Hollywood%29\SI - Serial Interface
+
HW %28Flipper/Hollywood%29\VI - Video Interface
@@ -820,6 +823,9 @@
HW %28Flipper/Hollywood%29\SI - Serial Interface
+
+ HW %28Flipper/Hollywood%29\SI - Serial Interface
+
HW %28Flipper/Hollywood%29\SI - Serial Interface
diff --git a/Source/Core/Core/Src/HW/GCPad.cpp b/Source/Core/Core/Src/HW/GCPad.cpp
index 4c1b4dabdd..68ba3ab88a 100644
--- a/Source/Core/Core/Src/HW/GCPad.cpp
+++ b/Source/Core/Core/Src/HW/GCPad.cpp
@@ -101,7 +101,36 @@ void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
// TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
// set rumble
- ((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput( 1 == _uType && _uStrength > 2 );
+ if (1 == _uType && _uStrength > 2)
+ {
+ ((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(255);
+ }
+ else
+ {
+ ((GCPad*)g_plugin.controllers[ _numPAD ])->SetOutput(0);
+ }
+ }
+}
+
+// __________________________________________________________________________________________________
+// Function: Motor
+// Purpose: For devices with constant Force feedback
+// input: Type - 06 = Motor On, 04 = Motor Off
+// Strength - 00 = Left Strong, 127 = Left Weak, 128 = Right Weak, 255 = Right Strong
+// output: none
+//
+void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
+{
+ std::unique_lock lk(g_plugin.controls_lock, std::try_to_lock);
+
+ if (lk.owns_lock())
+ {
+ // TODO: this has potential to not stop rumble if user is messing with GUI at the perfect time
+ // set rumble
+ if (_uType == 6)
+ {
+ ((GCPad*)g_plugin.controllers[ _numPAD ])->SetMotor(_uStrength);
+ }
}
}
diff --git a/Source/Core/Core/Src/HW/GCPad.h b/Source/Core/Core/Src/HW/GCPad.h
index f7f6af2f20..fb07e82ccc 100644
--- a/Source/Core/Core/Src/HW/GCPad.h
+++ b/Source/Core/Core/Src/HW/GCPad.h
@@ -32,6 +32,7 @@ InputPlugin *GetPlugin();
void GetStatus(u8 _numPAD, SPADStatus* _pPADStatus);
void Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
+void Motor(u8 _numPAD, unsigned int _uType, unsigned int _uStrength);
bool GetMicButton(u8 pad);
}
diff --git a/Source/Core/Core/Src/HW/GCPadEmu.cpp b/Source/Core/Core/Src/HW/GCPadEmu.cpp
index 837c9104cc..a2c0c2afa9 100644
--- a/Source/Core/Core/Src/HW/GCPadEmu.cpp
+++ b/Source/Core/Core/Src/HW/GCPadEmu.cpp
@@ -130,7 +130,21 @@ void GCPad::GetInput(SPADStatus* const pad)
}
}
-void GCPad::SetOutput(const bool on)
+void GCPad::SetMotor(const u8 on)
+{
+ float state = (float)on / 255;
+ float force = abs(state - 0.5) * 2;
+ if (state < 0.5)
+ force = -force;
+
+ // only rumble if window has focus or background input is enabled
+ if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
+ m_rumble->controls[0]->control_ref->State(force);
+ else
+ m_rumble->controls[0]->control_ref->State(0);
+}
+
+void GCPad::SetOutput(const u8 on)
{
// only rumble if window has focus or background input is enabled
m_rumble->controls[0]->control_ref->State(on && (Host_RendererHasFocus() || m_options[0].settings[0]->value));
diff --git a/Source/Core/Core/Src/HW/GCPadEmu.h b/Source/Core/Core/Src/HW/GCPadEmu.h
index 5185ff221c..e57e6b0b68 100644
--- a/Source/Core/Core/Src/HW/GCPadEmu.h
+++ b/Source/Core/Core/Src/HW/GCPadEmu.h
@@ -28,7 +28,8 @@ public:
GCPad(const unsigned int index);
void GetInput(SPADStatus* const pad);
- void SetOutput(const bool on);
+ void SetOutput(const u8 on);
+ void SetMotor(const u8 on);
bool GetMicButton() const;
diff --git a/Source/Core/Core/Src/HW/SI_Device.cpp b/Source/Core/Core/Src/HW/SI_Device.cpp
index 8abddbe472..062499f16f 100644
--- a/Source/Core/Core/Src/HW/SI_Device.cpp
+++ b/Source/Core/Core/Src/HW/SI_Device.cpp
@@ -17,6 +17,7 @@
#include "SI_Device.h"
#include "SI_DeviceGCController.h"
+#include "SI_DeviceGCSteeringWheel.h"
#include "SI_DeviceGBA.h"
#include "SI_DeviceAMBaseboard.h"
@@ -76,6 +77,10 @@ ISIDevice* SIDevice_Create(const SIDevices device, const int port_number)
return new CSIDevice_GCController(device, port_number);
break;
+ case SIDEVICE_GC_STEERING:
+ return new CSIDevice_GCSteeringWheel(device, port_number);
+ break;
+
case SIDEVICE_GC_TARUKONGA:
return new CSIDevice_TaruKonga(device, port_number);
break;
diff --git a/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.cpp b/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.cpp
new file mode 100644
index 0000000000..ade19b758e
--- /dev/null
+++ b/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.cpp
@@ -0,0 +1,314 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include
+#include
+
+#include "SI.h"
+#include "SI_Device.h"
+#include "SI_DeviceGCSteeringWheel.h"
+
+#include "EXI_Device.h"
+#include "EXI_DeviceMic.h"
+
+#include "GCPad.h"
+
+#include "../Movie.h"
+
+#include "../CoreTiming.h"
+#include "SystemTimers.h"
+#include "ProcessorInterface.h"
+#include "../Core.h"
+
+// --- standard gamecube controller ---
+CSIDevice_GCSteeringWheel::CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber)
+ : ISIDevice(device, _iDeviceNumber)
+ , m_TButtonComboStart(0)
+ , m_TButtonCombo(0)
+ , m_LastButtonCombo(COMBO_NONE)
+{
+ memset(&m_Origin, 0, sizeof(SOrigin));
+ m_Origin.uCommand = CMD_ORIGIN;
+ m_Origin.uOriginStickX = 0x80; // center
+ m_Origin.uOriginStickY = 0x80;
+ m_Origin.uSubStickStickX = 0x80;
+ m_Origin.uSubStickStickY = 0x80;
+ m_Origin.uTrigger_L = 0x1F; // 0-30 is the lower deadzone
+ m_Origin.uTrigger_R = 0x1F;
+
+ // Dunno if we need to do this, game/lib should set it?
+ m_Mode = 0x03;
+}
+
+int CSIDevice_GCSteeringWheel::RunBuffer(u8* _pBuffer, int _iLength)
+{
+ // For debug logging only
+ ISIDevice::RunBuffer(_pBuffer, _iLength);
+
+ // Read the command
+ EBufferCommands command = static_cast(_pBuffer[3]);
+
+ // Handle it
+ switch (command)
+ {
+ case CMD_RESET:
+ *(u32*)&_pBuffer[0] = SI_GC_STEERING;
+ break;
+
+ case CMD_ORIGIN:
+ {
+ INFO_LOG(SERIALINTERFACE, "PAD - Get Origin");
+ u8* pCalibration = reinterpret_cast(&m_Origin);
+ for (int i = 0; i < (int)sizeof(SOrigin); i++)
+ {
+ _pBuffer[i ^ 3] = *pCalibration++;
+ }
+ }
+ break;
+
+ // Recalibrate (FiRES: i am not 100 percent sure about this)
+ case CMD_RECALIBRATE:
+ {
+ INFO_LOG(SERIALINTERFACE, "PAD - Recalibrate");
+ u8* pCalibration = reinterpret_cast(&m_Origin);
+ for (int i = 0; i < (int)sizeof(SOrigin); i++)
+ {
+ _pBuffer[i ^ 3] = *pCalibration++;
+ }
+ }
+ break;
+
+ // Seen in F-Zero GX
+ case CMD_MOTOR_OFF:
+ break;
+
+ // DEFAULT
+ default:
+ {
+ ERROR_LOG(SERIALINTERFACE, "unknown SI command (0x%x)", command);
+ }
+ break;
+ }
+
+ return _iLength;
+}
+
+
+// GetData
+
+// Return true on new data (max 7 Bytes and 6 bits ;)
+// [00?SYXBA] [1LRZUDRL] [x] [y] [cx] [cy] [l] [r]
+// |\_ ERR_LATCH (error latched - check SISR)
+// |_ ERR_STATUS (error on last GetData or SendCmd?)
