mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-13 15:59:23 +01:00
DolphinWX: rename CGameListCtrl -> GameListCtrl
This commit is contained in:
parent
1bd177561b
commit
668c6b5ce9
@ -351,7 +351,7 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
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// This panel is the parent for rendering and it holds the gamelistctrl
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_game_list_ctrl = new CGameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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m_game_list_ctrl = new GameListCtrl(m_panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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m_game_list_ctrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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@ -876,7 +876,7 @@ void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
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// 1. Boot the selected iso
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// 1. Boot the selected iso
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// 2. Boot the default or last loaded iso.
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// 2. Boot the default or last loaded iso.
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// 3. Call BrowseForDirectory if the gamelist is empty
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// 3. Call BrowseForDirectory if the gamelist is empty
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if (!m_game_list_ctrl->GetISO(0) && CGameListCtrl::IsHidingItems())
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if (!m_game_list_ctrl->GetISO(0) && GameListCtrl::IsHidingItems())
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{
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{
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SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
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SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
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SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =
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SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =
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@ -33,7 +33,7 @@
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struct BootParameters;
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struct BootParameters;
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// Class declarations
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// Class declarations
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class CGameListCtrl;
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class GameListCtrl;
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class CCodeWindow;
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class CCodeWindow;
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class CConfigMain;
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class CConfigMain;
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class CLogWindow;
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class CLogWindow;
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@ -143,7 +143,7 @@ private:
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ADD_PANE_CENTER
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ADD_PANE_CENTER
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};
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};
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CGameListCtrl* m_game_list_ctrl = nullptr;
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GameListCtrl* m_game_list_ctrl = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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CConfigMain* m_main_config_dialog = nullptr;
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wxPanel* m_panel = nullptr;
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wxPanel* m_panel = nullptr;
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CRenderFrame* m_render_frame = nullptr;
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CRenderFrame* m_render_frame = nullptr;
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@ -82,7 +82,7 @@ public:
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static bool sorted = false;
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static bool sorted = false;
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
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long sortData = CGameListCtrl::COLUMN_TITLE)
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long sortData = GameListCtrl::COLUMN_TITLE)
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{
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{
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int t = 1;
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int t = 1;
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@ -94,7 +94,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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switch (sortData)
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switch (sortData)
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{
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{
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case CGameListCtrl::COLUMN_TITLE:
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case GameListCtrl::COLUMN_TITLE:
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if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
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if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
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{
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{
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if (iso1->GetGameID() != iso2->GetGameID())
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if (iso1->GetGameID() != iso2->GetGameID())
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@ -111,34 +111,34 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
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return t * wxStricmp(iso1_filename, iso2_filename);
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return t * wxStricmp(iso1_filename, iso2_filename);
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}
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}
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return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
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return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
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case CGameListCtrl::COLUMN_MAKER:
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case GameListCtrl::COLUMN_MAKER:
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return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
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case CGameListCtrl::COLUMN_FILENAME:
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case GameListCtrl::COLUMN_FILENAME:
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return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
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return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
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wxFileNameFromPath(iso2->GetFileName())) *
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wxFileNameFromPath(iso2->GetFileName())) *
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t;
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t;
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case CGameListCtrl::COLUMN_ID:
