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Don't forcibly enable immediate XFB in game INIs
Forcing people to use hacks is a bad idea in general, and there are two practical problems with doing it for immediate XFB in particular: 1. It breaks the GC IPL, which some users run when launching games. 2. Competitive players don't necessarily want the lowest possible latency - they might want the latency that's the closest to console, so if they're playing locally with a low-latency monitor, they might not want to use immediate XFB. (This isn't a theoretical concern - I've seen Melee players want to increase their latency.) Besides, it feels arbitrary that just these five specific games should have immediate XFB forced on.
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@ -19,6 +19,3 @@ EmulationIssues =
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[Video_Stereoscopy]
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StereoConvergence = 64
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[Video_Hacks]
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ImmediateXFBEnable = True
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@ -19,6 +19,3 @@ EmulationIssues =
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[Video_Hacks]
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EFBToTextureEnable = False
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[Video_Hacks]
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ImmediateXFBEnable = True
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@ -16,6 +16,3 @@ EmulationIssues =
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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ImmediateXFBEnable = True
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@ -19,6 +19,3 @@ EmulationIssues = Classic mode score report needs real xfb. Nes masterpieces and
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[Video_Stereoscopy]
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StereoConvergence = 136
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[Video_Hacks]
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ImmediateXFBEnable = True
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@ -16,6 +16,3 @@ EmulationStateId = 5
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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ImmediateXFBEnable = True
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