Wiimote: reapply the Upright wiimote option

D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2009-11-28 05:59:46 +00:00
parent bf6f40efbf
commit 60352d92eb
14 changed files with 214 additions and 76 deletions

View File

@ -36,6 +36,8 @@
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
static int s_fps=0;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.

View File

@ -126,7 +126,7 @@ bool GetConfig(const int &type)
case CONFIG_ISWII:
return g_VideoInitialize.bWii;
case CONFIG_DISABLEFOG:
return false;
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
return false;
default:

View File

@ -79,6 +79,7 @@ struct TabDirect3D : public W32Util::Tab
CheckDlgButton(hDlg, IDC_WIDESCREEN_HACK, g_Config.bWidescreenHack ? TRUE : FALSE);
CheckDlgButton(hDlg, IDC_SAFE_TEXTURE_CACHE, g_Config.bSafeTextureCache ? TRUE : FALSE);
CheckDlgButton(hDlg, IDC_EFB_ACCESS_ENABLE, g_Config.bEFBAccessEnable ? TRUE : FALSE);
Button_GetCheck(GetDlgItem(hDlg,IDC_RENDER_TO_MAINWINDOW)) ? Button_Enable(GetDlgItem(hDlg,IDC_FULLSCREENENABLE), false) : Button_Enable(GetDlgItem(hDlg,IDC_FULLSCREENENABLE), true);
}
void Command(HWND hDlg,WPARAM wParam)
@ -142,16 +143,25 @@ struct TabAdvanced : public W32Util::Tab
//ComboBox_AddString(opt,"Recompile to vbuffers and shaders");
// ComboBox_SetCurSel(opt,g_Config.iCompileDLsLevel);
Button_SetCheck(GetDlgItem(hDlg,IDC_OVERLAYFPS), g_Config.bShowFPS);
Button_SetCheck(GetDlgItem(hDlg,IDC_OVERLAYSTATS), g_Config.bOverlayStats);
Button_SetCheck(GetDlgItem(hDlg,IDC_OVERLAYPROJSTATS), g_Config.bOverlayProjStats);
Button_SetCheck(GetDlgItem(hDlg,IDC_WIREFRAME), g_Config.bWireFrame);
Button_SetCheck(GetDlgItem(hDlg,IDC_TEXDUMP), g_Config.bDumpTextures);
Button_SetCheck(GetDlgItem(hDlg,IDC_DUMPFRAMES), g_Config.bDumpFrames);
Button_SetCheck(GetDlgItem(hDlg,IDC_SHOWSHADERERRORS), g_Config.bShowShaderErrors);
Button_SetCheck(GetDlgItem(hDlg,IDC_DISABLEFOG), g_Config.bDisableFog);
Button_SetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY), !g_Config.bEFBCopyDisable);
if(g_Config.bCopyEFBToRAM)
Button_SetCheck(GetDlgItem(hDlg,IDC_EFBTORAM), TRUE);
else
Button_SetCheck(GetDlgItem(hDlg,IDC_EFBTOTEX), TRUE);
Button_SetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY), g_Config.bTexFmtOverlayEnable);
Button_SetCheck(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), g_Config.bTexFmtOverlayCenter);
Button_GetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), true) : Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), false);
Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? Button_Enable(GetDlgItem(hDlg,IDC_EFBTOTEX), true) : Button_Enable(GetDlgItem(hDlg,IDC_EFBTOTEX), false);
}
void Command(HWND hDlg,WPARAM wParam)
{
@ -163,6 +173,12 @@ struct TabAdvanced : public W32Util::Tab
// SetWindowText(GetDlgItem(hDlg,IDC_TEXDUMPPATH),path.c_str());
// }
// break;
case IDC_ENABLEEFBCOPY:
{
Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), true) : Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), false);
Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? Button_Enable(GetDlgItem(hDlg,IDC_EFBTOTEX), true) : Button_Enable(GetDlgItem(hDlg,IDC_EFBTOTEX), false);
}
break;
case IDC_TEXFMT_OVERLAY:
{
Button_GetCheck(GetDlgItem(hDlg, IDC_TEXFMT_OVERLAY)) ? Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), true) : Button_Enable(GetDlgItem(hDlg,IDC_TEXFMT_CENTER), false);
@ -177,19 +193,24 @@ struct TabAdvanced : public W32Util::Tab
g_Config.bTexFmtOverlayEnable = Button_GetCheck(GetDlgItem(hDlg,IDC_TEXFMT_OVERLAY)) ? true : false;
g_Config.bTexFmtOverlayCenter = Button_GetCheck(GetDlgItem(hDlg,IDC_TEXFMT_CENTER)) ? true : false;
g_Config.bShowFPS = Button_GetCheck(GetDlgItem(hDlg,IDC_OVERLAYFPS)) ? true : false;
g_Config.bOverlayStats = Button_GetCheck(GetDlgItem(hDlg,IDC_OVERLAYSTATS)) ? true : false;
g_Config.bOverlayProjStats = Button_GetCheck(GetDlgItem(hDlg,IDC_OVERLAYPROJSTATS)) ? true : false;
g_Config.bWireFrame = Button_GetCheck(GetDlgItem(hDlg,IDC_WIREFRAME)) ? true : false;
g_Config.bDumpTextures = Button_GetCheck(GetDlgItem(hDlg,IDC_TEXDUMP)) ? true : false;
g_Config.bDumpFrames = Button_GetCheck(GetDlgItem(hDlg,IDC_DUMPFRAMES)) ? true : false;
g_Config.bShowShaderErrors = Button_GetCheck(GetDlgItem(hDlg,IDC_SHOWSHADERERRORS)) ? true : false;
g_Config.bDisableFog = Button_GetCheck(GetDlgItem(hDlg,IDC_DISABLEFOG)) ? true : false;
g_Config.bEFBCopyDisable = Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? false : true;
g_Config.bCopyEFBToRAM = Button_GetCheck(GetDlgItem(hDlg,IDC_EFBTORAM)) ? true : false;
//char temp[MAX_PATH];
//GetWindowText(GetDlgItem(hDlg,IDC_TEXDUMPPATH), temp, MAX_PATH); <-- Old method
//g_Config.texDumpPath = temp;
g_Config.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
if( D3D::dev != NULL )
if( D3D::dev != NULL ) {
D3D::dev->SetRenderState( D3DRS_FILLMODE, g_Config.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID );
}
}
};

