mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
Merge pull request #7039 from stenzek/moltenvk
Vulkan: macOS support via MoltenVK
This commit is contained in:
commit
6388992f62
@ -30,7 +30,31 @@ private:
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};
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} // namespace Common
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#else // _WIN32
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#elif defined(__APPLE__)
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#include <dispatch/dispatch.h>
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namespace Common
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{
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class Semaphore
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{
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public:
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Semaphore(int initial_count, int maximum_count)
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{
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m_handle = dispatch_semaphore_create(0);
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for (int i = 0; i < initial_count; i++)
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dispatch_semaphore_signal(m_handle);
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}
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~Semaphore() { dispatch_release(m_handle); }
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void Wait() { dispatch_semaphore_wait(m_handle, DISPATCH_TIME_FOREVER); }
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void Post() { dispatch_semaphore_signal(m_handle); }
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private:
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dispatch_semaphore_t m_handle;
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};
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} // namespace Common
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#else
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#include <semaphore.h>
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@ -293,6 +293,7 @@ PUBLIC
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videonull
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videoogl
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videosoftware
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videovulkan
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PRIVATE
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${LZO}
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@ -322,10 +323,6 @@ if(LIBUSB_FOUND)
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)
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endif()
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if(NOT APPLE)
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target_link_libraries(core PUBLIC videovulkan)
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endif()
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if(WIN32)
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target_sources(core PRIVATE
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HW/EXI/BBA-TAP/TAP_Win32.cpp
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|
@ -214,6 +214,9 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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// Issue any API calls which must occur on the main thread for the graphics backend.
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g_video_backend->PrepareWindow(wsi);
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread, std::move(boot), wsi);
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return true;
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@ -92,15 +92,17 @@ void AdvancedWidget::CreateWidgets()
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m_enable_cropping = new GraphicsBool(tr("Crop"), Config::GFX_CROP);
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m_enable_prog_scan = new QCheckBox(tr("Enable Progressive Scan"));
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m_backend_multithreading =
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new GraphicsBool(tr("Backend Multi-threading"), Config::GFX_BACKEND_MULTITHREADING);
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misc_layout->addWidget(m_enable_cropping, 0, 0);
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misc_layout->addWidget(m_enable_prog_scan, 0, 1);
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misc_layout->addWidget(m_backend_multithreading, 1, 0);
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#ifdef _WIN32
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m_borderless_fullscreen =
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new GraphicsBool(tr("Borderless Fullscreen"), Config::GFX_BORDERLESS_FULLSCREEN);
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misc_layout->addWidget(m_borderless_fullscreen, 1, 0);
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misc_layout->addWidget(m_borderless_fullscreen, 1, 1);
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#endif
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main_layout->addWidget(debugging_box);
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@ -191,6 +193,11 @@ void AdvancedWidget::AddDescriptions()
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static const char TR_PROGRESSIVE_SCAN_DESCRIPTION[] = QT_TR_NOOP(
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"Enables progressive scan if supported by the emulated software.\nMost games don't "
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"care about this.\n\nIf unsure, leave this unchecked.");
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static const char TR_BACKEND_MULTITHREADING_DESCRIPTION[] =
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QT_TR_NOOP("Enables multi-threaded command submission in backends where supported. Enabling "
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"this option may result in a performance improvement on systems with more than "
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"two CPU cores. Currently, this is limited to the Vulkan backend.\n\nIf unsure, "
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"leave this checked.");
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#ifdef _WIN32
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static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
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"Implement fullscreen mode with a borderless window spanning the whole screen instead of "
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@ -217,6 +224,7 @@ void AdvancedWidget::AddDescriptions()
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AddDescription(m_enable_cropping, TR_CROPPING_DESCRIPTION);
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AddDescription(m_enable_prog_scan, TR_PROGRESSIVE_SCAN_DESCRIPTION);
