test commit: please test if this improve the performance with the safe texture cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-02-10 15:55:24 +00:00
parent 0b733d36c4
commit 6200c99dd4
4 changed files with 118 additions and 13 deletions

View File

@ -88,26 +88,63 @@ int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 2;
}
u64 TexDecoder_GetFullHash(const u8 *key, int len, u64 seed)
u32 TexDecoder_GetFullHash32(const u8 *src, int len, u32 seed)
{
const u32 m = 0x5bd1e995;
const int r = 24;
u32 h = seed ^ len;
const u32 * data = (const u32 *)src;
int Flen = len / 4;
while(len)
{
u32 k = data[0];
k *= m;
k ^= k >> r;
//k *= m;
//h *= m;
h ^= k;
data++;
len --;
}
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
#ifdef _M_X64
u64 TexDecoder_GetFullHash(const u8 *src, int len, u64 seed)
{
const u64 m = 0xc6a4a7935bd1e995;
const int r = 47;
u64 h = seed ^ (len * m);
const u64 * data = (const u64 *)key;
const u64 * data = (const u64 *)src;
const u64 * end = data + (len/8);
while(data != end)
{
u64 k = *data++;
u64 k = data[0];
data++;
k *= m;
k ^= k >> r;
k *= m;
//k *= m;
h ^= k;
h *= m;
//h *= m;
}
const u8 * data2 = (const u8*)data;
@ -131,6 +168,70 @@ u64 TexDecoder_GetFullHash(const u8 *key, int len, u64 seed)
return h;
}
#else
u64 TexDecoder_GetFullHash(const u8 *src, int len, u64 seed)
{
const u32 m = 0x5bd1e995;
const int r = 24;
u32 h1 = seed ^ len;
u32 h2 = 0;
const u32 * data = (const u32 *)src;
while(len >= 8)
{
u32 k1 = *data++;
k1 *= m;
k1 ^= k1 >> r;
//k1 *= m;
//h1 *= m;
h1 ^= k1;
len -= 4;
u32 k2 = *data++;
k2 *= m;
k2 ^= k2 >> r;
//k2 *= m;
//h2 *= m;
h2 ^= k2;
len -= 4;
}
if(len >= 4)
{
u32 k1 = *data++;
k1 *= m;
k1 ^= k1 >> r;
//k1 *= m;
//h1 *= m;
h1 ^= k1;
len -= 4;
}
switch(len)
{
case 3: h2 ^= ((u8*)data)[2] << 16;
case 2: h2 ^= ((u8*)data)[1] << 8;
case 1: h2 ^= ((u8*)data)[0];
h2 *= m;
};
h1 ^= h2 >> 18; h1 *= m;
h2 ^= h1 >> 22; h2 *= m;
h1 ^= h2 >> 17; h1 *= m;
h2 ^= h1 >> 19; h2 *= m;
u64 h = h1;
h = (h << 32) | h2;
return h;
}
#endif
u64 TexDecoder_GetFastHash(const u8 *src, int len, u64 seed)
{
u64 hash = seed ? seed : 0x1337c0debeefbabe;

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@ -91,6 +91,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u64 TexDecoder_GetFullHash(const u8 *src, int len, u64 seed = 0);
u64 TexDecoder_GetFastHash(const u8 *src, int len, u64 seed = 0);
u32 TexDecoder_GetFullHash32(const u8 *src, int len, u32 seed = 0);
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);

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@ -167,10 +167,13 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
// we must make sure that texture with different tluts get different IDs.
texHash = TexDecoder_GetFullHash(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format));
u64 tlutHash = TexDecoder_GetFullHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format));
texHash ^= tlutHash;
u32 tlutHash = TexDecoder_GetFullHash32(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format));
//texHash ^= tlutHash; //this line was the problem, as the hash changes with the tlut hash
//the textures where alway recreated
if (g_ActiveConfig.bSafeTextureCache)
texID = texID ^ ((u32)(tlutHash & 0xFFFFFFFF)) ^ ((u32)((tlutHash >> 32) & 0xFFFFFFFF));
{
texID = texID ^ tlutHash;
}
}
else
{

View File

@ -275,10 +275,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
// we must make sure that texture with different tluts get different IDs.
texHash = TexDecoder_GetFullHash(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format));
u64 tlutHash = TexDecoder_GetFullHash(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format));
texHash ^= tlutHash;
u32 tlutHash = TexDecoder_GetFullHash32(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format));
//texHash ^= tlutHash;
if (g_ActiveConfig.bSafeTextureCache)
texID = texID ^ ((u32)(tlutHash & 0xFFFFFFFF)) ^ ((u32)((tlutHash >> 32) & 0xFFFFFFFF));
texID = texID ^ tlutHash;
//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
}
else