+bool CSIDevice_GCSteeringWheel::GetData(u32& _Hi, u32& _Low)
+{
+ SPADStatus PadStatus;
+ memset(&PadStatus, 0, sizeof(PadStatus));
+
+ Pad::GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
+ Movie::CallInputManip(&PadStatus, ISIDevice::m_iDeviceNumber);
+
+ u32 netValues[2];
+ if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues))
+ {
+ _Hi = netValues[0]; // first 4 bytes
+ _Low = netValues[1]; // last 4 bytes
+ return true;
+ }
+
+ Movie::SetPolledDevice();
+
+ if(Movie::IsPlayingInput())
+ {
+ Movie::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
+ Movie::InputUpdate();
+ }
+ else if(Movie::IsRecordingInput())
+ {
+ Movie::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
+ Movie::InputUpdate();
+ }
+ else
+ Movie::CheckPadStatus(&PadStatus, ISIDevice::m_iDeviceNumber);
+
+ // Thankfully changing mode does not change the high bits ;)
+ _Hi = (u32)((u8)PadStatus.stickX); // Steering
+ _Hi |= 0x800; // Pedal connected flag
+ _Hi |= (u32)((u16)(PadStatus.button | PAD_USE_ORIGIN) << 16);
+
+ // Low bits are packed differently per mode
+ if (m_Mode == 0 || m_Mode == 5 || m_Mode == 7)
+ {
+ _Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 8); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 12); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.substickY) << 16); // All 8 bits
+ _Low |= (u32)((u8)(PadStatus.substickX) << 24); // All 8 bits
+ }
+ else if (m_Mode == 1)
+ {
+ _Low = (u8)(PadStatus.analogB >> 4); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.analogA >> 4) << 4); // Top 4 bits
+ _Low |= (u32)((u8)PadStatus.triggerRight << 8); // All 8 bits
+ _Low |= (u32)((u8)PadStatus.triggerLeft << 16); // All 8 bits
+ _Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
+ _Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
+ }
+ else if (m_Mode == 2)
+ {
+ _Low = (u8)(PadStatus.analogB); // All 8 bits
+ _Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
+ _Low |= (u32)((u8)(PadStatus.triggerRight >> 4) << 16); // Top 4 bits
+ _Low |= (u32)((u8)(PadStatus.triggerLeft >> 4) << 20); // Top 4 bits
+ _Low |= (u32)((u8)PadStatus.substickY << 24); // Top 4 bits
+ _Low |= (u32)((u8)PadStatus.substickX << 28); // Top 4 bits
+ }
+ else if (m_Mode == 3)
+ {
+ // Analog A/B are always 0
+ _Low = (u8)PadStatus.triggerRight; // All 8 bits
+ _Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
+ _Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
+ _Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
+ }
+ else if (m_Mode == 4)
+ {
+ _Low = (u8)(PadStatus.analogB); // All 8 bits
+ _Low |= (u32)((u8)(PadStatus.analogA) << 8); // All 8 bits
+ // triggerLeft/Right are always 0
+ _Low |= (u32)((u8)PadStatus.substickY << 16); // All 8 bits
+ _Low |= (u32)((u8)PadStatus.substickX << 24); // All 8 bits
+ }
+ else if (m_Mode == 6)
+ {
+ _Low = (u8)PadStatus.triggerRight; // All 8 bits
+ _Low |= (u32)((u8)PadStatus.triggerLeft << 8); // All 8 bits
+
+ // The GC Steering Wheel appears to have combined pedals
+ // (both the Accelerate and Brake pedals are mapped to a single axis)
+ // We use the stickY axis for the pedals.
+ if (PadStatus.stickY < 128)
+ _Low |= (u32)((u8)(255 - ((PadStatus.stickY & 0x7f) * 2)) << 16); // All 8 bits (Brake)
+ if (PadStatus.stickY >= 128)
+ _Low |= (u32)((u8)((PadStatus.stickY & 0x7f) * 2) << 24); // All 8 bits (Accelerate)
+ }
+
+ // Keep track of the special button combos (embedded in controller hardware... :( )
+ EButtonCombo tempCombo;
+ if ((PadStatus.button & 0xff00) == (PAD_BUTTON_Y|PAD_BUTTON_X|PAD_BUTTON_START))
+ tempCombo = COMBO_ORIGIN;
+ else if ((PadStatus.button & 0xff00) == (PAD_BUTTON_B|PAD_BUTTON_X|PAD_BUTTON_START))
+ tempCombo = COMBO_RESET;
+ else
+ tempCombo = COMBO_NONE;
+ if (tempCombo != m_LastButtonCombo)
+ {
+ m_LastButtonCombo = tempCombo;
+ if (m_LastButtonCombo != COMBO_NONE)
+ m_TButtonComboStart = CoreTiming::GetTicks();
+ }
+ if (m_LastButtonCombo != COMBO_NONE)
+ {
+ m_TButtonCombo = CoreTiming::GetTicks();
+ if ((m_TButtonCombo - m_TButtonComboStart) > SystemTimers::GetTicksPerSecond() * 3)
+ {
+ if (m_LastButtonCombo == COMBO_RESET)
+ ProcessorInterface::ResetButton_Tap();
+ else if (m_LastButtonCombo == COMBO_ORIGIN)
+ {
+ m_Origin.uOriginStickX = PadStatus.stickX;
+ m_Origin.uOriginStickY = PadStatus.stickY;
+ m_Origin.uSubStickStickX = PadStatus.substickX;
+ m_Origin.uSubStickStickY = PadStatus.substickY;
+ m_Origin.uTrigger_L = PadStatus.triggerLeft;
+ m_Origin.uTrigger_R = PadStatus.triggerRight;
+ }
+ m_LastButtonCombo = COMBO_NONE;
+ }
+ }
+
+ return true;
+}
+
+
+// SendCommand
+void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
+{
+ UCommand command(_Cmd);
+
+ switch (command.Command)
+ {
+ // Costis sent it in some demos :)
+ case 0x00:
+ break;
+
+ case CMD_FORCE:
+ {
+ unsigned int uStrength = command.Parameter1; // 0 = left strong, 127 = left weak, 128 = right weak, 255 = right strong
+ unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
+
+ // get the correct pad number that should rumble locally when using netplay
+ const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
+
+ if (numPAD < 4)
+ Pad::Motor(numPAD, uType, uStrength);
+
+ if (!_Poll)
+ {
+ m_Mode = command.Parameter2;
+ INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
+ }
+ }
+ break;
+
+ case CMD_WRITE:
+ {
+ unsigned int uType = command.Parameter1; // 0 = stop, 1 = rumble, 2 = stop hard
+ unsigned int uStrength = command.Parameter2;
+
+ // get the correct pad number that should rumble locally when using netplay
+ const u8 numPAD = NetPlay_GetPadNum(ISIDevice::m_iDeviceNumber);
+
+ if (numPAD < 4)
+ Pad::Rumble(numPAD, uType, uStrength);
+
+ if (!_Poll)
+ {
+ m_Mode = command.Parameter2;
+ INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
+ }
+ }
+ break;
+
+ default:
+ {
+ ERROR_LOG(SERIALINTERFACE, "unknown direct command (0x%x)", _Cmd);
+ }
+ break;
+ }
+}
+
+// Savestate support
+void CSIDevice_GCSteeringWheel::DoState(PointerWrap& p)
+{
+ p.Do(m_Origin);
+ p.Do(m_Mode);
+ p.Do(m_TButtonComboStart);
+ p.Do(m_TButtonCombo);
+ p.Do(m_LastButtonCombo);
+}
diff --git a/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.h b/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.h
new file mode 100644
index 0000000000..2245765863
--- /dev/null
+++ b/Source/Core/Core/Src/HW/SI_DeviceGCSteeringWheel.h
@@ -0,0 +1,119 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#ifndef _SI_DEVICEGCSTEERINGWHEEL_H
+#define _SI_DEVICEGCSTEERINGWHEEL_H
+
+#include "SI_Device.h"
+#include "GCPadStatus.h"
+
+
+// standard gamecube controller
+class CSIDevice_GCSteeringWheel : public ISIDevice
+{
+private:
+
+ // Commands
+ enum EBufferCommands
+ {
+ CMD_RESET = 0x00,
+ CMD_ORIGIN = 0x41,
+ CMD_RECALIBRATE = 0x42,
+ CMD_MOTOR_OFF = 0xff,
+ };
+
+ struct SOrigin
+ {
+ u8 uCommand;// Maybe should be button bits?
