VideoBackends:Vulkan: Allocate descriptor pools as needed

This commit is contained in:
Robin Kertels 2022-10-06 01:35:17 +02:00
parent 4b6086b20a
commit 6992b0d8e1
No known key found for this signature in database
GPG Key ID: 3824904F14D40757
4 changed files with 115 additions and 95 deletions

View File

@ -95,34 +95,6 @@ bool CommandBufferManager::CreateCommandBuffers()
}
}
for (VkDescriptorPool& descriptor_pool : m_descriptor_pools)
{
// TODO: A better way to choose the number of descriptors.
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 500000},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 16},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 16384},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 16384},
}};
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
nullptr,
0,
100000, // tweak this
static_cast<u32>(pool_sizes.size()),
pool_sizes.data(),
};
res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &descriptor_pool);
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
return false;
}
}
res = vkCreateSemaphore(device, &semaphore_create_info, nullptr, &m_present_semaphore);
if (res != VK_SUCCESS)
{
@ -160,29 +132,85 @@ void CommandBufferManager::DestroyCommandBuffers()
vkDestroyFence(device, resources.fence, nullptr);
}
for (VkDescriptorPool descriptor_pool : m_descriptor_pools)
for (FrameResources& resources : m_frame_resources)
{
for (VkDescriptorPool descriptor_pool : resources.descriptor_pools)
{
if (descriptor_pool != VK_NULL_HANDLE)
vkDestroyDescriptorPool(device, descriptor_pool, nullptr);
}
}
vkDestroySemaphore(device, m_present_semaphore, nullptr);
}
VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
VkDescriptorPool CommandBufferManager::CreateDescriptorPool(u32 max_descriptor_sets)
{
VkDescriptorSetAllocateInfo allocate_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
nullptr, GetCurrentDescriptorPool(), 1, &set_layout};
/*
* Worst case descriptor counts according to the descriptor layout created in ObjectCache.cpp:
* UNIFORM_BUFFER_DYNAMIC: 3
* COMBINED_IMAGE_SAMPLER: 18
* STORAGE_BUFFER: 2
* UNIFORM_TEXEL_BUFFER: 3
* STORAGE_IMAGE: 1
*/
const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, max_descriptor_sets * 18},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, max_descriptor_sets * 2},
{VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, max_descriptor_sets * 3},
{VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, max_descriptor_sets * 1},
}};
VkDescriptorSet descriptor_set;
VkResult res =
vkAllocateDescriptorSets(g_vulkan_context->GetDevice(), &allocate_info, &descriptor_set);
const VkDescriptorPoolCreateInfo pool_create_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, nullptr, 0, max_descriptor_sets,
static_cast<u32>(pool_sizes.size()), pool_sizes.data(),
};
VkDevice device = g_vulkan_context->GetDevice();
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkResult res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &descriptor_pool);
if (res != VK_SUCCESS)
{
// Failing to allocate a descriptor set is not a fatal error, we can
// recover by moving to the next command buffer.
LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
return VK_NULL_HANDLE;
}
return descriptor_pool;
}
VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
{
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
FrameResources& resources = GetCurrentFrameResources();
if (!resources.descriptor_pools.empty()) [[likely]]
{
VkDescriptorSetAllocateInfo allocate_info = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
resources.descriptor_pools[resources.current_descriptor_pool_index], 1, &set_layout};
VkResult res =
vkAllocateDescriptorSets(g_vulkan_context->GetDevice(), &allocate_info, &descriptor_set);
if (res != VK_SUCCESS &&
resources.descriptor_pools.size() > resources.current_descriptor_pool_index + 1)
{
// Mark the next descriptor set as active and try again.
resources.current_descriptor_pool_index++;
descriptor_set = AllocateDescriptorSet(set_layout);
}
}
if (descriptor_set == VK_NULL_HANDLE) [[unlikely]]
{
VkDescriptorPool descriptor_pool = CreateDescriptorPool(DESCRIPTOR_SETS_PER_POOL);
m_descriptor_set_count += DESCRIPTOR_SETS_PER_POOL;
if (descriptor_pool == VK_NULL_HANDLE) [[unlikely]]
return VK_NULL_HANDLE;
resources.descriptor_pools.push_back(descriptor_pool);
resources.current_descriptor_pool_index =
static_cast<u32>(resources.descriptor_pools.size()) - 1;
descriptor_set = AllocateDescriptorSet(set_layout);
}
return descriptor_set;
}
@ -348,12 +376,30 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
}
// Reset the descriptor pool
VkResult res =
vkResetDescriptorPool(g_vulkan_context->GetDevice(), GetCurrentDescriptorPool(), 0);
// Reset the descriptor pools
FrameResources& frame_resources = GetCurrentFrameResources();
if (frame_resources.descriptor_pools.size() == 1) [[likely]]
{
VkResult res = vkResetDescriptorPool(g_vulkan_context->GetDevice(),
frame_resources.descriptor_pools[0], 0);
if (res != VK_SUCCESS)
LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
}
else [[unlikely]]
{
for (VkDescriptorPool descriptor_pool : frame_resources.descriptor_pools)
{
vkDestroyDescriptorPool(g_vulkan_context->GetDevice(), descriptor_pool, nullptr);
}
frame_resources.descriptor_pools.clear();
VkDescriptorPool descriptor_pool = CreateDescriptorPool(m_descriptor_set_count);
if (descriptor_pool != VK_NULL_HANDLE) [[likely]]
frame_resources.descriptor_pools.push_back(descriptor_pool);
}
frame_resources.current_descriptor_pool_index = 0;
}
// Switch to next cmdbuffer.
BeginCommandBuffer();

