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WGInput: Work around crash with Steam overlay.
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@ -544,8 +544,12 @@ private:
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{
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try
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{
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// Workaround for Steam. If Steam's GameOverlayRenderer64.dll is loaded, battery_info is null.
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auto battery_info = m_raw_controller.try_as<WGI::IGameControllerBatteryInfo>();
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if (!battery_info)
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return false;
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const winrt::Windows::Devices::Power::BatteryReport report =
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m_raw_controller.TryGetBatteryReport();
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battery_info.TryGetBatteryReport();
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if (!report)
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return false;
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