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Adjusted the IPC_HLE timing to fix the stuck rumble problem in some games. Fixes issue 4532.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7597 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -244,11 +244,12 @@ void Init()
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// AyuanX: TO BE TWEAKED
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// AyuanX: TO BE TWEAKED
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// Now the 1500 is a pure assumption
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// Now the 1500 is a pure assumption
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// We need to figure out the real frequency though
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// We need to figure out the real frequency though
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// PS: When this period is tweaked, the FreqDividerMote
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// PS: When this period is tweaked, the interval
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// in WII_IPC_HLE_Device_usb.cpp should also be tweaked accordingly
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// in WII_IPC_HLE_Device_usb.cpp should also be tweaked accordingly
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// to guarantee WiiMote updates at a fixed 100Hz
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// to guarantee WiiMote updates at a fixed 100Hz
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int interval = SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableWiimoteSpeaker?1250:1500;
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int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam?2:1;
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int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam?2:1;
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IPC_HLE_PERIOD = GetTicksPerSecond() / (1500 * fields);
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IPC_HLE_PERIOD = GetTicksPerSecond() / (interval * fields);
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}
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}
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else
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else
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{
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{
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@ -190,7 +190,7 @@ bool Wiimote::Write()
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Report rpt;
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Report rpt;
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bool audio_written = false;
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bool audio_written = false;
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if (m_audio_reports.Pop(rpt) && !Core::g_CoreStartupParameter.bDisableWiimoteSpeaker)
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if (m_audio_reports.Pop(rpt))
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{
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{
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IOWrite(rpt.first, rpt.second);
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IOWrite(rpt.first, rpt.second);
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delete[] rpt.first;
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delete[] rpt.first;
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