Vulkan: Only submit init/upload command buffer when it has commands

This way we're not submitting empty buffers when it's unnecessary.
This commit is contained in:
Stenzek 2016-09-28 23:04:02 +10:00
parent bac8c2d441
commit 5f66cf5ed7
2 changed files with 12 additions and 1 deletions

View File

@ -83,6 +83,7 @@ bool CommandBufferManager::CreateCommandBuffers()
for (FrameResources& resources : m_frame_resources)
{
resources.init_command_buffer_used = false;
resources.needs_fence_wait = false;
VkCommandBufferAllocateInfo allocate_info = {
@ -325,6 +326,13 @@ void CommandBufferManager::SubmitCommandBuffer(size_t index, VkSemaphore wait_se
0,
nullptr};
// If the init command buffer did not have any commands recorded, don't submit it.
if (!m_frame_resources[index].init_command_buffer_used)
{
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &m_frame_resources[index].command_buffers[1];
}
if (wait_semaphore != VK_NULL_HANDLE)
{
submit_info.pWaitSemaphores = &wait_semaphore;
@ -407,6 +415,7 @@ void CommandBufferManager::ActivateCommandBuffer()
// Reset command buffer to beginning since we can re-use the memory now
VkCommandBufferBeginInfo begin_info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, nullptr,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, nullptr};
resources.init_command_buffer_used = false;
for (VkCommandBuffer command_buffer : resources.command_buffers)
{
res = vkResetCommandBuffer(command_buffer, 0);

View File

@ -35,8 +35,9 @@ public:
VkCommandPool GetCommandPool() const { return m_command_pool; }
// These command buffers are allocated per-frame. They are valid until the command buffer
// is submitted, after that you should call these functions again.
VkCommandBuffer GetCurrentInitCommandBuffer() const
VkCommandBuffer GetCurrentInitCommandBuffer()
{
m_frame_resources[m_current_frame].init_command_buffer_used = true;
return m_frame_resources[m_current_frame].command_buffers[0];
}
VkCommandBuffer GetCurrentCommandBuffer() const
@ -119,6 +120,7 @@ private:
std::array<VkCommandBuffer, 2> command_buffers;
VkDescriptorPool descriptor_pool;
VkFence fence;
bool init_command_buffer_used;
bool needs_fence_wait;
std::vector<DeferredResourceDestruction> cleanup_resources;