+ u8 unk_1; // ..and this would be the other half
+ u8 uOriginStickX;
+ u8 uOriginStickY;
+ u8 uSubStickStickX;
+ u8 uSubStickStickY;
+ u8 uTrigger_L;
+ u8 uTrigger_R;
+ u8 unk_4;
+ u8 unk_5;
+ u8 unk_6;
+ u8 unk_7;
+ };
+
+ enum EDirectCommands
+ {
+ CMD_FORCE = 0x30,
+ CMD_WRITE = 0x40
+ };
+
+ union UCommand
+ {
+ u32 Hex;
+ struct
+ {
+ u32 Parameter1 : 8;
+ u32 Parameter2 : 8;
+ u32 Command : 8;
+ u32 : 8;
+ };
+ UCommand() {Hex = 0;}
+ UCommand(u32 _iValue) {Hex = _iValue;}
+ };
+
+ enum EButtonCombo
+ {
+ COMBO_NONE = 0,
+ COMBO_ORIGIN,
+ COMBO_RESET
+ };
+
+ // struct to compare input against
+ // Set on connection and (standard pad only) on button combo
+ SOrigin m_Origin;
+
+ // PADAnalogMode
+ u8 m_Mode;
+
+ // Timer to track special button combos:
+ // y, X, start for 3 seconds updates origin with current status
+ // Technically, the above is only on standard pad, wavebird does not support it for example
+ // b, x, start for 3 seconds triggers reset (PI reset button interrupt)
+ u64 m_TButtonComboStart, m_TButtonCombo;
+ // Type of button combo from the last/current poll
+ EButtonCombo m_LastButtonCombo;
+
+public:
+
+ // Constructor
+ CSIDevice_GCSteeringWheel(SIDevices device, int _iDeviceNumber);
+
+ // Run the SI Buffer
+ virtual int RunBuffer(u8* _pBuffer, int _iLength);
+
+ // Send and Receive pad input from network
+ static bool NetPlay_GetInput(u8 numPAD, SPADStatus status, u32 *PADStatus);
+ static u8 NetPlay_GetPadNum(u8 numPAD);
+
+ // Return true on new data
+ virtual bool GetData(u32& _Hi, u32& _Low);
+
+ // Send a command directly
+ virtual void SendCommand(u32 _Cmd, u8 _Poll);
+
+ // Savestate support
+ virtual void DoState(PointerWrap& p);
+};
+
+#endif
diff --git a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
index 7eb5e89018..e85797b8f8 100644
--- a/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
+++ b/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
@@ -256,15 +256,15 @@ void DoState(PointerWrap &p)
u32 i;
for (i=0; i> revision;
}
void CheckMD5()
diff --git a/Source/Core/Core/Src/Movie.h b/Source/Core/Core/Src/Movie.h
index 2cb4c78e23..79b5e72f29 100644
--- a/Source/Core/Core/Src/Movie.h
+++ b/Source/Core/Core/Src/Movie.h
@@ -121,7 +121,8 @@ struct DTMHeader {
u8 bongos;
u8 reserved[15]; // Padding for any new config options
u8 discChange[40]; // Name of iso file to switch to, for two disc games.
- u8 reserved2[47]; // Make heading 256 bytes, just because we can
+ u8 revision[20]; // Git hash
+ u8 reserved2[27]; // Make heading 256 bytes, just because we can
};
static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
diff --git a/Source/Core/Core/Src/NetPlay.cpp b/Source/Core/Core/Src/NetPlay.cpp
index 1c19f763ec..05331bc6cc 100644
--- a/Source/Core/Core/Src/NetPlay.cpp
+++ b/Source/Core/Core/Src/NetPlay.cpp
@@ -22,6 +22,7 @@
#include "IPC_HLE/WII_IPC_HLE_WiiMote.h"
// for gcpad
#include "HW/SI_DeviceGCController.h"
+#include "HW/SI_DeviceGCSteeringWheel.h"
// for gctime
#include "HW/EXI_DeviceIPL.h"
// for wiimote/ OSD messages
@@ -296,6 +297,11 @@ bool CSIDevice_GCController::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u
return false;
}
+bool CSIDevice_GCSteeringWheel::NetPlay_GetInput(u8 numPAD, SPADStatus PadStatus, u32 *PADStatus)
+{
+ return CSIDevice_GCController::NetPlay_GetInput(numPAD, PadStatus, PADStatus);
+}
+
// called from ---CPU--- thread
// so all players' games get the same time
u32 CEXIIPL::NetPlay_GetGCTime()
@@ -320,6 +326,11 @@ u8 CSIDevice_GCController::NetPlay_GetPadNum(u8 numPAD)
return numPAD;
}
+u8 CSIDevice_GCSteeringWheel::NetPlay_GetPadNum(u8 numPAD)
+{
+ return CSIDevice_GCController::NetPlay_GetPadNum(numPAD);
+}
+
// called from ---CPU--- thread
// wiimote update / used for frame counting
//void CWII_IPC_HLE_Device_usb_oh1_57e_305::NetPlay_WiimoteUpdate(int _number)
diff --git a/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp b/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
index ddfec1c328..fa9f278c29 100644
--- a/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
+++ b/Source/Core/Core/Src/PowerPC/PPCAnalyst.cpp
@@ -246,17 +246,13 @@ bool CanSwapAdjacentOps(const CodeOp &a, const CodeOp &b)
return false;
}
- // For now, only integer ops acceptable.
- switch (b_info->type) {
- case OPTYPE_INTEGER:
- case OPTYPE_LOAD:
- case OPTYPE_STORE:
- //case OPTYPE_LOADFP:
- //case OPTYPE_STOREFP:
- break;
- default:
+ // For now, only integer ops acceptable. Any instruction which can raise an
+ // interrupt is *not* a possible swap candidate: see [1] for an example of
+ // a crash caused by this error.
+ //
+ // [1] https://code.google.com/p/dolphin-emu/issues/detail?id=5864#c7
+ if (b_info->type != OPTYPE_INTEGER)
return false;
- }
// Check that we have no register collisions.
// That is, check that none of b's outputs matches any of a's inputs,
diff --git a/Source/Core/DolphinWX/Src/ConfigMain.cpp b/Source/Core/DolphinWX/Src/ConfigMain.cpp
index 76508daf7c..ce4cd9cb22 100644
--- a/Source/Core/DolphinWX/Src/ConfigMain.cpp
+++ b/Source/Core/DolphinWX/Src/ConfigMain.cpp
@@ -79,6 +79,7 @@ static const wxLanguage langIds[] =
#define DEV_DUMMY_STR _trans("Dummy")
#define SIDEV_STDCONT_STR _trans("Standard Controller")
+#define SIDEV_STEERING_STR _trans("Steering Wheel")
#define SIDEV_BONGO_STR _trans("TaruKonga (Bongos)")
#define SIDEV_GBA_STR "GBA"
#define SIDEV_AM_BB_STR _trans("AM-Baseboard")
@@ -391,6 +392,7 @@ void CConfigMain::InitializeGUIValues()
wxArrayString SIDevices;
SIDevices.Add(_(DEV_NONE_STR));
SIDevices.Add(_(SIDEV_STDCONT_STR));
+ SIDevices.Add(_(SIDEV_STEERING_STR));
SIDevices.Add(_(SIDEV_BONGO_STR));
SIDevices.Add(_(SIDEV_GBA_STR));
SIDevices.Add(_(SIDEV_AM_BB_STR));
@@ -443,15 +445,18 @@ void CConfigMain::InitializeGUIValues()
case SIDEVICE_GC_CONTROLLER:
GCSIDevice[i]->SetStringSelection(SIDevices[1]);
break;
- case SIDEVICE_GC_TARUKONGA:
+ case SIDEVICE_GC_STEERING:
GCSIDevice[i]->SetStringSelection(SIDevices[2]);
break;
- case SIDEVICE_GC_GBA:
+ case SIDEVICE_GC_TARUKONGA:
GCSIDevice[i]->SetStringSelection(SIDevices[3]);
break;
- case SIDEVICE_AM_BASEBOARD:
+ case SIDEVICE_GC_GBA:
GCSIDevice[i]->SetStringSelection(SIDevices[4]);
break;
+ case SIDEVICE_AM_BASEBOARD:
+ GCSIDevice[i]->SetStringSelection(SIDevices[5]);
+ break;
default:
GCSIDevice[i]->SetStringSelection(SIDevices[0]);
break;
@@ -618,6 +623,12 @@ void CConfigMain::CreateGUIControls()
FrequencySelection->Append(wxString::Format(_("%d Hz"), 48000));
FrequencySelection->Append(wxString::Format(_("%d Hz"), 32000));
+ if (Core::GetState() != Core::CORE_UNINITIALIZED)
+ {
+ FrequencySelection->Disable();
+ BackendSelection->Disable();
+ }
+
// Create sizer and add items to dialog
wxStaticBoxSizer *sbAudioSettings = new wxStaticBoxSizer(wxVERTICAL, AudioPage, _("Sound Settings"));
sbAudioSettings->Add(DSPEngine, 0, wxALL | wxEXPAND, 5);
@@ -1053,6 +1064,8 @@ void CConfigMain::ChooseSIDevice(wxString deviceName, int deviceNum)
SIDevices tempType;
if (!deviceName.compare(WXSTR_TRANS(SIDEV_STDCONT_STR)))
tempType = SIDEVICE_GC_CONTROLLER;
+ else if (!deviceName.compare(WXSTR_TRANS(SIDEV_STEERING_STR)))
+ tempType = SIDEVICE_GC_STEERING;
else if (!deviceName.compare(WXSTR_TRANS(SIDEV_BONGO_STR)))
tempType = SIDEVICE_GC_TARUKONGA;
else if (!deviceName.compare(wxT(SIDEV_GBA_STR)))
diff --git a/Source/Core/DolphinWX/Src/GameListCtrl.cpp b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
index fbefb1c769..c67ee83ed3 100644
--- a/Source/Core/DolphinWX/Src/GameListCtrl.cpp
+++ b/Source/Core/DolphinWX/Src/GameListCtrl.cpp
@@ -464,14 +464,15 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
SelectedLanguage = 0;
default:
{
- wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
- rISOFile.GetName(wstring_name, SelectedLanguage);
+ wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
+ rISOFile.GetName(wstring_name, SelectedLanguage);
- name = wxString(rISOFile.GetName(SelectedLanguage).c_str(), WindowsCP1252);
- m_gameList.append(StringFromFormat("%s (%c)\n",
- rISOFile.GetName(SelectedLanguage).c_str(), (rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA)?'U':'E'));
- description = wxString(company.size() ? company.c_str() :