View File

@ -17,6 +17,7 @@
#include <list>
#include <d3dx9.h>
#include <strsafe.h>
#include "Common.h"
#include "Statistics.h"
@ -360,6 +361,12 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetTargetWidth(),Renderer::GetTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
// Finish up the current frame, print some stats
if (g_ActiveConfig.bShowFPS)
{
char fps[20];
StringCchPrintfA(fps, 20, "FPS: %d\n", s_fps);
D3D::font.DrawTextScaled(0,30,20,20,0.0f,0xFF00FFFF,fps,false);
}
if (g_ActiveConfig.bOverlayStats)
{
Statistics::ToString(st);
@ -891,6 +898,18 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
CheckForResize();
// ---------------------------------------------------------------------
// Count FPS.
// -------------
static int fpscount = 0;
static unsigned long lasttime;
++fpscount;
if (timeGetTime() - lasttime > 1000)
{
lasttime = timeGetTime();
s_fps = fpscount - 1;
fpscount = 0;
}
// Begin new frame
// Set default viewport and scissor, for the clear to work correctly

View File

@ -195,6 +195,7 @@ namespace W32Util
case WM_COMMAND:
tab->Command(hDlg,wParam);
PropSheet_Changed(GetParent(hDlg), hDlg);
break;
case WM_NOTIFY:
{