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case GameListCtrl::COLUMN_ID:
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return strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
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return strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
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case CGameListCtrl::COLUMN_COUNTRY:
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case GameListCtrl::COLUMN_COUNTRY:
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if (iso1->GetCountry() > iso2->GetCountry())
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if (iso1->GetCountry() > iso2->GetCountry())
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return 1 * t;
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return 1 * t;
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if (iso1->GetCountry() < iso2->GetCountry())
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if (iso1->GetCountry() < iso2->GetCountry())
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return -1 * t;
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return -1 * t;
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return 0;
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return 0;
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case CGameListCtrl::COLUMN_SIZE:
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case GameListCtrl::COLUMN_SIZE:
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if (iso1->GetFileSize() > iso2->GetFileSize())
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if (iso1->GetFileSize() > iso2->GetFileSize())
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return 1 * t;
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return 1 * t;
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if (iso1->GetFileSize() < iso2->GetFileSize())
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if (iso1->GetFileSize() < iso2->GetFileSize())
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return -1 * t;
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return -1 * t;
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return 0;
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return 0;
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case CGameListCtrl::COLUMN_PLATFORM:
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case GameListCtrl::COLUMN_PLATFORM:
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if (iso1->GetPlatform() > iso2->GetPlatform())
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if (iso1->GetPlatform() > iso2->GetPlatform())
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return 1 * t;
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return 1 * t;
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if (iso1->GetPlatform() < iso2->GetPlatform())
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if (iso1->GetPlatform() < iso2->GetPlatform())
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return -1 * t;
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return -1 * t;
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return 0;
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return 0;
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case CGameListCtrl::COLUMN_EMULATION_STATE:
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case GameListCtrl::COLUMN_EMULATION_STATE:
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{
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{
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const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
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const int nState1 = iso1->GetEmuState(), nState2 = iso2->GetEmuState();
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@ -242,7 +242,7 @@ static bool ShouldDisplayGameListItem(const GameListItem& item)
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
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struct CGameListCtrl::ColumnInfo
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struct GameListCtrl::ColumnInfo
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{
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{
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const int id;
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const int id;
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const int default_width;
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const int default_width;
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@ -250,7 +250,7 @@ struct CGameListCtrl::ColumnInfo
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bool& visible;
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bool& visible;
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};
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};
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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GameListCtrl::GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style)
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const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr),
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: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr),
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m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
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m_columns({// {COLUMN, {default_width (without platform padding), resizability, visibility}}
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@ -265,34 +265,30 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoin
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{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
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{COLUMN_EMULATION_STATE, 48, false, SConfig::GetInstance().m_showStateColumn},
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{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
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{COLUMN_SIZE, wxLIST_AUTOSIZE, false, SConfig::GetInstance().m_showSizeColumn}})
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{
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{
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Bind(wxEVT_SIZE, &CGameListCtrl::OnSize, this);
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Bind(wxEVT_SIZE, &GameListCtrl::OnSize, this);
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Bind(wxEVT_RIGHT_DOWN, &CGameListCtrl::OnRightClick, this);
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Bind(wxEVT_RIGHT_DOWN, &GameListCtrl::OnRightClick, this);
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Bind(wxEVT_LEFT_DOWN, &CGameListCtrl::OnLeftClick, this);
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Bind(wxEVT_LEFT_DOWN, &GameListCtrl::OnLeftClick, this);
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Bind(wxEVT_MOTION, &CGameListCtrl::OnMouseMotion, this);
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Bind(wxEVT_MOTION, &GameListCtrl::OnMouseMotion, this);
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Bind(wxEVT_LIST_KEY_DOWN, &CGameListCtrl::OnKeyPress, this);
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Bind(wxEVT_LIST_KEY_DOWN, &GameListCtrl::OnKeyPress, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &CGameListCtrl::OnColBeginDrag, this);
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Bind(wxEVT_LIST_COL_BEGIN_DRAG, &GameListCtrl::OnColBeginDrag, this);
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Bind(wxEVT_LIST_COL_CLICK, &CGameListCtrl::OnColumnClick, this);
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Bind(wxEVT_LIST_COL_CLICK, &GameListCtrl::OnColumnClick, this);
