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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #7237 from lioncash/netsettings
NetPlayClient: Make global NetSettings instance part of the NetPlayClient class
This commit is contained in:
commit
6044165f9d
@ -336,7 +336,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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if (NetPlay::IsNetPlayRunning())
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if (NetPlay::IsNetPlayRunning())
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{
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{
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const NetPlay::NetSettings& netplay_settings = NetPlay::g_NetPlaySettings;
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const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings();
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Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
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Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings));
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
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StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
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@ -16,6 +16,7 @@
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#include <mbedtls/md5.h>
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#include <mbedtls/md5.h>
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#include "Common/Assert.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/ENetUtil.h"
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#include "Common/ENetUtil.h"
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@ -46,7 +47,6 @@ namespace NetPlay
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{
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{
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static std::mutex crit_netplay_client;
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static std::mutex crit_netplay_client;
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static NetPlayClient* netplay_client = nullptr;
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static NetPlayClient* netplay_client = nullptr;
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NetSettings g_NetPlaySettings;
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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NetPlayClient::~NetPlayClient()
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NetPlayClient::~NetPlayClient()
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@ -436,36 +436,36 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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packet >> m_current_game;
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packet >> m_current_game;
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packet >> g_NetPlaySettings.m_CPUthread;
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packet >> m_net_settings.m_CPUthread;
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INFO_LOG(NETPLAY, "Start of game %s", m_selected_game.c_str());
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INFO_LOG(NETPLAY, "Start of game %s", m_selected_game.c_str());
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{
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{
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std::underlying_type_t<PowerPC::CPUCore> core;
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std::underlying_type_t<PowerPC::CPUCore> core;
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if (packet >> core)
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if (packet >> core)
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g_NetPlaySettings.m_CPUcore = static_cast<PowerPC::CPUCore>(core);
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m_net_settings.m_CPUcore = static_cast<PowerPC::CPUCore>(core);
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else
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else
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g_NetPlaySettings.m_CPUcore = PowerPC::CPUCore::CachedInterpreter;
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m_net_settings.m_CPUcore = PowerPC::CPUCore::CachedInterpreter;
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}
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}
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packet >> g_NetPlaySettings.m_EnableCheats;
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packet >> m_net_settings.m_EnableCheats;
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packet >> g_NetPlaySettings.m_SelectedLanguage;
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packet >> m_net_settings.m_SelectedLanguage;
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packet >> g_NetPlaySettings.m_OverrideGCLanguage;
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packet >> m_net_settings.m_OverrideGCLanguage;
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packet >> g_NetPlaySettings.m_ProgressiveScan;
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packet >> m_net_settings.m_ProgressiveScan;
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packet >> g_NetPlaySettings.m_PAL60;
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packet >> m_net_settings.m_PAL60;
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> m_net_settings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> m_net_settings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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packet >> m_net_settings.m_WriteToMemcard;
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packet >> g_NetPlaySettings.m_CopyWiiSave;
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packet >> m_net_settings.m_CopyWiiSave;
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packet >> g_NetPlaySettings.m_OCEnable;
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packet >> m_net_settings.m_OCEnable;
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packet >> g_NetPlaySettings.m_OCFactor;
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packet >> m_net_settings.m_OCFactor;
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packet >> g_NetPlaySettings.m_ReducePollingRate;
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packet >> m_net_settings.m_ReducePollingRate;
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int tmp;
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int tmp;
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packet >> tmp;
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packet >> tmp;
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g_NetPlaySettings.m_EXIDevice[0] = static_cast<ExpansionInterface::TEXIDevices>(tmp);
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m_net_settings.m_EXIDevice[0] = static_cast<ExpansionInterface::TEXIDevices>(tmp);
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packet >> tmp;
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packet >> tmp;
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g_NetPlaySettings.m_EXIDevice[1] = static_cast<ExpansionInterface::TEXIDevices>(tmp);
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m_net_settings.m_EXIDevice[1] = static_cast<ExpansionInterface::TEXIDevices>(tmp);
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u32 time_low, time_high;
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u32 time_low, time_high;
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packet >> time_low;
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packet >> time_low;
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@ -791,6 +791,11 @@ std::vector<const Player*> NetPlayClient::GetPlayers()
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return players;
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return players;
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}
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}
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const NetSettings& NetPlayClient::GetNetSettings() const
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{
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return m_net_settings;
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}
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// called from ---GUI--- thread
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// called from ---GUI--- thread
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void NetPlayClient::SendChatMessage(const std::string& msg)
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void NetPlayClient::SendChatMessage(const std::string& msg)
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{
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{
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@ -1347,6 +1352,12 @@ bool IsNetPlayRunning()
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return netplay_client != nullptr;
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return netplay_client != nullptr;
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}
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}
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const NetSettings& GetNetSettings()
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{
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ASSERT(IsNetPlayRunning());
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return netplay_client->GetNetSettings();
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}
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void NetPlay_Enable(NetPlayClient* const np)
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void NetPlay_Enable(NetPlayClient* const np)
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{
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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@ -75,6 +75,7 @@ public:
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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std::vector<const Player*> GetPlayers();
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std::vector<const Player*> GetPlayers();
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const NetSettings& GetNetSettings() const;
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// Called from the GUI thread.
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// Called from the GUI thread.
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bool IsConnected() const { return m_is_connected; }
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bool IsConnected() const { return m_is_connected; }
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@ -173,6 +174,7 @@ private:
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ConnectionState m_connection_state = ConnectionState::Failure;
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ConnectionState m_connection_state = ConnectionState::Failure;
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PlayerId m_pid = 0;
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PlayerId m_pid = 0;
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NetSettings m_net_settings{};
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std::map<PlayerId, Player> m_players;
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std::map<PlayerId, Player> m_players;
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std::string m_host_spec;
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std::string m_host_spec;
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std::string m_player_name;
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std::string m_player_name;
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@ -49,7 +49,6 @@ struct NetTraversalConfig
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u16 traversal_port = 0;
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u16 traversal_port = 0;
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};
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};
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extern NetSettings g_NetPlaySettings;
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extern u64 g_netplay_initial_rtc;
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extern u64 g_netplay_initial_rtc;
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struct Rpt : public std::vector<u8>
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struct Rpt : public std::vector<u8>
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@ -112,4 +111,8 @@ using PadMapping = s8;
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using PadMappingArray = std::array<PadMapping, 4>;
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using PadMappingArray = std::array<PadMapping, 4>;
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bool IsNetPlayRunning();
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bool IsNetPlayRunning();
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// Precondition: A netplay client instance must be present. In other words,
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// IsNetPlayRunning() must be true before calling this.
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const NetSettings& GetNetSettings();
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} // namespace NetPlay
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} // namespace NetPlay
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