Graphics: Clarify relationship between incompatible settings

Explicitly state that Manual Texture Sampling disables Anisotropic
Filtering and that GPU Texture Decoding disables Arbitrary Mipmap
Detection.
This commit is contained in:
Dentomologist
2024-09-10 10:44:22 -07:00
parent efc395f7f4
commit 694f2ee995
3 changed files with 9 additions and 8 deletions

View File

@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions()
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and "
"with custom textures disabled) and better emulates Level of Detail calculation.<br><br>"
"This comes at the cost of potentially worse performance, especially at higher internal "
"resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual "
"Texture Sampling.<br><br>"
"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
"resolutions.<br><br>If this setting is enabled, the Texture Filtering setting will be "
"disabled."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(