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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
BPHack option removed (it was not used anymore)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5984 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -317,7 +317,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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// Hack
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BPHack = new wxCheckBox(m_GameConfig, ID_BPHACK, _("FIFO BP Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
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arrayStringFor_Hack.Add(_("None"));
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arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
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@ -356,7 +355,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(BPHack, 0, wxEXPAND|wxLEFT, 5);
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wxFlexGridSizer* fifosizer = new wxFlexGridSizer(2, 2, 0, 0);
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fifosizer->Add(Hacktext, 0, wxLEFT, 5);
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@ -856,11 +854,6 @@ void CISOProperties::LoadGameConfig()
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else
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UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "FIFOBPHack", &bTemp))
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BPHack->Set3StateValue((wxCheckBoxState)bTemp);
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else
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BPHack->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "FIFOWatermarkTightness", &sTemp))
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WMTightness->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
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else
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@ -942,11 +935,6 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
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if (BPHack->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Video", "FIFOBPHack");
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else
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GameIni.Set("Video", "FIFOBPHack", BPHack->Get3StateValue());
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if (Hack->GetSelection() == -1)
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GameIni.DeleteKey("Video", "ProjectionHack");
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else
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@ -84,7 +84,7 @@ class CISOProperties : public wxDialog
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wxStaticText *OverrideText;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *TLBHack, *BPHack;
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wxCheckBox *CPUThread, *SkipIdle, *TLBHack;
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// Wii
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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@ -165,7 +165,6 @@ class CISOProperties : public wxDialog
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_TLBHACK,
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ID_BPHACK,
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ID_FORCEFILTERING,
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ID_EFBCOPYDISABLE,
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ID_EFBTOTEXTUREENABLE,
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@ -94,14 +94,12 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
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iniFile.Get("Hacks", "FIFOWatermarkTightness", &iFIFOWatermarkTightness, 50);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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if (iAdapter == -1)
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iAdapter = 0;
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iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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@ -144,8 +142,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Get("Video", "UseXFB", &bUseXFB);
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if (iniFile.Exists("Video", "UseRealXFB"))
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "FIFOBPHack"))
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack);
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if (iniFile.Exists("Video", "FIFOWatermarkTightness"))
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iniFile.Get("Video", "FIFOWatermarkTightness", &iFIFOWatermarkTightness);
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if (iniFile.Exists("Video", "ProjectionHack"))
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@ -204,11 +200,9 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
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iniFile.Save(ini_file);
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}
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@ -119,7 +119,6 @@ struct VideoConfig
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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int iSafeTextureCache_ColorSamples;
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bool bFIFOBPhack;
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int iFIFOWatermarkTightness;
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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@ -137,10 +136,6 @@ struct VideoConfig
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// D3D only config, mostly to be merged into the above
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int iAdapter;
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// With this enabled, the plugin renders directly to the backbuffer. Many features are
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// disabled but it might be faster on really old GPUs.
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bool bSimpleFB;
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// Static config per API
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bool bAllowSignedBytes;
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};
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