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VideoCommon: support dynamically updating game mods at runtime
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@ -154,6 +154,9 @@ void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
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HiresTexture::Update();
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}
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const u32 change_count =
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config.graphics_mod_config ? config.graphics_mod_config->GetChangeCount() : 0;
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// TODO: Invalidating texcache is really stupid in some of these cases
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if (config.iSafeTextureCache_ColorSamples != backup_config.color_samples ||
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config.bTexFmtOverlayEnable != backup_config.texfmt_overlay ||
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@ -161,7 +164,9 @@ void TextureCacheBase::OnConfigChanged(const VideoConfig& config)
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config.bHiresTextures != backup_config.hires_textures ||
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config.bEnableGPUTextureDecoding != backup_config.gpu_texture_decoding ||
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config.bDisableCopyToVRAM != backup_config.disable_vram_copies ||
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config.bArbitraryMipmapDetection != backup_config.arbitrary_mipmap_detection)
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config.bArbitraryMipmapDetection != backup_config.arbitrary_mipmap_detection ||
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config.bGraphicMods != backup_config.graphics_mods ||
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change_count != backup_config.graphics_mod_change_count)
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{
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Invalidate();
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TexDecoder_SetTexFmtOverlayOptions(config.bTexFmtOverlayEnable, config.bTexFmtOverlayCenter);
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@ -257,6 +262,8 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
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backup_config.disable_vram_copies = config.bDisableCopyToVRAM;
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backup_config.arbitrary_mipmap_detection = config.bArbitraryMipmapDetection;
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backup_config.graphics_mods = config.bGraphicMods;
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backup_config.graphics_mod_change_count =
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config.graphics_mod_config ? config.graphics_mod_config->GetChangeCount() : 0;
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}
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TextureCacheBase::TCacheEntry*
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