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Bind(wxEVT_MENU, &CGameListCtrl::OnProperties, this, IDM_PROPERTIES);
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Bind(wxEVT_MENU, &GameListCtrl::OnProperties, this, IDM_PROPERTIES);
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Bind(wxEVT_MENU, &CGameListCtrl::OnWiki, this, IDM_GAME_WIKI);
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Bind(wxEVT_MENU, &GameListCtrl::OnWiki, this, IDM_GAME_WIKI);
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Bind(wxEVT_MENU, &CGameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
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Bind(wxEVT_MENU, &GameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
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Bind(wxEVT_MENU, &CGameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
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Bind(wxEVT_MENU, &GameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
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Bind(wxEVT_MENU, &CGameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
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Bind(wxEVT_MENU, &GameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
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Bind(wxEVT_MENU, &CGameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
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Bind(wxEVT_MENU, &GameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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Bind(wxEVT_MENU, &GameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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Bind(wxEVT_MENU, &CGameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
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Bind(wxEVT_MENU, &GameListCtrl::OnNetPlayHost, this, IDM_START_NETPLAY);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CGameListCtrl::OnReloadGameList, this);
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Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &GameListCtrl::OnReloadGameList, this);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &GameListCtrl::OnLocalIniModified, this);
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}
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CGameListCtrl::~CGameListCtrl()
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{
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}
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}
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template <typename T>
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template <typename T>
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@ -307,7 +303,7 @@ static void InitBitmap(wxImageList* img_list, std::vector<int>* vector, wxWindow
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wxTransparentColour));
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wxTransparentColour));
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}
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}
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void CGameListCtrl::InitBitmaps()
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void GameListCtrl::InitBitmaps()
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{
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{
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const wxSize size = FromDIP(wxSize(96, 32));
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const wxSize size = FromDIP(wxSize(96, 32));
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const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
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const wxSize flag_bmp_size = FromDIP(wxSize(32, 32));
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@ -368,7 +364,7 @@ void CGameListCtrl::InitBitmaps()
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InitBitmap(img_list, &m_utility_game_banners, this, size, 0, "nobanner");
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InitBitmap(img_list, &m_utility_game_banners, this, size, 0, "nobanner");
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}
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}
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void CGameListCtrl::BrowseForDirectory()
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void GameListCtrl::BrowseForDirectory()
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{
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{
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wxString dirHome;
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wxString dirHome;
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wxGetHomeDir(&dirHome);
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wxGetHomeDir(&dirHome);
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@ -394,7 +390,7 @@ void CGameListCtrl::BrowseForDirectory()
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}
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}
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}
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}
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void CGameListCtrl::ReloadList()
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void GameListCtrl::ReloadList()
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{
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{
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int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
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int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
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// Don't let the user refresh it while a game is running
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// Don't let the user refresh it while a game is running
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@ -513,7 +509,7 @@ static wxString NiceSizeFormat(u64 size)
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}
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}
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// Update the column content of the item at _Index
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// Update the column content of the item at _Index
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void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
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void GameListCtrl::UpdateItemAtColumn(long index, int column)
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{
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{
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GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
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GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
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@ -577,7 +573,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
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}
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}
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}
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}
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void CGameListCtrl::InsertItemInReportView(long index)
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void GameListCtrl::InsertItemInReportView(long index)
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{
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{
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// When using wxListCtrl, there is no hope of per-column text colors.
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// When using wxListCtrl, there is no hope of per-column text colors.
