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Co-authored-by: Mai <mathew1800@gmail.com> Co-authored-by: BhaaL <bhaalsen@gmail.com> Co-authored-by: iwubcode <iwubcode@users.noreply.github.com>
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@ -780,10 +780,10 @@ void TextureCacheBase::OnFrameEnd()
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// Flush any outstanding EFB copies to RAM, in case the game is running at an uncapped frame
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// rate and not waiting for vblank. Otherwise, we'd end up with a huge list of pending
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// copies.
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g_texture_cache->FlushEFBCopies();
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FlushEFBCopies();
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}
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g_texture_cache->Cleanup(g_presenter->FrameCount());
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Cleanup(g_presenter->FrameCount());
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}
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void TCacheEntry::DoState(PointerWrap& p)
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