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AddDescription(m_enable_freelook, TR_FREE_LOOK_DESCRIPTION);
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AddDescription(m_backend_multithreading, TR_BACKEND_MULTITHREADING_DESCRIPTION);
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#ifdef _WIN32
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AddDescription(m_borderless_fullscreen, TR_BORDERLESS_FULLSCREEN_DESCRIPTION);
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#endif
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|
@ -44,5 +44,6 @@ private:
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// Misc
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QCheckBox* m_enable_cropping;
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QCheckBox* m_enable_prog_scan;
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QCheckBox* m_backend_multithreading;
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QCheckBox* m_borderless_fullscreen;
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};
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|
@ -1,11 +1,9 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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add_subdirectory(Vulkan)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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add_subdirectory(D3D)
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endif()
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if(NOT APPLE)
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add_subdirectory(Vulkan)
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endif()
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|
@ -118,6 +118,19 @@ VkSurfaceKHR SwapChain::CreateVulkanSurface(VkInstance instance, void* display_h
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return surface;
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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VkMacOSSurfaceCreateInfoMVK surface_create_info = {
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VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK, nullptr, 0, hwnd};
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VkSurfaceKHR surface;
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VkResult res = vkCreateMacOSSurfaceMVK(instance, &surface_create_info, nullptr, &surface);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateMacOSSurfaceMVK failed: ");
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return VK_NULL_HANDLE;
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}
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return surface;
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#else
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return VK_NULL_HANDLE;
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#endif
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@ -18,5 +18,6 @@ public:
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std::string GetName() const override { return "Vulkan"; }
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std::string GetDisplayName() const override { return _trans("Vulkan"); }
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void InitBackendInfo() override;
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void PrepareWindow(const WindowSystemInfo& wsi) override;
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};
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} // namespace Vulkan
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@ -186,6 +186,9 @@ bool VulkanContext::SelectInstanceExtensions(ExtensionList* extension_list, bool
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#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
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if (enable_surface && !SupportsExtension(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME, true))
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return false;
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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if (enable_surface && !SupportsExtension(VK_MVK_MACOS_SURFACE_EXTENSION_NAME, true))
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return false;
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#endif
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// VK_EXT_debug_report
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@ -833,6 +836,13 @@ void VulkanContext::InitDriverDetails()
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driver = DriverDetails::DRIVER_UNKNOWN;
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}
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#ifdef __APPLE__
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// Vulkan on macOS goes through Metal, and is not susceptible to the same bugs
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// as the vendor's native Vulkan drivers. We use a different driver fields to
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// differentiate MoltenVK.
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driver = DriverDetails::DRIVER_PORTABILITY;
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#endif
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DriverDetails::Init(DriverDetails::API_VULKAN, vendor, driver,
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static_cast<double>(m_device_properties.driverVersion),
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DriverDetails::Family::UNKNOWN);
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@ -16,7 +16,7 @@ VULKAN_MODULE_ENTRY_POINT(vkGetDeviceProcAddr, true)
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VULKAN_MODULE_ENTRY_POINT(vkEnumerateInstanceExtensionProperties, true)
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VULKAN_MODULE_ENTRY_POINT(vkEnumerateInstanceLayerProperties, true)
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#endif // VULKAN_MODULE_ENTRY_POINT
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#endif // VULKAN_MODULE_ENTRY_POINT
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#ifdef VULKAN_INSTANCE_ENTRY_POINT
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@ -178,13 +178,17 @@ VULKAN_INSTANCE_ENTRY_POINT(vkGetPhysicalDeviceXcbPresentationSupportKHR, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkCreateAndroidSurfaceKHR, false)
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#elif defined(VK_USE_PLATFORM_MACOS_MVK)
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VULKAN_INSTANCE_ENTRY_POINT(vkCreateMacOSSurfaceMVK, false)
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#endif
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VULKAN_INSTANCE_ENTRY_POINT(vkCreateDebugReportCallbackEXT, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkDestroyDebugReportCallbackEXT, false)
