diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index b41d750eab..a56cec5f51 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -1017,7 +1017,7 @@ void Renderer::ApplyState(bool bUseDstAlpha) for (unsigned int stage = 0; stage < 8; stage++) { // TODO: cache SamplerState directly, not d3d object - gx_state.sampler[stage].max_anisotropy = g_ActiveConfig.iMaxAnisotropy; + gx_state.sampler[stage].max_anisotropy = 1 << g_ActiveConfig.iMaxAnisotropy; D3D::stateman->SetSampler(stage, gx_state_cache.Get(gx_state.sampler[stage])); }