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// But for reference, here are the old colors that were used: (BGR)
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// But for reference, here are the old colors that were used: (BGR)
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@ -620,7 +616,7 @@ static wxColour ContrastText(const wxColour& bgc)
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return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
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return (lum > LUM_THRESHOLD) ? *wxBLACK : *wxWHITE;
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}
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}
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void CGameListCtrl::SetColors()
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void GameListCtrl::SetColors()
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{
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{
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for (long i = 0; i < GetItemCount(); i++)
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for (long i = 0; i < GetItemCount(); i++)
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{
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{
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@ -632,7 +628,7 @@ void CGameListCtrl::SetColors()
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}
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}
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}
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}
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void CGameListCtrl::ScanForISOs()
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void GameListCtrl::ScanForISOs()
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{
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{
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m_ISOFiles.clear();
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m_ISOFiles.clear();
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@ -684,12 +680,12 @@ void CGameListCtrl::ScanForISOs()
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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}
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}
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void CGameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
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void GameListCtrl::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
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{
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{
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ReloadList();
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ReloadList();
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}
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}
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void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
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void GameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
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{
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{
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ev.Skip();
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ev.Skip();
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std::string game_id = WxStrToStr(ev.GetString());
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std::string game_id = WxStrToStr(ev.GetString());
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@ -724,7 +720,7 @@ void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
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}
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}
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}
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}
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void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
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void GameListCtrl::OnColBeginDrag(wxListEvent& event)
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{
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{
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const int column_id = event.GetColumn();
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const int column_id = event.GetColumn();
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@ -732,7 +728,7 @@ void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
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event.Veto();
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event.Veto();
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}
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}
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const GameListItem* CGameListCtrl::GetISO(size_t index) const
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const GameListItem* GameListCtrl::GetISO(size_t index) const
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{
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{
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if (index < m_ISOFiles.size())
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if (index < m_ISOFiles.size())
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return m_ISOFiles[index].get();
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return m_ISOFiles[index].get();
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@ -740,7 +736,7 @@ const GameListItem* CGameListCtrl::GetISO(size_t index) const
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return nullptr;
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return nullptr;
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}
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}
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static CGameListCtrl* caller;
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static GameListCtrl* caller;
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static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
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static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
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{
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{
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// return 1 if item1 > item2
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// return 1 if item1 > item2
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@ -752,7 +748,7 @@ static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sor
|
|||||||
return CompareGameListItems(iso1, iso2, sortData);
|
return CompareGameListItems(iso1, iso2, sortData);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnColumnClick(wxListEvent& event)
|
void GameListCtrl::OnColumnClick(wxListEvent& event)
|
||||||
{
|
{
|
||||||
if (event.GetColumn() != COLUMN_BANNER)
|
if (event.GetColumn() != COLUMN_BANNER)
|
||||||
{
|
{
|
||||||
@ -786,7 +782,7 @@ void CGameListCtrl::OnColumnClick(wxListEvent& event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This is used by keyboard gamelist search
|
// This is used by keyboard gamelist search
|
||||||
void CGameListCtrl::OnKeyPress(wxListEvent& event)
|
void GameListCtrl::OnKeyPress(wxListEvent& event)
|
||||||
{
|
{
|
||||||
static int lastKey = 0, sLoop = 0;
|
static int lastKey = 0, sLoop = 0;
|
||||||
int Loop = 0;
|
int Loop = 0;
|
||||||
@ -836,7 +832,7 @@ void CGameListCtrl::OnKeyPress(wxListEvent& event)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// This shows a little tooltip with the current Game's emulation state
|
// This shows a little tooltip with the current Game's emulation state
|
||||||
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
void GameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
||||||
{
|
{
|
||||||
int flags;
|
int flags;
|
||||||
long subitem = 0;
|
long subitem = 0;
|
||||||
@ -913,7 +909,7 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
|||||||
event.Skip();
|
event.Skip();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
|
void GameListCtrl::OnLeftClick(wxMouseEvent& event)
|
||||||
{
|
{
|
||||||
// Focus the clicked item.
|
// Focus the clicked item.
|
||||||
int flags;
|
int flags;
|
||||||
@ -945,7 +941,7 @@ static bool IsWADInstalled(const GameListItem& wad)
|
|||||||
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
[](const auto& file) { return file.virtualName != "title.tmd"; });
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
|
void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
||||||
{
|
{
|
||||||
// Focus the clicked item.
|
// Focus the clicked item.