- rISOFile.GetDescription(SelectedLanguage).c_str(), WindowsCP1252);
+ name = wxString(rISOFile.GetName(SelectedLanguage).c_str(), WindowsCP1252);
+ m_gameList.append(StringFromFormat("%s (%c)\n",
+ rISOFile.GetName(SelectedLanguage).c_str(),
+ (rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA) ? 'U' : 'E'));
+ description = wxString(company.size() ? company.c_str() :
+ rISOFile.GetDescription(SelectedLanguage).c_str(), WindowsCP1252);
}
break;
}
diff --git a/Source/Core/DolphinWX/Src/ISOFile.cpp b/Source/Core/DolphinWX/Src/ISOFile.cpp
index a3d3761e62..a00ce2c496 100644
--- a/Source/Core/DolphinWX/Src/ISOFile.cpp
+++ b/Source/Core/DolphinWX/Src/ISOFile.cpp
@@ -140,8 +140,8 @@ GameListItem::GameListItem(const std::string& _rFileName)
SplitPath(m_FileName, NULL, &FileName, NULL);
int length = FileName.length();
wFileName.reserve(length+1);
- for (int i = 0; i < length; ++i)
- wFileName.push_back(FileName[i]);
+ for (int j = 0; j < length; ++j)
+ wFileName.push_back(FileName[j]);
wFileName.push_back(0);
}
*i = wFileName;
@@ -283,7 +283,7 @@ bool GameListItem::GetName(std::wstring& wName, int index) const
// This function will only succeed for wii discs with banners or WADs
// utilize the same array as for gc discs (-1= Japanese, 0 = English etc
index++;
- if ((index >=0) && (index < 10))
+ if ((index >= 0) && (index < 10))
{
if (m_wNames.size() > (size_t)index)
{
diff --git a/Source/Core/DolphinWX/Src/ISOProperties.cpp b/Source/Core/DolphinWX/Src/ISOProperties.cpp
index 61139d985f..0b75b03d59 100644
--- a/Source/Core/DolphinWX/Src/ISOProperties.cpp
+++ b/Source/Core/DolphinWX/Src/ISOProperties.cpp
@@ -328,7 +328,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
DSPHLE = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Wii Console
- EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker = new wxCheckBox(m_GameConfig, ID_DISABLEWIIMOTESPEAKER, _("Alternate Wiimote Timing"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
DisableWiimoteSpeaker->SetToolTip(_("Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No effect on emulated wiimotes."));
@@ -378,18 +377,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
{
sbWiiOverrides->ShowItems(false);
- EnableProgressiveScan->Hide();
EnableWideScreen->Hide();
DisableWiimoteSpeaker->Hide();
}
- else
- {
- // Progressive Scan is not used by Dolphin itself, and changing it on a per-game
- // basis would have the side-effect of changing the SysConf, making this setting
- // rather useless.
- EnableProgressiveScan->Disable();
- }
- sbWiiOverrides->Add(EnableProgressiveScan, 0, wxLEFT, 5);
sbWiiOverrides->Add(EnableWideScreen, 0, wxLEFT, 5);
sbWiiOverrides->Add(DisableWiimoteSpeaker, 0, wxLEFT, 5);
@@ -971,11 +961,6 @@ void CISOProperties::LoadGameConfig()
else
DSPHLE->Set3StateValue(wxCHK_UNDETERMINED);
- if (GameIni.Get("Display", "ProgressiveScan", &bTemp))
- EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp);
- else
- EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED);
-
// ??
if (GameIni.Get("Wii", "Widescreen", &bTemp))
EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp);
@@ -1071,11 +1056,6 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("Core", "DSPHLE", DSPHLE->Get3StateValue());
- if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED)
- GameIni.DeleteKey("Display", "ProgressiveScan");
- else
- GameIni.Set("Display", "ProgressiveScan", EnableProgressiveScan->Get3StateValue());
-
if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Wii", "Widescreen");
else
diff --git a/Source/Core/DolphinWX/Src/ISOProperties.h b/Source/Core/DolphinWX/Src/ISOProperties.h
index da275136fe..9d71e675e2 100644
--- a/Source/Core/DolphinWX/Src/ISOProperties.h
+++ b/Source/Core/DolphinWX/Src/ISOProperties.h
@@ -72,7 +72,7 @@ private:
wxCheckBox *CPUThread, *SkipIdle, *MMU, *MMUBAT, *TLBHack;
wxCheckBox *VBeam, *FastDiscSpeed, *BlockMerging, *DSPHLE;
// Wii
- wxCheckBox *EnableProgressiveScan, *EnableWideScreen, *DisableWiimoteSpeaker;
+ wxCheckBox *EnableWideScreen, *DisableWiimoteSpeaker;
// Video
wxCheckBox *UseZTPSpeedupHack, *PHackEnable, *UseBBox;
wxButton *PHSettings;
diff --git a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
index 20bd4dfb38..f59c7c34c9 100644
--- a/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
+++ b/Source/Core/DolphinWX/Src/VideoConfigDiag.cpp
@@ -405,6 +405,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
_3d_vision = CreateCheckBox(page_enh, _("3D Vision"), wxGetTranslation(_3d_vision_desc), vconfig.b3DVision);
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
szr_enh->Add(_3d_vision);
+ szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
// TODO: Add anaglyph 3d here
wxStaticBoxSizer* const group_enh = new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
@@ -553,8 +554,6 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_misc->Add(CreateCheckBox(page_advanced, _("Crop"), wxGetTranslation(crop_desc), vconfig.bCrop));
szr_misc->Add(CreateCheckBox(page_advanced, _("Enable Hotkeys"), wxGetTranslation(hotkeys_desc), vconfig.bOSDHotKey));
- szr_misc->Add(CreateCheckBox(page_advanced, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc), vconfig.bWidescreenHack));
-
// Progressive Scan
{
wxCheckBox* const cb_prog_scan = new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
diff --git a/Source/Core/DolphinWX/resources/dolphin-emu.desktop b/Source/Core/DolphinWX/resources/dolphin-emu.desktop
new file mode 100644
index 0000000000..f201f07f22
--- /dev/null
+++ b/Source/Core/DolphinWX/resources/dolphin-emu.desktop
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Version=1.0
+Type=Application
+Name=Dolphin Emulator
+Comment=A Wii/GameCube Emulator
+Icon=dolphin-emu
+Exec=dolphin-emu
+Categories=Game;
+
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
index 08d62bcfc1..af6ee7e77c 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
@@ -254,9 +254,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
{
range.diph.dwObj = offset * sizeof(LONG);
- // try to set some nice power of 2 values (8192)
- range.lMin = -(1 << 13);
- range.lMax = (1 << 13);
+ // try to set some nice power of 2 values (128) to match the GameCube controls
+ range.lMin = -(1 << 7);
+ range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but i guess not all devices support setting range
// so i getproperty right afterward incase it didn't set :P
@@ -281,17 +281,19 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
if ( objects.size() )
{
// temporary
- DWORD rgdwAxes[] = {DIJOFS_X, DIJOFS_Y};
- LONG rglDirection[] = {0, 0};
+ DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
+ LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
+ eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
- eff.cAxes = std::min((DWORD)2, (DWORD)objects.size());
+ eff.dwTriggerRepeatInterval = 0;
+ eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
@@ -310,7 +312,12 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
{
// ugly if ladder
if (0 == f)
+ {
+ DICONSTANTFORCE diCF = {-10000};
+ diCF.lMagnitude = DI_FFNOMINALMAX;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
+ eff.lpvTypeSpecificParams = &diCF;
+ }
else if (1 == f)
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
else
diff --git a/Source/Core/VideoCommon/Src/BPFunctions.cpp b/Source/Core/VideoCommon/Src/BPFunctions.cpp
index b9a76ba7b6..cddeae3000 100644
--- a/Source/Core/VideoCommon/Src/BPFunctions.cpp
+++ b/Source/Core/VideoCommon/Src/BPFunctions.cpp
@@ -236,7 +236,7 @@ bool GetConfig(const int &type)
case CONFIG_DISABLEFOG:
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
- return g_ActiveConfig.bShowEFBCopyRegions;
+ return false;
default:
PanicAlert("GetConfig Error: Unknown Config Type!");
return false;
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
index e7fb7ad7b7..0e37c3adb6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
@@ -17,7 +17,6 @@
#include "Globals.h"
#include "FramebufferManager.h"
-#include "VertexShaderGen.h"
#include "TextureConverter.h"
#include "Render.h"
@@ -28,11 +27,6 @@ namespace OGL
extern bool s_bHaveFramebufferBlit; // comes from Render.cpp. ugly.
