From 62b6af325945abd6cfd95895eca00bf4b62d6522 Mon Sep 17 00:00:00 2001
From: Shawn Hoffman <godisgovernment@gmail.com>
Date: Wed, 23 Dec 2009 20:46:56 +0000
Subject: [PATCH] fix wxw multibyte text issues in netplay. changes by bhaal.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4725 8ced0084-cf51-0410-be5f-012b33b47a6e
---
 Source/Core/DolphinWX/Src/NetEvent.cpp   | 12 ++++++------
 Source/Core/DolphinWX/Src/NetSockets.cpp |  8 ++++----
 Source/Core/DolphinWX/Src/NetWindow.cpp  |  6 +++---
 3 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/Source/Core/DolphinWX/Src/NetEvent.cpp b/Source/Core/DolphinWX/Src/NetEvent.cpp
index f0c3d41247..8665b6f6ae 100644
--- a/Source/Core/DolphinWX/Src/NetEvent.cpp
+++ b/Source/Core/DolphinWX/Src/NetEvent.cpp
@@ -36,7 +36,7 @@ void ClientSide::OnClientData(unsigned char data)
 			m_socket.Receive((char*)&buffer_size, 4, recv_size);
 				buffer = new char[buffer_size+1];
 			m_socket.Receive(buffer, buffer_size+1, recv_size);
-			Event->AppendText(wxString::Format(wxT("*Player : %s is now connected to Host...\n"), buffer));
+			Event->AppendText(wxString::FromAscii(StringFromFormat("*Player : %s is now connected to Host...\n", buffer).c_str()));
 
 			if (sent != 0x1F)
 				for (int i = 0; i < 4; i++)
@@ -53,7 +53,7 @@ void ClientSide::OnClientData(unsigned char data)
 				buffer = new char[buffer_size+1];
 			m_socket.Receive(buffer, buffer_size+1, recv_size);
 
-			Event->AppendText(wxString::Format(wxT("*Player : %s left the game\n\n"), buffer));
+			Event->AppendText(wxString::FromAscii(StringFromFormat("*Player : %s left the game\n\n", buffer).c_str()));
 
 			m_numplayers--;
 			Event->SendEvent(HOST_PLAYERLEFT);
@@ -99,7 +99,7 @@ void ClientSide::OnClientData(unsigned char data)
 			m_socket.Receive(buffer, buffer_size+1, recv_size);
 
 			m_selectedgame = std::string(buffer);
-			Event->AppendText(wxString::Format(wxT("*Host changed Game to : %s\n"), buffer));
+			Event->AppendText(wxString::FromAscii(StringFromFormat("*Host changed Game to : %s\n", buffer).c_str()));
 
 			// Tell the server if the game's been found
 			m_socket.Send((const char*)&data, 1);
@@ -174,7 +174,7 @@ void ServerSide::OnServerData(int sock, unsigned char data)
 			// Read IP Address
 			m_client[sock].socket.Receive(buffer, 24, recv_size);
 
-			Event->AppendText(wxString::Format(wxT("> Your IP is : %s\n"), buffer));
+			Event->AppendText(wxString::FromAscii(StringFromFormat("> Your IP is : %s\n", buffer).c_str()));
 
 			break;
 		}
@@ -219,8 +219,8 @@ void ServerSide::OnServerData(int sock, unsigned char data)
 			{
 				sent = 0x30;
 
-				wxString error_str = wxString::Format(
-					wxT("WARNING : Player %s does Not have this Game !\n"), m_client[sock].nick.c_str());
+				wxString error_str = wxString::FromAscii(
+					StringFromFormat("WARNING : Player %s does Not have this Game !\n", m_client[sock].nick.c_str()).c_str());
 				four_bytes = (int)error_str.size();
 
 				for (int i=0; i < 2; i++)
diff --git a/Source/Core/DolphinWX/Src/NetSockets.cpp b/Source/Core/DolphinWX/Src/NetSockets.cpp
index 03f316e49d..7441512ee7 100644
--- a/Source/Core/DolphinWX/Src/NetSockets.cpp
+++ b/Source/Core/DolphinWX/Src/NetSockets.cpp
@@ -167,8 +167,8 @@ void *ServerSide::Entry()
 						m_numplayers--;
 
 						std::string player_left = m_client[socket_nb].nick;
-						Event->AppendText( wxString::Format(wxT("*Player : %s left the game.\n\n"),
-							player_left.c_str()) );
+						Event->AppendText( wxString::FromAscii(StringFromFormat("*Player : %s left the game.\n\n",
+							player_left.c_str()).c_str()) );
 
 						// We need to adjust the struct...
 						for (int j = socket_nb; j < m_numplayers; j++)
@@ -412,8 +412,8 @@ void *ClientSide::Entry()
 		if (value == 0x16)	// UDP connection successful
 		{
 			Event->AppendText(_("Connection successful !\n"));
-			Event->AppendText( wxString::Format( wxT("*Connection established to %s (%s)\n*Game is : %s\n "),
-												 m_hostnick.c_str(), m_addr.c_str(), m_selectedgame.c_str()));
+			Event->AppendText( wxString::FromAscii( StringFromFormat("*Connection established to %s (%s)\n*Game is : %s\n",
+												 m_hostnick.c_str(), m_addr.c_str(), m_selectedgame.c_str()).c_str()));
 		}
 		else
 		{
diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp
index 9449776402..b2adf7b0de 100644
--- a/Source/Core/DolphinWX/Src/NetWindow.cpp
+++ b/Source/Core/DolphinWX/Src/NetWindow.cpp
@@ -359,9 +359,9 @@ void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
 		SplitString(std::string(infos.mb_str()), "x", str_arr);
 
 		m_ConInfo_text->SetLabel
-			(wxString::Format(wxT("  Fps : %s | Ping : %s | Frame Delay : %s"),
+			(wxString::FromAscii(StringFromFormat("  Fps : %s | Ping : %s | Frame Delay : %s",
 							  str_arr[0].c_str(), str_arr[1].c_str(), 
-							  str_arr[2].c_str()) );
+							  str_arr[2].c_str()).c_str()) );
 	}
 	else
 	{
@@ -468,7 +468,7 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event)
 		{
 			value = 0x30;
 			// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
-			wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
+			wxString chat_str = wxString::FromAscii(StringFromFormat("> %s : %s\n", m_nick.c_str(), m_Chat->GetValue().c_str()).c_str() );
 			int chat_size = (int)chat_str.size(); 
 			if(chat_size-m_nick.size()-6 > 0)
 			{