|
||||||
int flags;
|
int flags;
|
||||||
@ -1043,7 +1039,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const GameListItem* CGameListCtrl::GetSelectedISO() const
|
const GameListItem* GameListCtrl::GetSelectedISO() const
|
||||||
{
|
{
|
||||||
if (m_ISOFiles.empty())
|
if (m_ISOFiles.empty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
@ -1058,7 +1054,7 @@ const GameListItem* CGameListCtrl::GetSelectedISO() const
|
|||||||
return m_ISOFiles[GetItemData(item)].get();
|
return m_ISOFiles[GetItemData(item)].get();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<const GameListItem*> CGameListCtrl::GetAllSelectedISOs() const
|
std::vector<const GameListItem*> GameListCtrl::GetAllSelectedISOs() const
|
||||||
{
|
{
|
||||||
std::vector<const GameListItem*> result;
|
std::vector<const GameListItem*> result;
|
||||||
long item = -1;
|
long item = -1;
|
||||||
@ -1071,7 +1067,7 @@ std::vector<const GameListItem*> CGameListCtrl::GetAllSelectedISOs() const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameListCtrl::IsHidingItems()
|
bool GameListCtrl::IsHidingItems()
|
||||||
{
|
{
|
||||||
return !(SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii &&
|
return !(SConfig::GetInstance().m_ListGC && SConfig::GetInstance().m_ListWii &&
|
||||||
SConfig::GetInstance().m_ListWad && SConfig::GetInstance().m_ListElfDol &&
|
SConfig::GetInstance().m_ListWad && SConfig::GetInstance().m_ListElfDol &&
|
||||||
@ -1084,7 +1080,7 @@ bool CGameListCtrl::IsHidingItems()
|
|||||||
SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown);
|
SConfig::GetInstance().m_ListWorld && SConfig::GetInstance().m_ListUnknown);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1095,7 +1091,7 @@ void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED(event))
|
|||||||
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
WxUtils::Explore(WxStrToStr(path.GetPath()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1105,7 +1101,7 @@ void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED(event))
|
|||||||
WxUtils::Explore(path);
|
WxUtils::Explore(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (iso)
|
if (iso)
|
||||||
@ -1113,7 +1109,7 @@ void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED(event))
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Save this file as the default file
|
// Save this file as the default file
|
||||||
void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
void GameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1133,7 +1129,7 @@ void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const wxString message =
|
const wxString message =
|
||||||
GetSelectedItemCount() == 1 ?
|
GetSelectedItemCount() == 1 ?
|
||||||
@ -1148,7 +1144,7 @@ void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED(event))
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1158,7 +1154,7 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED(event))
|
|||||||
ISOProperties->Show();
|
ISOProperties->Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1169,7 +1165,7 @@ void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
|
|||||||
WxUtils::Launch(wikiUrl);
|
WxUtils::Launch(wikiUrl);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1192,7 +1188,7 @@ void CGameListCtrl::OnNetPlayHost(wxCommandEvent& WXUNUSED(event))
|
|||||||
NetPlayLauncher::Host(config);
|
NetPlayLauncher::Host(config);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
|
bool GameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
|
||||||
{
|
{
|
||||||
CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
|
CompressionProgress* progress = static_cast<CompressionProgress*>(arg);
|
||||||
|
|
||||||
@ -1204,17 +1200,17 @@ bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void
|
|||||||
return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
|