-static GLuint s_VBO = 0;
-static GLuint s_VAO = 0;
-static MathUtil::Rectangle s_cached_sourcerc;
-static MathUtil::Rectangle s_cached_drawrc;
-
int FramebufferManager::m_targetWidth;
int FramebufferManager::m_targetHeight;
int FramebufferManager::m_msaaSamples;
@@ -59,15 +53,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
m_resolvedDepthTexture = 0;
m_xfbFramebuffer = 0;
- s_cached_sourcerc.bottom = -1;
- s_cached_sourcerc.left = -1;
- s_cached_sourcerc.right = -1;
- s_cached_sourcerc.top = -1;
- s_cached_drawrc.bottom = -1;
- s_cached_drawrc.left = -1;
- s_cached_drawrc.right = -1;
- s_cached_drawrc.top = -1;
-
m_targetWidth = targetWidth;
m_targetHeight = targetHeight;
@@ -184,28 +169,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
// Create XFB framebuffer; targets will be created elsewhere.
glGenFramebuffersEXT(1, &m_xfbFramebuffer);
-
- // Generate VBO & VAO - and initialize the VAO for "Draw"
- glGenBuffers(1, &s_VBO);
- glGenVertexArrays(1, &s_VAO);
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBindVertexArray(s_VAO);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 6*sizeof(GLfloat), NULL);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+2);
-
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 6*sizeof(GLfloat), (GLfloat*)NULL+4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
+
// EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f
glViewport(0, 0, m_targetWidth, m_targetHeight);
glScissor(0, 0, m_targetWidth, m_targetHeight);
@@ -217,8 +181,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
FramebufferManager::~FramebufferManager()
{
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- glDeleteBuffers(1, &s_VBO);
- glDeleteVertexArrays(1, &s_VAO);
GLuint glObj[3];
@@ -343,35 +305,24 @@ void XFBSource::Draw(const MathUtil::Rectangle &sourcerc,
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
- if(!(s_cached_sourcerc == sourcerc) || !(s_cached_drawrc == drawrc)) {
- GLfloat vertices[] = {
- drawrc.left, drawrc.bottom,
- sourcerc.left, sourcerc.bottom,
- 0.0f, 0.0f,
- drawrc.left, drawrc.top,
- sourcerc.left, sourcerc.top,
- 0.0f, 1.0f,
- drawrc.right, drawrc.top,
- sourcerc.right, sourcerc.top,
- 1.0f, 1.0f,
- drawrc.right, drawrc.bottom,
- sourcerc.right, sourcerc.bottom,
- 1.0f, 0.0f
- };
- glBindBuffer(GL_ARRAY_BUFFER, s_VBO);
- glBufferData(GL_ARRAY_BUFFER, 2*4*3*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- s_cached_sourcerc = sourcerc;
- s_cached_drawrc = drawrc;
- }
+ glBegin(GL_QUADS);
+ glTexCoord2f(sourcerc.left, sourcerc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
+ glVertex2f(drawrc.left, drawrc.bottom);
+
+ glTexCoord2f(sourcerc.left, sourcerc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
+ glVertex2f(drawrc.left, drawrc.top);
+
+ glTexCoord2f(sourcerc.right, sourcerc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
+ glVertex2f(drawrc.right, drawrc.top);
+
+ glTexCoord2f(sourcerc.right, sourcerc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
+ glVertex2f(drawrc.right, drawrc.bottom);
+ glEnd();
- glBindVertexArray(s_VAO);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
GL_REPORT_ERRORD();
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
index a435be0dca..ae20649433 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
@@ -27,9 +27,8 @@
#define COMPILED_CODE_SIZE 4096
-// TODO: Use this again for performance, but without VAO we never know exactly the last configuration
-static u32 s_prevcomponents; // previous state set
-
+// TODO: this guy is never initialized
+u32 s_prevcomponents; // previous state set
/*
#ifdef _WIN32
#ifdef _M_IX86
@@ -65,6 +64,7 @@ public:
virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
virtual void SetupVertexPointers();
+ virtual void EnableComponents(u32 components);
};
namespace OGL
@@ -187,7 +187,6 @@ void GLVertexFormat::SetupVertexPointers() {
#ifdef USE_JIT
((void (*)())(void*)m_compiledCode)();
#else
-
glVertexPointer(3, GL_FLOAT, vtx_decl.stride, VertexManager::s_pBaseBufferPointer);
if (vtx_decl.num_normals >= 1) {
glNormalPointer(VarToGL(vtx_decl.normal_gl_type), vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.normal_offset[0]));
@@ -220,32 +219,34 @@ void GLVertexFormat::SetupVertexPointers() {
glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)(VertexManager::s_pBaseBufferPointer + vtx_decl.posmtx_offset));
}
#endif
+}
- if (s_prevcomponents != m_components)
+void GLVertexFormat::EnableComponents(u32 components)
+{
+ if (s_prevcomponents != components)
{
- // vertices
- glEnableClientState(GL_VERTEX_ARRAY);
+ VertexManager::Flush();
// matrices
- if ((m_components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX))
+ if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX))
{
- if (m_components & VB_HAS_POSMTXIDX)
+ if (components & VB_HAS_POSMTXIDX)
glEnableVertexAttribArray(SHADER_POSMTX_ATTRIB);
else
glDisableVertexAttribArray(SHADER_POSMTX_ATTRIB);
}
// normals
- if ((m_components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0))
+ if ((components & VB_HAS_NRM0) != (s_prevcomponents & VB_HAS_NRM0))
{
- if (m_components & VB_HAS_NRM0)
+ if (components & VB_HAS_NRM0)
glEnableClientState(GL_NORMAL_ARRAY);
else
glDisableClientState(GL_NORMAL_ARRAY);
}
- if ((m_components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1))
+ if ((components & VB_HAS_NRM1) != (s_prevcomponents & VB_HAS_NRM1))
{
- if (m_components & VB_HAS_NRM1) {
+ if (components & VB_HAS_NRM1) {
glEnableVertexAttribArray(SHADER_NORM1_ATTRIB);
glEnableVertexAttribArray(SHADER_NORM2_ATTRIB);
}
@@ -258,9 +259,9 @@ void GLVertexFormat::SetupVertexPointers() {
// color
for (int i = 0; i < 2; ++i)
{
- if ((m_components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)))
+ if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)))
{
- if (m_components & (VB_HAS_COL0 << i))
+ if (components & (VB_HAS_COL0 << i))
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
@@ -270,16 +271,16 @@ void GLVertexFormat::SetupVertexPointers() {
// tex
for (int i = 0; i < 8; ++i)
{
- if ((m_components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
+ if ((components & (VB_HAS_UV0 << i)) != (s_prevcomponents & (VB_HAS_UV0 << i)))
{
glClientActiveTexture(GL_TEXTURE0 + i);
- if (m_components & (VB_HAS_UV0 << i))
+ if (components & (VB_HAS_UV0 << i))
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
- s_prevcomponents = m_components;
+ s_prevcomponents = components;
}
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
index 95c99ac78c..da53fae6d5 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
@@ -17,16 +17,12 @@
#include "GLUtil.h"
+#include
+
#include "RasterFont.h"
// globals
-
-static const u32 char_width = 8;
-static const u32 char_height = 13;
-static const u32 char_offset = 32;
-static const u32 char_count = 95;
-
-const u8 rasters[char_count][char_height] = {
+const GLubyte rasters[][13] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
@@ -124,160 +120,104 @@ const u8 rasters[char_count][char_height] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}
};
-static const char *s_vertex_shader =
- "attribute vec2 vertexPosition;\n"
- "attribute vec2 texturePosition;\n"
- "varying vec2 tpos;\n"
- "void main(void) {\n"
- " gl_Position = vec4(vertexPosition,0,1);\n"
- " tpos = texturePosition;\n"
- "}\n";
-
-static const char *s_fragment_shader =
- "#extension GL_ARB_texture_rectangle : enable\n"
- "uniform sampler2DRect textureSampler;\n"
- "uniform vec4 color;\n"
- "varying vec2 tpos;\n"
- "void main(void) {\n"