View File

@ -21,22 +21,27 @@
#define IDC_SAFE_TEXTURE_CACHE 1011
#define IDC_EFB_ACCESS_ENABLE 1012
#define IDC_WIREFRAME 1013
#define IDC_OVERLAYSTATS 1014
#define IDC_OVERLAYPROJSTATS 1015
#define IDC_TEXDUMP 1016
#define IDC_DUMPFRAMES 1017
#define IDC_SHOWSHADERERRORS 1018
#define IDC_TEXFMT_OVERLAY 1019
#define IDC_TEXFMT_CENTER 1020
#define IDC_FORCEFILTERING 1021
#define IDC_FORCEANISOTROPY 1022
#define IDC_DISABLEFOG 1014
#define IDC_OVERLAYFPS 1015
#define IDC_OVERLAYSTATS 1016
#define IDC_OVERLAYPROJSTATS 1017
#define IDC_ENABLEEFBCOPY 1018
#define IDC_EFBTORAM 1019
#define IDC_EFBTOTEX 1020
#define IDC_TEXDUMP 1021
#define IDC_DUMPFRAMES 1022
#define IDC_SHOWSHADERERRORS 1023
#define IDC_TEXFMT_OVERLAY 1024
#define IDC_TEXFMT_CENTER 1025
#define IDC_FORCEFILTERING 1026
#define IDC_FORCEANISOTROPY 1027
#define IDC_CHECK1 1023
#define IDC_LIST1 1024
#define IDC_DEBUGSTEP 1025
#define IDC_REGISTERS 1026
#define IDC_ENABLEDEBUGGING 1027
#define IDC_REGISTERSELECT 1028
#define IDC_CHECK1 1100
#define IDC_LIST1 1101
#define IDC_DEBUGSTEP 1102
#define IDC_REGISTERS 1103
#define IDC_ENABLEDEBUGGING 1104
#define IDC_REGISTERSELECT 1105
#define IDC_STATIC -1

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@ -1,7 +1,16 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
@ -28,7 +37,7 @@ BEGIN
END
IDD_SETTINGS DIALOGEX 0, 0, 244, 217
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_BORDER | WS_SYSMENU
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
LTEXT "&Graphics card:",IDC_STATIC,7,9,61,8
@ -66,23 +75,29 @@ BEGIN
CONTROL "",IDC_REGISTERSELECT,"SysTabControl32",TCS_BUTTONS,80,52,145,13
END
IDD_ADVANCED DIALOGEX 0, 0, 206, 195
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
IDD_ADVANCED DIALOGEX 0, 0, 244, 214
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_BORDER | WS_SYSMENU
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
GROUPBOX "&Settings",IDC_STATIC,7,7,192,81
CONTROL "&Wireframe",IDC_WIREFRAME,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,19,79,9
CONTROL "&Overlay some statistics",IDC_OVERLAYSTATS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,31,88,9
GROUPBOX "&Settings",IDC_STATIC,6,7,228,95
CONTROL "Overlay FPS",IDC_OVERLAYFPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,18,54,12
CONTROL "&Overlay some statistics",IDC_OVERLAYSTATS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,114,18,90,12
CONTROL "Overlay &Projection Statistics",IDC_OVERLAYPROJSTATS,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,42,118,9
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,30,102,12
CONTROL "Show s&hader compilation errors",IDC_SHOWSHADERERRORS,
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,53,127,9
GROUPBOX "&Data dumping",IDC_STATIC,7,91,192,42
CONTROL "Dump &textures",IDC_TEXDUMP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,104,70,9
CONTROL "Dump Frames to User/Dump/Frames",IDC_DUMPFRAMES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,116,138,9
GROUPBOX "Texture Format Overlay",IDC_STATIC,7,136,192,30
CONTROL "Enable Overlay",IDC_TEXFMT_OVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,14,148,74,10
CONTROL "Centered",IDC_TEXFMT_CENTER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,110,148,82,10
"Button",BS_AUTOCHECKBOX | WS_TABSTOP,114,30,114,12
CONTROL "Enable &Wireframe",IDC_WIREFRAME,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,48,78,12
CONTROL "Disable Fog",IDC_DISABLEFOG,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,114,48,66,12
GROUPBOX "EFB Copy",IDC_STATIC,12,60,216,36
CONTROL "Enable",IDC_ENABLEEFBCOPY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,18,72,42,8
CONTROL "To RAM",IDC_EFBTORAM,"Button",BS_AUTORADIOBUTTON | WS_GROUP,24,84,84,10
CONTROL "To Texture",IDC_EFBTOTEX,"Button",BS_AUTORADIOBUTTON,108,84,84,10
GROUPBOX "&Data dumping",IDC_STATIC,6,108,228,36
CONTROL "Dump &textures",IDC_TEXDUMP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,120,70,9
CONTROL "Dump Frames to User/Dump/Frames",IDC_DUMPFRAMES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,132,138,9
GROUPBOX "Texture Format Overlay",IDC_STATIC,6,150,228,30
CONTROL "Enable Overlay",IDC_TEXFMT_OVERLAY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,12,162,74,10
CONTROL "Centered",IDC_TEXFMT_CENTER,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,108,162,82,10
END
IDD_ENHANCEMENTS DIALOGEX 0, 0, 224, 175
@ -136,12 +151,12 @@ BEGIN
IDD_ADVANCED, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 199
RIGHTMARGIN, 237
VERTGUIDE, 14
VERTGUIDE, 110
TOPMARGIN, 7
BOTTOMMARGIN, 168
HORZGUIDE, 150
BOTTOMMARGIN, 187
HORZGUIDE, 168
END
IDD_ENHANCEMENTS, DIALOG
@ -170,13 +185,12 @@ END
2 TEXTINCLUDE
BEGIN
"\0"
"#include <windows.h\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
"#include <windows.h\0"
END
#endif // APSTUDIO_INVOKED
@ -191,8 +205,7 @@ END
//
// Generated from the TEXTINCLUDE 3 resource.
//
#include <windows.h>
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -101,7 +101,6 @@ static Common::CriticalSection s_criticalScreenshot;
static std::string s_sScreenshotName;
int frameCount;
static int s_fps = 0;
// The custom resolution
// TODO: Add functionality to reinit all the render targets when the window is resized.

