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naming conventions...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2354 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -199,7 +199,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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if (xfregs.rawProjection[6] == 0) { // Model View
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if (xfregs.rawProjection[6] == 0) { // Perspective
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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@ -252,7 +252,7 @@ void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
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SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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}
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}
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else { // Orthogonal
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else { // Orthographic Projection
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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@ -337,7 +337,7 @@ void Renderer::SetScissorBox(RECT &rc)
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void Renderer::SetProjection(float* pMatrix, int constantIndex)
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void Renderer::SetProjection(float* pMatrix, int constantIndex)
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{
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{
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D3DXMATRIX mtx;
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D3DXMATRIX mtx;
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if (pMatrix[6] == 0) // Model View
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if (pMatrix[6] == 0) // Perspective
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{
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{
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mtx.m[0][0] = pMatrix[0];
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mtx.m[0][0] = pMatrix[0];
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mtx.m[0][1] = 0.0f;
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mtx.m[0][1] = 0.0f;
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@ -361,7 +361,7 @@ void Renderer::SetProjection(float* pMatrix, int constantIndex)
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mtx.m[3][2] = -1.00000011921f;
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mtx.m[3][2] = -1.00000011921f;
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mtx.m[3][3] = 0.0f;
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mtx.m[3][3] = 0.0f;
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}
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}
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else // Orthogonal
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else // Orthographic Projection
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{
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{
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mtx.m[0][0] = pMatrix[0];
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mtx.m[0][0] = pMatrix[0];
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mtx.m[0][1] = 0.0f;
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mtx.m[0][1] = 0.0f;
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