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VULKAN_INSTANCE_ENTRY_POINT(vkDebugReportMessageEXT, false)
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#endif // VULKAN_INSTANCE_ENTRY_POINT
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#endif // VULKAN_INSTANCE_ENTRY_POINT
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#ifdef VULKAN_DEVICE_ENTRY_POINT
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@ -194,4 +198,4 @@ VULKAN_DEVICE_ENTRY_POINT(vkGetSwapchainImagesKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkAcquireNextImageKHR, false)
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VULKAN_DEVICE_ENTRY_POINT(vkQueuePresentKHR, false)
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#endif // VULKAN_DEVICE_ENTRY_POINT
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#endif // VULKAN_DEVICE_ENTRY_POINT
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@ -4,8 +4,10 @@
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#include <atomic>
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#include <cstdarg>
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#include <cstdlib>
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#include "Common/CommonFuncs.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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@ -14,7 +16,8 @@
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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#include <Windows.h>
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#elif defined(VK_USE_PLATFORM_XLIB_KHR) || defined(VK_USE_PLATFORM_XCB_KHR) || \
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defined(VK_USE_PLATFORM_ANDROID_KHR) || defined(USE_HEADLESS)
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defined(VK_USE_PLATFORM_ANDROID_KHR) || defined(VK_USE_PLATFORM_MACOS_MVK) || \
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defined(USE_HEADLESS)
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#include <dlfcn.h>
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#endif
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@ -98,7 +101,8 @@ void UnloadVulkanLibrary()
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}
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#elif defined(VK_USE_PLATFORM_XLIB_KHR) || defined(VK_USE_PLATFORM_XCB_KHR) || \
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defined(VK_USE_PLATFORM_ANDROID_KHR) || defined(USE_HEADLESS)
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defined(VK_USE_PLATFORM_ANDROID_KHR) || defined(VK_USE_PLATFORM_MACOS_MVK) || \
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defined(USE_HEADLESS)
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static void* vulkan_module;
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static std::atomic_int vulkan_module_ref_count = {0};
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@ -112,15 +116,27 @@ bool LoadVulkanLibrary()
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return true;
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}
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#if defined(__APPLE__)
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// Check if a path to a specific Vulkan library has been specified.
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char* libvulkan_env = getenv("LIBVULKAN_PATH");
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if (libvulkan_env)
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vulkan_module = dlopen(libvulkan_env, RTLD_NOW);
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if (!vulkan_module)
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{
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// Use the libvulkan.dylib from the application bundle.
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std::string path = File::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
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vulkan_module = dlopen(path.c_str(), RTLD_NOW);
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}
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#else
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// Names of libraries to search. Desktop should use libvulkan.so.1 or libvulkan.so.
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static const char* search_lib_names[] = {"libvulkan.so.1", "libvulkan.so"};
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for (size_t i = 0; i < ArraySize(search_lib_names); i++)
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{
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vulkan_module = dlopen(search_lib_names[i], RTLD_NOW);
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if (vulkan_module)
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break;
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}
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#endif
|
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if (!vulkan_module)
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{
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@ -164,6 +180,7 @@ void UnloadVulkanLibrary()
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dlclose(vulkan_module);
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||||
vulkan_module = nullptr;
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}
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|
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#else
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|
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//#warning Unknown platform, not compiling loader.
|
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|
@ -15,6 +15,8 @@
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||||
//#define VK_USE_PLATFORM_XCB_KHR
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#elif defined(ANDROID)
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#define VK_USE_PLATFORM_ANDROID_KHR
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||||
#elif defined(__APPLE__)
|
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#define VK_USE_PLATFORM_MACOS_MVK
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#else
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//#warning Unknown platform
|
||||
#endif
|
||||
|
@ -24,6 +24,10 @@
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
#include "VideoCommon/VideoConfig.h"
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||||
|
||||
#if defined(VK_USE_PLATFORM_MACOS_MVK)
|
||||
#include <objc/message.h>
|
||||
#endif
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
void VideoBackend::InitBackendInfo()
|
||||
@ -272,4 +276,33 @@ void VideoBackend::Shutdown()
|
||||
ShutdownShared();
|
||||
UnloadVulkanLibrary();
|
||||
}
|
||||
|
||||
void VideoBackend::PrepareWindow(const WindowSystemInfo& wsi)
|
||||
{
|
||||
#if defined(VK_USE_PLATFORM_MACOS_MVK)
|
||||
// This is kinda messy, but it avoids having to write Objective C++ just to create a metal layer.
