From ebd879cb30cea945855a423d8df57895cbeaeac6 Mon Sep 17 00:00:00 2001
From: Jordan Woyak <jordan.woyak@gmail.com>
Date: Thu, 27 Mar 2025 01:38:55 -0500
Subject: [PATCH] Core: Name the play time tracker thread.

---
 Source/Core/Core/HW/CPU.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/Source/Core/Core/HW/CPU.cpp b/Source/Core/Core/HW/CPU.cpp
index 487a33c6ff..70f973628b 100644
--- a/Source/Core/Core/HW/CPU.cpp
+++ b/Source/Core/Core/HW/CPU.cpp
@@ -10,6 +10,7 @@
 #include "AudioCommon/AudioCommon.h"
 #include "Common/CommonTypes.h"
 #include "Common/Event.h"
+#include "Common/Thread.h"
 #include "Common/Timer.h"
 #include "Core/CPUThreadConfigCallback.h"
 #include "Core/Config/MainSettings.h"
@@ -69,6 +70,8 @@ void CPUManager::ExecutePendingJobs(std::unique_lock<std::mutex>& state_lock)
 
 void CPUManager::StartTimePlayedTimer()
 {
+  Common::SetCurrentThreadName("Play Time Tracker");
+
   // Steady clock for greater accuracy of timing
   std::chrono::steady_clock timer;
   auto prev_time = timer.now();