return progress->dialog->Update(total_percent * progress->dialog->GetRange(), text_string);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
|
void GameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
|
||||||
{
|
{
|
||||||
CompressSelection(true);
|
CompressSelection(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
void GameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
|
||||||
{
|
{
|
||||||
CompressSelection(false);
|
CompressSelection(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::CompressSelection(bool _compress)
|
void GameListCtrl::CompressSelection(bool _compress)
|
||||||
{
|
{
|
||||||
std::vector<const GameListItem*> items_to_compress;
|
std::vector<const GameListItem*> items_to_compress;
|
||||||
bool wii_compression_warning_accepted = false;
|
bool wii_compression_warning_accepted = false;
|
||||||
@ -1319,12 +1315,12 @@ void CGameListCtrl::CompressSelection(bool _compress)
|
|||||||
ReloadList();
|
ReloadList();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
bool GameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
|
||||||
{
|
{
|
||||||
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), StrToWxStr(text));
|
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), StrToWxStr(text));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso)
|
if (!iso)
|
||||||
@ -1392,7 +1388,7 @@ void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||||||
ReloadList();
|
ReloadList();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
void GameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
||||||
{
|
{
|
||||||
const GameListItem* iso = GetSelectedISO();
|
const GameListItem* iso = GetSelectedISO();
|
||||||
if (!iso || !Core::IsRunning())
|
if (!iso || !Core::IsRunning())
|
||||||
@ -1400,7 +1396,7 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|||||||
DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
|
DVDInterface::ChangeDiscAsHost(WxStrToStr(iso->GetFileName()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::OnSize(wxSizeEvent& event)
|
void GameListCtrl::OnSize(wxSizeEvent& event)
|
||||||
{
|
{
|
||||||
event.Skip();
|
event.Skip();
|
||||||
if (lastpos == event.GetSize())
|
if (lastpos == event.GetSize())
|
||||||
@ -1410,7 +1406,7 @@ void CGameListCtrl::OnSize(wxSizeEvent& event)
|
|||||||
AutomaticColumnWidth();
|
AutomaticColumnWidth();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::AutomaticColumnWidth()
|
void GameListCtrl::AutomaticColumnWidth()
|
||||||
{
|
{
|
||||||
wxRect rc(GetClientRect());
|
wxRect rc(GetClientRect());
|
||||||
|
|
||||||
@ -1444,14 +1440,14 @@ void CGameListCtrl::AutomaticColumnWidth()
|
|||||||
Thaw();
|
Thaw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGameListCtrl::UnselectAll()
|
void GameListCtrl::UnselectAll()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < GetItemCount(); i++)
|
for (int i = 0; i < GetItemCount(); i++)
|
||||||
{
|
{
|
||||||
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
SetItemState(i, 0, wxLIST_STATE_SELECTED);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bool CGameListCtrl::WiiCompressWarning()
|
bool GameListCtrl::WiiCompressWarning()
|
||||||
{
|
{
|
||||||
return wxMessageBox(_("Compressing a Wii disc image will irreversibly change the compressed copy "
|
return wxMessageBox(_("Compressing a Wii disc image will irreversibly change the compressed copy "
|
||||||
"by removing padding data. Your disc image will still work. Continue?"),
|
"by removing padding data. Your disc image will still work. Continue?"),
|
||||||
@ -1462,7 +1458,7 @@ bool CGameListCtrl::WiiCompressWarning()
|
|||||||
// Windows draws vertical rules between columns when using UXTheme (e.g. Aero, Win10)
|
// Windows draws vertical rules between columns when using UXTheme (e.g. Aero, Win10)
|
||||||
// This function paints over those lines which removes them.
|
// This function paints over those lines which removes them.
