Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)

But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-11-29 17:58:52 +00:00
parent 8eb821722f
commit 5ef159a971
9 changed files with 147 additions and 100 deletions

View File

@ -191,14 +191,10 @@ void DllConfig(HWND _hParent)
if (!m_BasicConfigFrame)
m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
else if (!m_BasicConfigFrame->GetParent()->IsShown())
m_BasicConfigFrame->Close(true);
// Only allow one open at a time
if (!m_BasicConfigFrame->IsShown())
m_BasicConfigFrame->ShowModal();
else
m_BasicConfigFrame->Hide();
#endif
}