View File

@ -273,6 +273,7 @@ void Config::Load(bool ChangePad)
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName, "TriggerUpright", &Trigger.Upright, false);
iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, false);
@ -375,6 +376,7 @@ void Config::Save(int Slot)
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName, "TriggerType", Trigger.Type);
iniFile.Set(SectionName, "TriggerUpright", Trigger.Upright);
iniFile.Set(SectionName, "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName, "TriggerPitchRange", Trigger.Range.Pitch);

View File

@ -59,6 +59,7 @@ struct Config
TRIGGER
};
int Type;
bool Upright;
PadRange Range;
};
struct PadNunchuck

View File

@ -34,6 +34,7 @@ BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
EVT_CHECKBOX(ID_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_USE_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_SIDEWAYSDPAD, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_EXTCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
// IR cursor
@ -207,9 +208,9 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
// Emulated Wiimote
m_SidewaysDPad[i] = new wxCheckBox(m_Controller[i], ID_SIDEWAYSDPAD, wxT("Sideways D-Pad"));
m_SidewaysDPad[i]->SetValue(g_Config.bSidewaysDPad);
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeEmu[i]->Add(m_SidewaysDPad[i], 0, wxEXPAND | wxALL, 5);
m_UprightWiimote[i] = new wxCheckBox(m_Controller[i], ID_UPRIGHTWIIMOTE, wxT("Upright Wiimote"));
m_UprightWiimote[i]->SetValue(g_Config.Trigger.Upright);
m_UprightWiimote[i]->SetToolTip(wxT("Treat the upright position as neutral for roll and pitch"));
//IR Pointer
m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
@ -251,6 +252,12 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
m_CheckAR169[i]->Enable(false);
m_Crop[i]->Enable(false);
// Sizers
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeEmu[i]->Add(m_SidewaysDPad[i], 0, wxEXPAND | wxALL, 5);
m_SizeEmu[i]->Add(m_UprightWiimote[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_SizerIRPointerScreen[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerScreen[i]->Add(m_TextAR[i], 0, wxEXPAND | (wxTOP), 0);
m_SizerIRPointerScreen[i]->Add(m_CheckAR43[i], 0, wxEXPAND | (wxLEFT), 5);
@ -391,6 +398,9 @@ void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case ID_SIDEWAYSDPAD:
g_Config.bSidewaysDPad = m_SidewaysDPad[Page]->IsChecked();
break;
case ID_UPRIGHTWIIMOTE:
g_Config.Trigger.Upright = m_UprightWiimote[Page]->IsChecked();
break;
case ID_MOTIONPLUSCONNECTED:

View File

@ -79,6 +79,7 @@ class WiimoteBasicConfigDialog : public wxDialog
// Emulated Wiimote settings
wxCheckBox *m_SidewaysDPad[4],
*m_UprightWiimote[4],
*m_WiimoteOnline[4],
*m_WiiMotionPlusConnected[4],
*m_CheckAR43[4],
@ -126,6 +127,7 @@ class WiimoteBasicConfigDialog : public wxDialog
// Emulated Wiimote
ID_SIDEWAYSDPAD,
ID_UPRIGHTWIIMOTE,
ID_MOTIONPLUSCONNECTED,
ID_EXTCONNECTED,
IDC_WIMOTE_ON,

