CustomTexture: Mark textures with mipmaps

This commit is contained in:
degasus
2015-01-15 21:33:22 +01:00
parent ee9d05d67f
commit 62402efa6c
3 changed files with 11 additions and 9 deletions

View File

@ -304,8 +304,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
const int texformat = tex.texImage0[id].format;
const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
const u32 tlutfmt = tex.texTlut[id].tlut_format;
const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
u32 tex_levels = (tex.texMode1[id].max_lod + 0xf) / 0x10 + 1;
const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0 && tex_levels > 0;
const bool from_tmem = tex.texImage1[id].image_type != 0;
if (0 == address)
@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
src_data, texture_size,
&texMem[tlutaddr], palette_size,
width, height,
texformat
texformat, use_mipmaps
));
if (hires_tex)
@ -476,7 +476,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
src_data, texture_size,
&texMem[tlutaddr], palette_size,
width, height,
texformat, true
texformat, use_mipmaps,
true
);
DumpTexture(entry, basename, 0);
}