|
||||||
// [The repaint background idea is ripped off from Eclipse SWT which does the same thing]
|
// [The repaint background idea is ripped off from Eclipse SWT which does the same thing]
|
||||||
bool CGameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
|
bool GameListCtrl::MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result)
|
||||||
{
|
{
|
||||||
NMLVCUSTOMDRAW* nmlv = reinterpret_cast<NMLVCUSTOMDRAW*>(lparam);
|
NMLVCUSTOMDRAW* nmlv = reinterpret_cast<NMLVCUSTOMDRAW*>(lparam);
|
||||||
// Intercept the NM_CUSTOMDRAW[CDDS_PREPAINT]
|
// Intercept the NM_CUSTOMDRAW[CDDS_PREPAINT]
|
||||||
|
@ -33,12 +33,12 @@ public:
|
|||||||
|
|
||||||
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
|
wxDECLARE_EVENT(DOLPHIN_EVT_RELOAD_GAMELIST, wxCommandEvent);
|
||||||
|
|
||||||
class CGameListCtrl : public wxListCtrl
|
class GameListCtrl : public wxListCtrl
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,
|
GameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size,
|
||||||
long style);
|
long style);
|
||||||
~CGameListCtrl();
|
~GameListCtrl() = default;
|
||||||
|
|
||||||
void BrowseForDirectory();
|
void BrowseForDirectory();
|
||||||
const GameListItem* GetISO(size_t index) const;
|
const GameListItem* GetISO(size_t index) const;
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
|
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
|
||||||
#include "DolphinWX/NetPlay/NetWindow.h"
|
#include "DolphinWX/NetPlay/NetWindow.h"
|
||||||
|
|
||||||
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list)
|
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const GameListCtrl* const game_list)
|
||||||
: wxDialog(parent, wxID_ANY, _("Select Game"))
|
: wxDialog(parent, wxID_ANY, _("Select Game"))
|
||||||
{
|
{
|
||||||
const int space5 = FromDIP(5);
|
const int space5 = FromDIP(5);
|
||||||
|
@ -6,13 +6,13 @@
|
|||||||
|
|
||||||
#include <wx/dialog.h>
|
#include <wx/dialog.h>
|
||||||
|
|
||||||
class CGameListCtrl;
|
class GameListCtrl;
|
||||||
class wxListBox;
|
class wxListBox;
|
||||||
|
|
||||||
class ChangeGameDialog final : public wxDialog
|
class ChangeGameDialog final : public wxDialog
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list);
|
ChangeGameDialog(wxWindow* parent, const GameListCtrl* const game_list);
|
||||||
|
|
||||||
wxString GetChosenGameName() const;
|
wxString GetChosenGameName() const;
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
#include "Common/IniFile.h"
|
#include "Common/IniFile.h"
|
||||||
|
|
||||||
class CGameListCtrl;
|
class GameListCtrl;
|
||||||
class wxRect;
|
class wxRect;
|
||||||
class wxWindow;
|
class wxWindow;
|
||||||
|
|
||||||
@ -24,7 +24,7 @@ public:
|
|||||||
const wxRect window_defaults{wxDefaultCoord, wxDefaultCoord, 768, 768 - 128};
|
const wxRect window_defaults{wxDefaultCoord, wxDefaultCoord, 768, 768 - 128};
|
||||||
|
|
||||||
std::string player_name;
|
std::string player_name;
|
||||||
const CGameListCtrl* game_list_ctrl;
|
const GameListCtrl* game_list_ctrl;
|
||||||
wxWindow* parent_window;
|
wxWindow* parent_window;
|
||||||
bool use_traversal;
|
bool use_traversal;
|
||||||
std::string traversal_host;
|
std::string traversal_host;
|
||||||
|
@ -36,7 +36,7 @@ wxString GetTraversalLabelText(IniFile::Section& section)
|
|||||||
}
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
|
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const GameListCtrl* const game_list)
|
||||||
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup")), m_game_list(game_list)
|
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup")), m_game_list(game_list)
|
||||||
{
|
{
|
||||||
IniFile inifile;
|
IniFile inifile;
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <wx/frame.h>
|
#include <wx/frame.h>
|
||||||
|
|
||||||
class CGameListCtrl;
|
class GameListCtrl;
|
||||||
class wxCheckBox;
|
class wxCheckBox;
|
||||||
class wxChoice;
|
class wxChoice;
|
||||||
class wxListBox;
|
class wxListBox;
|
||||||
@ -20,7 +20,7 @@ class wxTextCtrl;
|
|||||||