- " gl_FragColor = texture2DRect(textureSampler,tpos) * color;\n"
- "}\n";
-
RasterFont::RasterFont()
{
- // generate the texture
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_RECTANGLE, texture);
- u32* texture_data = new u32[char_width*char_count*char_height];
- for(u32 y=0; y= char_count+char_offset) continue;
-
- vertices[usage++] = x;
- vertices[usage++] = y;
- vertices[usage++] = (c-char_offset)*char_width;
- vertices[usage++] = 0;
-
- vertices[usage++] = x+delta_x;
- vertices[usage++] = y;
- vertices[usage++] = (c-char_offset+1)*char_width;
- vertices[usage++] = 0;
-
- vertices[usage++] = x+delta_x;
- vertices[usage++] = y+delta_y;
- vertices[usage++] = (c-char_offset+1)*char_width;
- vertices[usage++] = char_height;
-
- vertices[usage++] = x;
- vertices[usage++] = y;
- vertices[usage++] = (c-char_offset)*char_width;
- vertices[usage++] = 0;
-
- vertices[usage++] = x+delta_x;
- vertices[usage++] = y+delta_y;
- vertices[usage++] = (c-char_offset+1)*char_width;
- vertices[usage++] = char_height;
-
- vertices[usage++] = x;
- vertices[usage++] = y+delta_y;
- vertices[usage++] = (c-char_offset)*char_width;
- vertices[usage++] = char_height;
-
- x += delta_x + border_x;
- }
- glUnmapBuffer(GL_ARRAY_BUFFER);
+ return;
+ if (length >= TEMP_BUFFER_SIZE)
+ length = TEMP_BUFFER_SIZE - 1;
- glUseProgram(shader_program);
-
- if(color != cached_color) {
- glUniform4f(uniform_color_id, ((color>>16)&0xff)/255.f,((color>>8)&0xff)/255.f,((color>>0)&0xff)/255.f,((color>>24)&0xff)/255.f);
- cached_color = color;
+ // Sanitize string to avoid GL errors.
+ char *s2 = temp_buffer;
+ memcpy(s2, s, length);
+ s2[length] = 0;
+ for (int i = 0; i < length; i++) {
+ if (s2[i] < 32 || s2[i] > 126)
+ s2[i] = '!';
+ }
+
+ // go to the right spot
+ glRasterPos3d(x, y, z);
+ GL_REPORT_ERRORD();
+
+ glPushAttrib (GL_LIST_BIT);
+ glListBase(fontOffset);
+ glCallLists((GLsizei)strlen(s2), GL_UNSIGNED_BYTE, (GLubyte *) s2);
+ GL_REPORT_ERRORD();
+ glPopAttrib();
+ GL_REPORT_ERRORD();
+}
+
+void RasterFont::printCenteredString(const char *s, double y, int screen_width, double z)
+{
+ int length = (int)strlen(s);
+ int x = (int)(screen_width/2.0 - (length/2.0)*char_width);
+ printString(s, x, y, z);
+}
+
+void RasterFont::printMultilineText(const char *text, double start_x, double start_y, double z, int bbWidth, int bbHeight)
+{
+ double x = start_x;
+ double y = start_y;
+ char temp[1024];
+ char *t = temp;
+ while (*text)
+ {
+ if (*text == '\n')
+ {
+ *t = 0;
+ printString(temp, x, y, z);
+ y -= char_height * 2.0f / bbHeight;
+ x = start_x;
+ t = temp;
+ }
+ else if (*text == '\r')
+ {
+ t = temp;
+ }
+ else if (*text == '\t')
+ {
+ //todo: add tabs every something like 4*char_width
+ *t = 0;
+ int cpos = (int)strlen(temp);
+ int newpos = (cpos + 4) & (~3);
+ printString(temp, x, y, z);
+ x = start_x + (char_width*newpos) * 2.0f / bbWidth;
+ t = temp;
+ *t++ = ' ';
+ }
+ else
+ *t++ = *text;
+
+ text++;
+ }
+
+ // ????
+ if (t != text)
+ {
+ *t = 0;
+ printString(temp, x, y, z);
}
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_RECTANGLE, texture);
- glDrawArrays(GL_TRIANGLES, 0, usage/4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glUseProgram(0);
}
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.h b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.h
index fcbfdfff61..3ebc684dd0 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/RasterFont.h
@@ -23,16 +23,20 @@ public:
RasterFont();
~RasterFont(void);
static int debug;
+
+ // some useful constants
+ enum {char_width = 10};
+ enum {char_height = 15};
+
+ // and the happy helper functions
+ void printString(const char *s, double x, double y, double z=0.0);
+ void printCenteredString(const char *s, double y, int screen_width, double z=0.0);
- void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight, u32 color);
+ void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight);
private:
-
- u32 VBO;
- u32 VAO;
- u32 texture;
- u32 shader_program;
- u32 uniform_color_id;
- u32 cached_color;
+ int fontOffset;
+ char *temp_buffer;
+ enum {TEMP_BUFFER_SIZE = 64 * 1024};
};
#endif // _RASTERFONT_H_
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
index a2d0a94ee3..e2fff07b10 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
@@ -107,14 +107,10 @@ namespace OGL
// Declarations and definitions
// ----------------------------
-static int s_fps = 0;
-static GLuint s_ShowEFBCopyRegions_VBO = 0;
-static GLuint s_ShowEFBCopyRegions_VAO = 0;
-static GLuint s_Swap_VBO = 0;
-static GLuint s_Swap_VAO[2];
-static TargetRectangle s_cached_targetRc;
+int s_fps=0;
-static RasterFont* s_pfont = NULL;
+
+RasterFont* s_pfont = NULL;
// 1 for no MSAA. Use s_MSAASamples > 1 to check for MSAA.
static int s_MSAASamples = 1;
@@ -130,9 +126,9 @@ static std::thread scrshotThread;
#endif
// EFB cache related
-static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
-static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
-static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
+const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
+const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
+const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE;
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
static std::vector s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
@@ -255,16 +251,7 @@ Renderer::Renderer()
OSDInternalH = 0;
s_fps=0;
- s_ShowEFBCopyRegions_VBO = 0;
- s_Swap_VBO = 0;
s_blendMode = 0;
-
- // should be invalid, so there will be an upload on the first call
- s_cached_targetRc.bottom = -1;
- s_cached_targetRc.top = -1;
- s_cached_targetRc.left = -1;
- s_cached_targetRc.right = -1;
-
InitFPSCounter();
@@ -325,13 +312,6 @@ Renderer::Renderer()
bSuccess = false;
}
- if (!GLEW_ARB_vertex_array_object)
- {
- ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
- "GPU: Does your video card support OpenGL 3.0?");
- bSuccess = false;
- }
-
s_bHaveFramebufferBlit = strstr(ptoken, "GL_EXT_framebuffer_blit") != NULL;
s_bHaveCoverageMSAA = strstr(ptoken, "GL_NV_framebuffer_multisample_coverage") != NULL;
@@ -471,46 +451,17 @@ Renderer::Renderer()
cgGLSetDebugMode(GL_FALSE);
#endif
#endif
-
- // creating buffers
- glGenBuffers(1, &s_ShowEFBCopyRegions_VBO);
- glGenVertexArrays(1, &s_ShowEFBCopyRegions_VAO);
- glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO);
- glBindVertexArray( s_ShowEFBCopyRegions_VAO );
- glEnableClientState(GL_COLOR_ARRAY);
- glColorPointer (3, GL_FLOAT, sizeof(GLfloat)*5, (GLfloat*)NULL+2);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*5, NULL);
-
- glGenBuffers(1, &s_Swap_VBO);
- glGenVertexArrays(2, s_Swap_VAO);
- glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
- glBindVertexArray(s_Swap_VAO[0]);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 7*sizeof(GLfloat), NULL);
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+3);
-
- glBindVertexArray(s_Swap_VAO[1]);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 7*sizeof(GLfloat), NULL);
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+3);
- glClientActiveTexture(GL_TEXTURE1);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 7*sizeof(GLfloat), (GLfloat*)NULL+5);
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
glStencilFunc(GL_ALWAYS, 0, 0);
glBlendFunc(GL_ONE, GL_ONE);
glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0f);
@@ -527,6 +478,11 @@ Renderer::Renderer()
glBlendColorEXT(0, 0, 0, 0.5f);
glClearDepth(1.0f);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
// legacy multitexturing: select texture channel only.
