mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
ControllerInterface: Remove unused ClearInputState
This commit is contained in:
@ -66,20 +66,6 @@ Device::Output* Device::FindOutput(const std::string &name) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: ClearInputState
|
||||
//
|
||||
// Device classes should override this function
|
||||
// ControllerInterface will call this when the device returns failure during UpdateInput
|
||||
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
|
||||
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
|
||||
//
|
||||
void Device::ClearInputState()
|
||||
{
|
||||
// this is going to be called for every UpdateInput call that fails
|
||||
// kinda slow but, w/e, should only happen when user unplugs a device while playing
|
||||
}
|
||||
|
||||
bool Device::Control::InputGateOn()
|
||||
{
|
||||
if (SConfig::GetInstance().m_BackgroundInput)
|
||||
|
Reference in New Issue
Block a user