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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 16:49:28 +02:00
DSP: I seem to have forgotten assemble.h? Killed the globals in assemble.cpp by putting the entire thing in a class, which will make more improvements easier. Same with disasm. More tweaking of the shift ops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2958 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,6 +23,22 @@
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#include "assemble.h"
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#include "disassemble.h"
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DSPAssembler::DSPAssembler()
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: include_dir(0),
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current_param(0),
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cur_addr(0),
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labels_count(0),
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cur_pass(0)
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{
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include_dir = 0;
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current_param = 0;
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}
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DSPAssembler::~DSPAssembler()
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{
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}
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bool Assemble(const char *text, std::vector<u16> *code)
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{
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@ -40,11 +56,12 @@ bool Assemble(const char *text, std::vector<u16> *code)
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return false;
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// TODO: fix the terrible api of the assembler.
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gd_ass_init_pass(1);
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if (!gd_ass_file(&gdg, fname, 1))
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DSPAssembler assembler;
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assembler.gd_ass_init_pass(1);
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if (!assembler.gd_ass_file(&gdg, fname, 1))
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return false;
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gd_ass_init_pass(2);
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if (!gd_ass_file(&gdg, fname, 2))
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assembler.gd_ass_init_pass(2);
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if (!assembler.gd_ass_file(&gdg, fname, 2))
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return false;
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code->resize(gdg.buffer_size);
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@ -54,7 +71,7 @@ bool Assemble(const char *text, std::vector<u16> *code)
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return true;
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}
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bool Disassemble(const std::vector<u16> &code, std::string *text)
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bool Disassemble(const std::vector<u16> &code, bool line_numbers, std::string *text)
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{
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if (code.empty())
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return false;
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@ -74,11 +91,13 @@ bool Disassemble(const std::vector<u16> &code, std::string *text)
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// These two prevent roundtripping.
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gdg.show_hex = false;
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gdg.show_pc = false;
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gdg.show_pc = line_numbers;
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gdg.ext_separator = '\'';
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gdg.decode_names = false;
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gdg.decode_registers = true;
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bool success = gd_dis_file(&gdg, tmp1, t);
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DSPDisassembler disasm;
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bool success = disasm.gd_dis_file(&gdg, tmp1, t);
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fclose(t);
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File::ReadFileToString(true, tmp2, text);
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@ -87,7 +106,7 @@ bool Disassemble(const std::vector<u16> &code, std::string *text)
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return false;
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}
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void Compare(const std::vector<u16> &code1, const std::vector<u16> &code2)
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bool Compare(const std::vector<u16> &code1, const std::vector<u16> &code2)
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{
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if (code1.size() != code2.size())
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printf("Size difference! 1=%i 2=%i\n", (int)code1.size(), (int)code2.size());
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@ -98,15 +117,16 @@ void Compare(const std::vector<u16> &code1, const std::vector<u16> &code2)
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if (code1[i] == code2[i])
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count_equal++;
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else
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printf("!! %04x : %04x vs %04x\n", i, code1[i], code2[i]);
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printf("!! %i : %04x vs %04x\n", i, code1[i], code2[i]);
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}
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printf("Equal instruction words: %i / %i\n", count_equal, min_size);
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return code1.size() == code2.size() && code1.size() == count_equal;
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}
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void GenRandomCode(int size, std::vector<u16> *code)
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{
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code->resize(size);
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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{
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(*code)[i] = rand() ^ (rand() << 8);
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}
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