|
||||
id view = reinterpret_cast<id>(wsi.render_surface);
|
||||
Class clsCAMetalLayer = objc_getClass("CAMetalLayer");
|
||||
if (!clsCAMetalLayer)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Failed to get CAMetalLayer class.");
|
||||
return;
|
||||
}
|
||||
|
||||
// [CAMetalLayer layer]
|
||||
id layer = reinterpret_cast<id (*)(Class, SEL)>(objc_msgSend)(objc_getClass("CAMetalLayer"),
|
||||
sel_getUid("layer"));
|
||||
if (!layer)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Failed to create Metal layer.");
|
||||
return;
|
||||
}
|
||||
|
||||
// [view setWantsLayer:YES]
|
||||
reinterpret_cast<void (*)(id, SEL, BOOL)>(objc_msgSend)(view, sel_getUid("setWantsLayer:"), YES);
|
||||
|
||||
// [view setLayer:layer]
|
||||
reinterpret_cast<void (*)(id, SEL, id)>(objc_msgSend)(view, sel_getUid("setLayer:"), layer);
|
||||
#endif
|
||||
}
|
||||
} // namespace Vulkan
|
||||
|
@ -49,19 +49,20 @@ enum Vendor
|
||||
enum Driver
|
||||
{
|
||||
DRIVER_ALL = 0,
|
||||
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
|
||||
DRIVER_NOUVEAU, // OSS nouveau
|
||||
DRIVER_ATI, // Official ATI
|
||||
DRIVER_R600, // OSS Radeon
|
||||
DRIVER_INTEL, // Official Intel
|
||||
DRIVER_I965, // OSS Intel
|
||||
DRIVER_ARM, // Official Mali driver
|
||||
DRIVER_LIMA, // OSS Mali driver
|
||||
DRIVER_QUALCOMM, // Official Adreno driver
|
||||
DRIVER_FREEDRENO, // OSS Adreno driver
|
||||
DRIVER_IMGTEC, // Official PowerVR driver
|
||||
DRIVER_VIVANTE, // Official Vivante driver
|
||||
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
|
||||
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
|
||||
DRIVER_NOUVEAU, // OSS nouveau
|
||||
DRIVER_ATI, // Official ATI
|
||||
DRIVER_R600, // OSS Radeon
|
||||
DRIVER_INTEL, // Official Intel
|
||||
DRIVER_I965, // OSS Intel
|
||||
DRIVER_ARM, // Official Mali driver
|
||||
DRIVER_LIMA, // OSS Mali driver
|
||||
DRIVER_QUALCOMM, // Official Adreno driver
|
||||
DRIVER_FREEDRENO, // OSS Adreno driver
|
||||
DRIVER_IMGTEC, // Official PowerVR driver
|
||||
DRIVER_VIVANTE, // Official Vivante driver
|
||||
DRIVER_PORTABILITY, // Vulkan via Metal on macOS
|
||||
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
|
||||
};
|
||||
|
||||
enum class Family
|
||||
@ -283,4 +284,4 @@ void Init(API api, Vendor vendor, Driver driver, const double version, const Fam
|
||||
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to
|
||||
// it.
