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Fifo: Create a "Fifo" namespace.
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@ -108,7 +108,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
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{
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if (!g_bSkipCurrentFrame)
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if (!Fifo::g_bSkipCurrentFrame)
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{
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if (g_ActiveConfig.bUseXFB)
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