AbstractPipeline: Support returning "cache data"

"Cache data" can be used to assist a driver with creating pipelines by
using previously-compiled shader ISA.
This commit is contained in:
Stenzek
2019-04-15 21:55:26 +10:00
parent 2863183532
commit 61a656570e
29 changed files with 68 additions and 51 deletions

View File

@ -64,7 +64,6 @@ public:
explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
~SWShader() = default;
bool HasBinary() const override { return false; }
BinaryData GetBinary() const override { return {}; }
};
@ -87,7 +86,9 @@ public:
~SWPipeline() override = default;
};
std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config)
std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data,
size_t cache_data_length)
{
return std::make_unique<SWPipeline>();
}