View File

@ -59,7 +59,7 @@ void TiltTest(u8 x, u8 y, u8 z)
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
DEBUG_LOG(WIIMOTE, "%s", To.c_str());
NOTICE_LOG(CONSOLE, "\n%s", To.c_str());
}
@ -100,14 +100,29 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
// In these cases we can use the simple and accurate formula
if(g_Config.Trigger.Range.Pitch == 0)
{
x = sin(_Roll);
z = cos(_Roll);
if (!g_Config.Trigger.Upright)
{
x = sin(_Roll);
z = cos(_Roll);
}
else
{
z = sin(_Roll);
y = -cos(_Roll);
}
}
else if (g_Config.Trigger.Range.Roll == 0)
{
y = sin(_Pitch);
z = cos(_Pitch);
if (!g_Config.Trigger.Upright)
{
y = sin(_Pitch);
z = cos(_Pitch);
}
else
{
x = -sin(_Pitch);
y = -cos(_Pitch);
}
}
else
{
@ -118,16 +133,28 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
and Pitch. But if we select a Z from the smallest of the absolute
value of cos(Roll) and cos (Pitch) we get the right values. */
// ---------
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in
PitchAccelerometerToDegree() in a math program I don't know if we
can derive these from some kind of matrix or something */
float x_num = 2 * tanf(0.5f * _Roll) * z;
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
x = - (x_num / x_den);
float y_num = 2 * tanf(0.5f * _Pitch) * z;
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
y = - (y_num / y_den);
if (!g_Config.Trigger.Upright)
{
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in
PitchAccelerometerToDegree() in a math program. */
float x_num = 2 * tanf(0.5f * _Roll) * z;
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
x = - (x_num / x_den);
float y_num = 2 * tanf(0.5f * _Pitch) * z;
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
y = - (y_num / y_den);
}
else
{
if (abs(-cos(_Roll)) < abs(-cos(_Pitch))) y = -cos(_Roll); else y = -cos(_Pitch);
float z_num = 2 * tanf(0.5f * _Roll) * y;
float z_den = pow2f(tanf(0.5f * _Roll)) - 1;
z = (z_num / z_den);
float x_num = 2 * tanf(0.5f * _Pitch) * y;
float x_den = pow2f(tanf(0.5f * _Pitch)) - 1;
x = - (x_num / x_den);
}
}
// Multiply with the neutral of z and its g
@ -145,9 +172,18 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
if (!g_Config.Trigger.Upright)
{
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
}
else
{
if(g_Config.Trigger.Range.Roll != 0) _z = iz;
if(g_Config.Trigger.Range.Pitch != 0) _x = ix;
_y = iy;
}
}
// Accelerometer to roll and pitch angles
@ -167,17 +203,34 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
if (!g_Config.Trigger.Upright)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
}
else
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
//if (abs(accel->z - ac->cal_zero.z) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(z, -y));
}
//if (abs(_x - g_wm.cal_zero.x) <= g_wm.cal_g.x)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
}
}
_Roll = (int)Roll;
@ -187,9 +240,16 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
if (!g_Config.Trigger.Upright)
{
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
else
{
Roll = InputCommon::Rad2Deg(atan2(z, -y));
Pitch = InputCommon::Rad2Deg(atan2(-x, -y));
}
_RollAdj = (int)Roll;
_PitchAdj = (int)Pitch;
}

View File

@ -758,12 +758,15 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
// ---------------------------------------------
// Test the angles to x, y, z values formula by calculating the values back and forth
// -----------
/* //Console::ClearScreen();
/*
ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
Console->ClearScreen();
// Show a test of our calculations
WiiMoteEmu::TiltTest(data[4], data[5], data[6]);
u8 x, y, z;
WiiMoteEmu::Tilt(x, y, z);
WiiMoteEmu::TiltTest(x, y, z);*/
//WiiMoteEmu::Tilt(x, y, z);
//WiiMoteEmu::TiltTest(x, y, z);
*/
// -------------------------
// ---------------------------------------------