class NetPlaySetupFrame final : public wxFrame
|
class NetPlaySetupFrame final : public wxFrame
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
|
NetPlaySetupFrame(wxWindow* const parent, const GameListCtrl* const game_list);
|
||||||
~NetPlaySetupFrame();
|
~NetPlaySetupFrame();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -66,5 +66,5 @@ private:
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
wxString m_traversal_string;
|
wxString m_traversal_string;
|
||||||
const CGameListCtrl* const m_game_list;
|
const GameListCtrl* const m_game_list;
|
||||||
};
|
};
|
||||||
|
@ -58,13 +58,13 @@ NetPlayServer* NetPlayDialog::netplay_server = nullptr;
|
|||||||
NetPlayClient* NetPlayDialog::netplay_client = nullptr;
|
NetPlayClient* NetPlayDialog::netplay_client = nullptr;
|
||||||
NetPlayDialog* NetPlayDialog::npd = nullptr;
|
NetPlayDialog* NetPlayDialog::npd = nullptr;
|
||||||
|
|
||||||
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
|
void NetPlayDialog::FillWithGameNames(wxListBox* game_lbox, const GameListCtrl& game_list)
|
||||||
{
|
{
|
||||||
for (u32 i = 0; auto game = game_list.GetISO(i); ++i)
|
for (u32 i = 0; auto game = game_list.GetISO(i); ++i)
|
||||||
game_lbox->Append(StrToWxStr(game->GetUniqueIdentifier()));
|
game_lbox->Append(StrToWxStr(game->GetUniqueIdentifier()));
|
||||||
}
|
}
|
||||||
|
|
||||||
NetPlayDialog::NetPlayDialog(wxWindow* const parent, const CGameListCtrl* const game_list,
|
NetPlayDialog::NetPlayDialog(wxWindow* const parent, const GameListCtrl* const game_list,
|
||||||
const std::string& game, const bool is_hosting)
|
const std::string& game, const bool is_hosting)
|
||||||
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay")), m_selected_game(game), m_start_btn(nullptr),
|
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay")), m_selected_game(game), m_start_btn(nullptr),
|
||||||
m_host_label(nullptr), m_host_type_choice(nullptr), m_host_copy_btn(nullptr),
|
m_host_label(nullptr), m_host_type_choice(nullptr), m_host_copy_btn(nullptr),
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
#include <wx/msw/winundef.h>
|
#include <wx/msw/winundef.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class CGameListCtrl;
|
class GameListCtrl;
|
||||||
class MD5Dialog;
|
class MD5Dialog;
|
||||||
class wxButton;
|
class wxButton;
|
||||||
class wxCheckBox;
|
class wxCheckBox;
|
||||||
@ -78,7 +78,7 @@ enum class MD5Target
|
|||||||
class NetPlayDialog : public wxFrame, public NetPlayUI
|
class NetPlayDialog : public wxFrame, public NetPlayUI
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list, const std::string& game,
|
NetPlayDialog(wxWindow* parent, const GameListCtrl* const game_list, const std::string& game,
|
||||||
const bool is_hosting = false);
|
const bool is_hosting = false);
|
||||||
~NetPlayDialog();
|
~NetPlayDialog();
|
||||||
|
|
||||||
@ -107,7 +107,7 @@ public:
|
|||||||
static NetPlayDialog*& GetInstance() { return npd; }
|
static NetPlayDialog*& GetInstance() { return npd; }
|
||||||
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
|
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
|
||||||
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
|
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
|
||||||
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
|
static void FillWithGameNames(wxListBox* game_lbox, const GameListCtrl& game_list);
|
||||||
|
|
||||||
bool IsRecording() override;
|
bool IsRecording() override;
|
||||||
|
|
||||||
@ -163,7 +163,7 @@ private:
|
|||||||
std::vector<int> m_playerids;
|
std::vector<int> m_playerids;
|
||||||
Common::FifoQueue<std::string> m_chat_msgs;
|
Common::FifoQueue<std::string> m_chat_msgs;
|
||||||
|
|
||||||
const CGameListCtrl* const m_game_list;
|
const GameListCtrl* const m_game_list;
|
||||||
|
|
||||||
static NetPlayDialog* npd;
|
static NetPlayDialog* npd;
|
||||||
static NetPlayServer* netplay_server;
|
static NetPlayServer* netplay_server;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user