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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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@ -334,7 +334,7 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
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if (shader && !entry.shader)
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{
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if (g_ActiveConfig.bShaderCache && shader->HasBinary())
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if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
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{
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auto binary = shader->GetBinary();
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if (!binary.empty())
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@ -356,7 +356,7 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
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if (shader && !entry.shader)
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{
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if (g_ActiveConfig.bShaderCache && shader->HasBinary())
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if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
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{
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auto binary = shader->GetBinary();
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if (!binary.empty())
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@ -378,7 +378,7 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
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if (shader && !entry.shader)
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{
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if (g_ActiveConfig.bShaderCache && shader->HasBinary())
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if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
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{
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auto binary = shader->GetBinary();
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if (!binary.empty())
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@ -400,7 +400,7 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
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if (shader && !entry.shader)
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{
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if (g_ActiveConfig.bShaderCache && shader->HasBinary())
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if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
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{
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auto binary = shader->GetBinary();
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if (!binary.empty())
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@ -425,7 +425,7 @@ const AbstractShader* ShaderCache::CreateGeometryShader(const GeometryShaderUid&
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if (shader && !entry.shader)
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{
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if (g_ActiveConfig.bShaderCache && shader->HasBinary())
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if (g_ActiveConfig.bShaderCache && g_ActiveConfig.backend_info.bSupportsShaderBinaries)
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{
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auto binary = shader->GetBinary();
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if (!binary.empty())
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