|
||||
bool HasBug(Bug bug);
|
||||
}
|
||||
} // namespace DriverDetails
|
||||
|
@ -448,7 +448,7 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texg
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
out.Write("SSBO_BINDING(0) buffer BBox {\n"
|
||||
"\tint4 bbox_data;\n"
|
||||
"\tint bbox_left, bbox_right, bbox_top, bbox_bottom;\n"
|
||||
"};\n");
|
||||
}
|
||||
else
|
||||
@ -853,13 +853,21 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
|
||||
|
||||
if (uid_data->bounding_box)
|
||||
{
|
||||
const char* atomic_op =
|
||||
(ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) ? "atomic" : "Interlocked";
|
||||
out.Write("\tif(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n"
|
||||
"\tif(bbox_data[3] < int(rawpos.y)) %sMax(bbox_data[3], int(rawpos.y));\n",
|
||||
atomic_op, atomic_op, atomic_op, atomic_op);
|
||||
if (ApiType == APIType::D3D)
|
||||
{
|
||||
out.Write(
|
||||
"\tif(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
|
||||
"\tif(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
|
||||
"\tif(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("\tif(bbox_left > int(rawpos.x)) atomicMin(bbox_left, int(rawpos.x));\n"
|
||||
"\tif(bbox_right < int(rawpos.x)) atomicMax(bbox_right, int(rawpos.x));\n"
|
||||
"\tif(bbox_top > int(rawpos.y)) atomicMin(bbox_top, int(rawpos.y));\n"
|
||||
"\tif(bbox_bottom < int(rawpos.y)) atomicMax(bbox_bottom, int(rawpos.y));\n");
|
||||
}
|
||||
}
|
||||
|
||||
out.Write("}\n");
|
||||
|
@ -1239,17 +1239,23 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
|
||||
|
||||
if (bounding_box)
|
||||
{
|
||||
const char* atomic_op =
|
||||
(ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) ? "atomic" : "Interlocked";
|
||||
out.Write(" if (bpmem_bounding_box) {\n");
|
||||
out.Write(" if(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n",
|
||||
atomic_op);
|
||||
out.Write(" if(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n",
|
||||
atomic_op);
|
||||
out.Write(" if(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n",
|
||||
atomic_op);
|
||||
out.Write(" if(bbox_data[3] < int(rawpos.y)) %sMax(bbox_data[3], int(rawpos.y));\n",
|
||||
atomic_op);
|
||||
if (ApiType == APIType::D3D)
|
||||
{
|
||||
out.Write(
|
||||
" if(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
|
||||
" if(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
|
||||
" if(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
|
||||
" if(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("\tif(bbox_left > int(rawpos.x)) atomicMin(bbox_left, int(rawpos.x));\n"
|
||||
"\tif(bbox_right < int(rawpos.x)) atomicMax(bbox_right, int(rawpos.x));\n"
|
||||
"\tif(bbox_top > int(rawpos.y)) atomicMin(bbox_top, int(rawpos.y));\n"
|
||||
"\tif(bbox_bottom < int(rawpos.y)) atomicMax(bbox_bottom, int(rawpos.y));\n");
|
||||
}
|
||||
|
||||
out.Write(" }\n");
|
||||
}
|
||||
|
||||
@ -1414,4 +1420,4 @@ void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>&
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace UberShader
|
||||
|
@ -25,9 +25,7 @@
|
||||
#include "VideoBackends/Null/VideoBackend.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
#include "VideoBackends/Software/VideoBackend.h"
|
||||
#ifndef __APPLE__
|
||||
#include "VideoBackends/Vulkan/VideoBackend.h"
|
||||
#endif
|
||||
|
||||
#include "VideoCommon/AsyncRequests.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
@ -187,9 +185,7 @@ void VideoBackendBase::PopulateList()
|
||||
#ifdef _WIN32
|
||||
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
|
||||
#endif
|
||||
#ifndef __APPLE__
|
||||
g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
|
||||
#endif
|
||||
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
|
||||
g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());
|
||||
|
||||
|
@ -43,6 +43,10 @@ public:
|
||||
virtual std::string GetDisplayName() const { return GetName(); }
|
||||
virtual void InitBackendInfo() = 0;
|
||||
|
||||
// Prepares a native window for rendering. This is called on the main thread, or the
|
||||
// thread which owns the window.
|
||||
virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
|
||||
|
||||
void Video_ExitLoop();
|
||||
|
||||
void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);
|
||||
|
Loading…
x
Reference in New Issue
Block a user