glActiveTexture(GL_TEXTURE0);
glClientActiveTexture(GL_TEXTURE0);
@@ -542,13 +498,6 @@ Renderer::~Renderer()
{
g_Config.bRunning = false;
UpdateActiveConfig();
-
- glDeleteBuffers(1, &s_ShowEFBCopyRegions_VBO);
- glDeleteVertexArrays(1, &s_ShowEFBCopyRegions_VAO);
- glDeleteBuffers(1, &s_Swap_VBO);
- glDeleteVertexArrays(2, s_Swap_VAO);
- s_ShowEFBCopyRegions_VBO = 0;
-
delete s_pfont;
s_pfont = 0;
@@ -596,15 +545,9 @@ void Renderer::DrawDebugInfo()
// Set Line Size
glLineWidth(3.0f);
- // 2*Coords + 3*Color
- glBindBuffer(GL_ARRAY_BUFFER, s_ShowEFBCopyRegions_VBO);
- glBufferData(GL_ARRAY_BUFFER, stats.efb_regions.size() * sizeof(GLfloat) * (2+3)*2*6, NULL, GL_STREAM_DRAW);
- GLfloat *Vertices = (GLfloat*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+ glBegin(GL_LINES);
// Draw EFB copy regions rectangles
- int a = 0;
- GLfloat color[3] = {0.0f, 1.0f, 1.0f};
-
for (std::vector::const_iterator it = stats.efb_regions.begin();
it != stats.efb_regions.end(); ++it)
{
@@ -615,97 +558,22 @@ void Renderer::DrawDebugInfo()
GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth);
GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight);
- Vertices[a++] = x;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x2;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
-
- Vertices[a++] = x2;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x2;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
-
- Vertices[a++] = x2;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
-
- Vertices[a++] = x;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
-
- Vertices[a++] = x;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x2;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
-
- Vertices[a++] = x2;
- Vertices[a++] = y;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- Vertices[a++] = x;
- Vertices[a++] = y2;
- Vertices[a++] = color[0];
- Vertices[a++] = color[1];
- Vertices[a++] = color[2];
-
- // TO DO: build something nicer here
- GLfloat temp = color[0];
- color[0] = color[1];
- color[1] = color[2];
- color[2] = temp;
+ // Draw shadow of rect
+ glColor3f(0.0f, 0.0f, 0.0f);
+ glVertex2f(x, y - 0.01); glVertex2f(x2, y - 0.01);
+ glVertex2f(x, y2 - 0.01); glVertex2f(x2, y2 - 0.01);
+ glVertex2f(x + 0.005, y); glVertex2f(x + 0.005, y2);
+ glVertex2f(x2 + 0.005, y); glVertex2f(x2 + 0.005, y2);
+
+ // Draw rect
+ glColor3f(0.0f, 1.0f, 1.0f);
+ glVertex2f(x, y); glVertex2f(x2, y);
+ glVertex2f(x, y2); glVertex2f(x2, y2);
+ glVertex2f(x, y); glVertex2f(x, y2);
+ glVertex2f(x2, y); glVertex2f(x2, y2);
}
- glUnmapBuffer(GL_ARRAY_BUFFER);
-
- glBindVertexArray( s_ShowEFBCopyRegions_VAO );
- glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ glEnd();
// Restore Line Size
glLineWidth(lSize);
@@ -733,13 +601,16 @@ void Renderer::RenderText(const char *text, int left, int top, u32 color)
const int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
const int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
+ glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
+ ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
+
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
s_pfont->printMultilineText(text,
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
- 0, nBackbufferWidth, nBackbufferHeight, color);
+ 0, nBackbufferWidth, nBackbufferHeight);
GL_REPORT_ERRORD();
@@ -1264,42 +1135,43 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Render to the real buffer now.
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the window backbuffer
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, read_texture);
+ if (applyShader)
+ {
+ glBegin(GL_QUADS);
+ glTexCoord2f(targetRc.left, targetRc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 0);
+ glVertex2f(-1, -1);
- if(!( s_cached_targetRc == targetRc)) {
- GLfloat vertices[] = {
- -1.0f, -1.0f, 1.0f,
- (GLfloat)targetRc.left, (GLfloat)targetRc.bottom,
- 0.0f, 0.0f,
-
- -1.0f, 1.0f, 1.0f,
- (GLfloat)targetRc.left, (GLfloat)targetRc.top,
- 0.0f, 1.0f,
-
- 1.0f, 1.0f, 1.0f,
- (GLfloat)targetRc.right, (GLfloat)targetRc.top,
- 1.0f, 1.0f,
-
- 1.0f, -1.0f, 1.0f,
- (GLfloat)targetRc.right, (GLfloat)targetRc.bottom,
- 1.0f, 0.0f
- };
-
- glBindBuffer(GL_ARRAY_BUFFER, s_Swap_VBO);
- glBufferData(GL_ARRAY_BUFFER, 4*7*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- s_cached_targetRc = targetRc;
- }
-
- glBindVertexArray(s_Swap_VAO[applyShader]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glTexCoord2f(targetRc.left, targetRc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 0, 1);
+ glVertex2f(-1, 1);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- if(applyShader)
+ glTexCoord2f(targetRc.right, targetRc.top);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1);
+ glVertex2f( 1, 1);
+
+ glTexCoord2f(targetRc.right, targetRc.bottom);
+ glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0);
+ glVertex2f( 1, -1);
+ glEnd();
PixelShaderCache::DisableShader();
+ }
+ else
+ {
+ glBegin(GL_QUADS);
+ glTexCoord2f(targetRc.left, targetRc.bottom);
+ glVertex2f(-1, -1);
+
+ glTexCoord2f(targetRc.left, targetRc.top);
+ glVertex2f(-1, 1);
+
+ glTexCoord2f(targetRc.right, targetRc.top);
+ glVertex2f( 1, 1);
+
+ glTexCoord2f(targetRc.right, targetRc.bottom);
+ glVertex2f( 1, -1);
+ glEnd();
+ }
}
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
index d90f651a82..7a62131f90 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
@@ -56,13 +56,6 @@
namespace OGL
{
-struct VBOCache {
- GLuint vbo;
- GLuint vao;
- TargetRectangle targetSource;
-};
-static std::map s_VBO;
-
static u32 s_TempFramebuffer = 0;
static const GLint c_MinLinearFilter[8] = {
@@ -113,8 +106,6 @@ TextureCache::TCacheEntry::~TCacheEntry()
TextureCache::TCacheEntry::TCacheEntry()
{
glGenTextures(1, &texture);
- currmode.hex = 0;
- currmode1.hex = 0;
GL_REPORT_ERRORD();
}
@@ -127,9 +118,7 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
// TODO: is this already done somewhere else?
