WiiRoot: Move content manipulation to separate functions

{Initialize,Shutdown}WiiRoot should only be responsible for setting the
SESSION_WII_ROOT or managing the temporary NAND directory.

Move all the content manipulation out of these functions to ensure
separation of concerns and call them after/before WiiRoot init/shutdown
to make sure they operate on the correct root.
This commit is contained in:
Léo Lam 2018-05-12 16:52:33 +02:00
parent f0c5b76186
commit 5f567b38fe
3 changed files with 46 additions and 25 deletions

View File

@ -54,11 +54,13 @@ void Init()
Core::InitializeWiiRoot(Core::WantsDeterminism()); Core::InitializeWiiRoot(Core::WantsDeterminism());
IOS::Init(); IOS::Init();
IOS::HLE::Init(); // Depends on Memory IOS::HLE::Init(); // Depends on Memory
Core::InitializeWiiFileSystemContents();
} }
} }
void Shutdown() void Shutdown()
{ {
Core::CleanUpWiiFileSystemContents();
// IOS should always be shut down regardless of bWii because it can be running in GC mode (MIOS). // IOS should always be shut down regardless of bWii because it can be running in GC mode (MIOS).
IOS::HLE::Shutdown(); // Depends on Memory IOS::HLE::Shutdown(); // Depends on Memory
IOS::Shutdown(); IOS::Shutdown();

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@ -61,14 +61,8 @@ void InitializeWiiRoot(bool use_temporary)
ERROR_LOG(IOS_FS, "Could not create temporary directory"); ERROR_LOG(IOS_FS, "Could not create temporary directory");
return; return;
} }
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str()); WARN_LOG(IOS_FS, "Using temporary directory %s for minimal Wii FS", s_temp_wii_root.c_str());
File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root); File::SetUserPath(D_SESSION_WIIROOT_IDX, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{IOS::HLE::Kernel{}.GetFS()};
sysconf.Save();
InitializeDeterministicWiiSaves();
} }
else else
{ {
@ -80,27 +74,48 @@ void ShutdownWiiRoot()
{ {
if (!s_temp_wii_root.empty()) if (!s_temp_wii_root.empty())
{ {
const u64 title_id = SConfig::GetInstance().GetTitleID();
std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT);
std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
std::string user_backup_path = File::GetUserPath(D_BACKUP_IDX) +
StringFromFormat("%08x/%08x/", static_cast<u32>(title_id >> 32),
static_cast<u32>(title_id));
if (File::Exists(save_path + "/banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
{
// Backup the existing save just in case it's still needed.
if (File::Exists(user_save_path + "/banner.bin"))
{
if (File::Exists(user_backup_path))
File::DeleteDirRecursively(user_backup_path);
File::CopyDir(user_save_path, user_backup_path);
File::DeleteDirRecursively(user_save_path);
}
File::CopyDir(save_path, user_save_path);
File::DeleteDirRecursively(save_path);
}
File::DeleteDirRecursively(s_temp_wii_root); File::DeleteDirRecursively(s_temp_wii_root);
s_temp_wii_root.clear(); s_temp_wii_root.clear();
} }
} }
void InitializeWiiFileSystemContents()
{
if (s_temp_wii_root.empty())
return;
File::CopyDir(File::GetSysDirectory() + WII_USER_DIR, s_temp_wii_root);
// Generate a SYSCONF with default settings for the temporary Wii NAND.
SysConf sysconf{IOS::HLE::GetIOS()->GetFS()};
sysconf.Save();
InitializeDeterministicWiiSaves();
} }
void CleanUpWiiFileSystemContents()
{
if (s_temp_wii_root.empty())
return;
const u64 title_id = SConfig::GetInstance().GetTitleID();
std::string save_path = Common::GetTitleDataPath(title_id, Common::FROM_SESSION_ROOT);
std::string user_save_path = Common::GetTitleDataPath(title_id, Common::FROM_CONFIGURED_ROOT);
std::string user_backup_path =
File::GetUserPath(D_BACKUP_IDX) +
StringFromFormat("%08x/%08x/", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
if (File::Exists(save_path + "/banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
{
// Backup the existing save just in case it's still needed.
if (File::Exists(user_save_path + "/banner.bin"))
{
if (File::Exists(user_backup_path))
File::DeleteDirRecursively(user_backup_path);
File::CopyDir(user_save_path, user_backup_path);
File::DeleteDirRecursively(user_save_path);
}
File::CopyDir(save_path, user_save_path);
File::DeleteDirRecursively(save_path);
}
}
} // namespace Core

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@ -8,4 +8,8 @@ namespace Core
{ {
void InitializeWiiRoot(bool use_temporary); void InitializeWiiRoot(bool use_temporary);
void ShutdownWiiRoot(); void ShutdownWiiRoot();
// Initialize or clean up the filesystem contents.
void InitializeWiiFileSystemContents();
void CleanUpWiiFileSystemContents();
} }