TexMode0 &tm0 = bpmem.tex[stage >> 2].texMode0[stage & 3];
TexMode1 &tm1 = bpmem.tex[stage >> 2].texMode1[stage & 3];
-
- if(currmode.hex != tm0.hex || currmode1.hex != tm1.hex)
- SetTextureParameters(tm0, tm1);
+ SetTextureParameters(tm0, tm1);
}
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
@@ -315,57 +304,13 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
GL_REPORT_ERRORD();
TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect);
- GL_REPORT_ERRORD();
-
- // should be unique enough, if not, vbo will "only" be uploaded to much
- u64 targetSourceHash = u64(targetSource.left)<<48 | u64(targetSource.top)<<32 | u64(targetSource.right)<<16 | u64(targetSource.bottom);
- std::map::iterator vbo_it = s_VBO.find(targetSourceHash);
-
- if(vbo_it == s_VBO.end()) {
- VBOCache item;
- item.targetSource.bottom = -1;
- item.targetSource.top = -1;
- item.targetSource.left = -1;
- item.targetSource.right = -1;
- glGenBuffers(1, &item.vbo);
- glGenVertexArrays(1, &item.vao);
-
- glBindBuffer(GL_ARRAY_BUFFER, item.vbo);
- glBindVertexArray(item.vao);
-
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*4, 0);
-
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL + 2);
-
- vbo_it = s_VBO.insert(std::pair(targetSourceHash, item)).first;
- }
- if(!(vbo_it->second.targetSource == targetSource)) {
- GLfloat vertices[] = {
- -1.f, 1.f,
- (GLfloat)targetSource.left, (GLfloat)targetSource.bottom,
- -1.f, -1.f,
- (GLfloat)targetSource.left, (GLfloat)targetSource.top,
- 1.f, -1.f,
- (GLfloat)targetSource.right, (GLfloat)targetSource.top,
- 1.f, 1.f,
- (GLfloat)targetSource.right, (GLfloat)targetSource.bottom
- };
-
- glBindBuffer(GL_ARRAY_BUFFER, vbo_it->second.vbo);
- glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- vbo_it->second.targetSource = targetSource;
- }
- glBindVertexArray(vbo_it->second.vao);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBegin(GL_QUADS);
+ glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.bottom); glVertex2f(-1, 1);
+ glTexCoord2f((GLfloat)targetSource.left, (GLfloat)targetSource.top ); glVertex2f(-1, -1);
+ glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.top ); glVertex2f( 1, -1);
+ glTexCoord2f((GLfloat)targetSource.right, (GLfloat)targetSource.bottom); glVertex2f( 1, 1);
+ glEnd();
GL_REPORT_ERRORD();
@@ -412,9 +357,6 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1)
{
- currmode = newmode;
- currmode1 = newmode1;
-
// TODO: not used anywhere
TexMode0 mode = newmode;
//mode1 = newmode1;
@@ -446,24 +388,13 @@ void TextureCache::TCacheEntry::SetTextureParameters(const TexMode0 &newmode, co
(float)(1 << g_ActiveConfig.iMaxAnisotropy));
}
-TextureCache::TextureCache()
-{
-}
-
-
TextureCache::~TextureCache()
{
- for(std::map::iterator it = s_VBO.begin(); it != s_VBO.end(); it++) {
- glDeleteBuffers(1, &it->second.vbo);
- glDeleteVertexArrays(1, &it->second.vao);
- }
- s_VBO.clear();
-
- if (s_TempFramebuffer)
+ if (s_TempFramebuffer)
{
- glDeleteFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
- s_TempFramebuffer = 0;
- }
+ glDeleteFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
+ s_TempFramebuffer = 0;
+ }
}
void TextureCache::DisableStage(unsigned int stage)
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
index dc560e098b..30f44b797d 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
@@ -32,7 +32,6 @@ namespace OGL
class TextureCache : public ::TextureCache
{
public:
- TextureCache();
static void DisableStage(unsigned int stage);
private:
@@ -67,8 +66,6 @@ private:
private:
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
- TexMode0 currmode;
- TexMode1 currmode1;
};
~TextureCache();
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
index 54a2e2464c..c73d3abdbf 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
@@ -57,14 +57,6 @@ static FRAGMENTSHADER s_yuyvToRgbProgram;
const u32 NUM_ENCODING_PROGRAMS = 64;
static FRAGMENTSHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
-static GLuint s_encode_VBO = 0;
-static GLuint s_encode_VAO = 0;
-static GLuint s_decode_VBO = 0;
-static GLuint s_decode_VAO = 0;
-static TargetRectangle s_cached_sourceRc;
-static int s_cached_srcWidth = 0;
-static int s_cached_srcHeight = 0;
-
void CreateRgbToYuyvProgram()
{
// Output is BGRA because that is slightly faster than RGBA.
@@ -148,40 +140,9 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
void Init()
{
glGenFramebuffersEXT(1, &s_texConvFrameBuffer);
-
- glGenBuffers(1, &s_encode_VBO );
- glGenVertexArrays(1, &s_encode_VAO );
- glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
- glBindVertexArray( s_encode_VAO );
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 4*sizeof(GLfloat), NULL);
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 4*sizeof(GLfloat), (GLfloat*)NULL + 2);
- s_cached_sourceRc.top = -1;
- s_cached_sourceRc.bottom = -1;
- s_cached_sourceRc.left = -1;
- s_cached_sourceRc.right = -1;
-
- glGenBuffers(1, &s_decode_VBO );
- glGenVertexArrays(1, &s_decode_VAO );
- glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
- glBindVertexArray( s_decode_VAO );
- s_cached_srcWidth = -1;
- s_cached_srcHeight = -1;
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, sizeof(GLfloat)*4, NULL);
- glClientActiveTexture(GL_TEXTURE0);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, sizeof(GLfloat)*4, (GLfloat*)NULL+2);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenRenderbuffersEXT(1, &s_dstRenderBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_dstRenderBuffer);
-
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, renderBufferWidth, renderBufferHeight);
s_srcTextureWidth = 0;
@@ -201,10 +162,6 @@ void Shutdown()
glDeleteTextures(1, &s_srcTexture);
glDeleteRenderbuffersEXT(1, &s_dstRenderBuffer);
glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer);
- glDeleteBuffers(1, &s_encode_VBO );
- glDeleteVertexArrays(1, &s_encode_VAO );
- glDeleteBuffers(1, &s_decode_VBO );
- glDeleteVertexArrays(1, &s_decode_VAO );
s_rgbToYuyvProgram.Destroy();
s_yuyvToRgbProgram.Destroy();
@@ -256,31 +213,13 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
PixelShaderCache::SetCurrentShader(shader.glprogid);
- GL_REPORT_ERRORD();
- if(!(s_cached_sourceRc == sourceRc)) {
- GLfloat vertices[] = {
- -1.f, -1.f,
- (float)sourceRc.left, (float)sourceRc.top,
- -1.f, 1.f,
- (float)sourceRc.left, (float)sourceRc.bottom,
- 1.f, 1.f,
- (float)sourceRc.right, (float)sourceRc.bottom,
- 1.f, -1.f,
- (float)sourceRc.right, (float)sourceRc.top
- };
- glBindBuffer(GL_ARRAY_BUFFER, s_encode_VBO );
- glBufferData(GL_ARRAY_BUFFER, 4*4*sizeof(GLfloat), vertices, GL_STREAM_DRAW);
-
- s_cached_sourceRc = sourceRc;
- }
-
- glBindVertexArray( s_encode_VAO );
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
+ // Draw...
+ glBegin(GL_QUADS);
+ glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
+ glTexCoord2f((float)sourceRc.left, (float)sourceRc.bottom); glVertex2f(-1,1);
+ glTexCoord2f((float)sourceRc.right, (float)sourceRc.bottom); glVertex2f(1,1);
+ glTexCoord2f((float)sourceRc.right, (float)sourceRc.top); glVertex2f(1,-1);
+ glEnd();
GL_REPORT_ERRORD();
// .. and then read back the results.
@@ -436,39 +375,18 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
PixelShaderCache::SetCurrentShader(s_yuyvToRgbProgram.glprogid);
GL_REPORT_ERRORD();
-
- if(s_cached_srcHeight != srcHeight || s_cached_srcWidth != srcWidth) {
- GLfloat vertices[] = {
- 1.f, -1.f,
- (float)srcFmtWidth, (float)srcHeight,
- 1.f, 1.f,
- (float)srcFmtWidth, 0.f,
- -1.f, 1.f,
- 0.f, 0.f,
- -1.f, -1.f,
- 0.f, (float)srcHeight
- };
-
- glBindBuffer(GL_ARRAY_BUFFER, s_decode_VBO );
- glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat)*4*4, vertices, GL_STREAM_DRAW);
-
- s_cached_srcHeight = srcHeight;
- s_cached_srcWidth = srcWidth;
- }
-
- glBindVertexArray( s_decode_VAO );
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- // TODO: this after merging with graphic_update
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- GL_REPORT_ERRORD();
+
+ glBegin(GL_QUADS);
+ glTexCoord2f((float)srcFmtWidth, (float)srcHeight); glVertex2f(1,-1);
+ glTexCoord2f((float)srcFmtWidth, 0); glVertex2f(1,1);
+ glTexCoord2f(0, 0); glVertex2f(-1,1);
+ glTexCoord2f(0, (float)srcHeight); glVertex2f(-1,-1);
+ glEnd();
// reset state
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
- TextureCache::DisableStage(0);
+ TextureCache::DisableStage(0);
VertexShaderManager::SetViewportChanged();
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
index 3725d87add..501c4969e5 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
@@ -64,6 +64,9 @@ VertexManager::VertexManager()
// max_Index_size = MAXIBUFFERSIZE;
//
//GL_REPORT_ERRORD();
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ GL_REPORT_ERRORD();
}
void VertexManager::CreateDeviceObjects()
diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
index d2f77cd256..49739b7f6e 100644
--- a/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
+++ b/Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
@@ -96,11 +96,12 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
#ifndef USE_GLES
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
-
+ glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
+ ((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
s_pfont->printMultilineText(pstr,
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
- 0, nBackbufferWidth, nBackbufferHeight, color);
+ 0, nBackbufferWidth, nBackbufferHeight);
#endif
}