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@ -43,7 +43,6 @@ public:
const CmdBufferResources& cmd_buffer_resources = m_command_buffers[m_current_cmd_buffer];
return cmd_buffer_resources.command_buffers[1];
}
VkDescriptorPool GetCurrentDescriptorPool() const { return m_descriptor_pools[m_current_frame]; }
// Allocates a descriptors set from the pool reserved for the current frame.
VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
@ -105,6 +104,10 @@ private:
u32 present_image_index);
void BeginCommandBuffer();
VkDescriptorPool CreateDescriptorPool(u32 descriptor_sizes);
const u32 DESCRIPTOR_SETS_PER_POOL = 1024;
struct CmdBufferResources
{
// [0] - Init (upload) command buffer, [1] - draw command buffer
@ -120,6 +123,14 @@ private:
std::vector<std::function<void()>> cleanup_resources;
};
struct FrameResources
{
std::vector<VkDescriptorPool> descriptor_pools;
u32 current_descriptor_pool_index = 0;
};
FrameResources& GetCurrentFrameResources() { return m_frame_resources[m_current_frame]; }
CmdBufferResources& GetCurrentCmdBufferResources()
{
return m_command_buffers[m_current_cmd_buffer];
@ -128,7 +139,7 @@ private:
u64 m_next_fence_counter = 1;
u64 m_completed_fence_counter = 0;
std::array<VkDescriptorPool, NUM_FRAMES_IN_FLIGHT> m_descriptor_pools;
std::array<FrameResources, NUM_FRAMES_IN_FLIGHT> m_frame_resources;
std::array<CmdBufferResources, NUM_COMMAND_BUFFERS> m_command_buffers;
u32 m_current_frame = 0;
u32 m_current_cmd_buffer = 0;
@ -150,6 +161,7 @@ private:
Common::Flag m_last_present_failed;
VkResult m_last_present_result = VK_SUCCESS;
bool m_use_threaded_submission = false;
u32 m_descriptor_set_count = 0;
};
extern std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;

View File

@ -356,18 +356,7 @@ bool StateTracker::Bind()
EndRenderPass();
// Get a new descriptor set if any parts have changed
if (!UpdateDescriptorSet())
{
// We can fail to allocate descriptors if we exhaust the pool for this command buffer.
WARN_LOG_FMT(VIDEO, "Failed to get a descriptor set, executing buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
if (!UpdateDescriptorSet())
{
// Something strange going on.
ERROR_LOG_FMT(VIDEO, "Failed to get descriptor set, skipping draw");
return false;
}
}
UpdateDescriptorSet();
// Start render pass if not already started
if (!InRenderPass())
@ -416,18 +405,7 @@ bool StateTracker::BindCompute()
m_compute_shader->GetComputePipeline());
}
if (!UpdateComputeDescriptorSet())
{
WARN_LOG_FMT(VIDEO, "Failed to get a compute descriptor set, executing buffer");
Renderer::GetInstance()->ExecuteCommandBuffer(false, false);
if (!UpdateComputeDescriptorSet())
{
// Something strange going on.
ERROR_LOG_FMT(VIDEO, "Failed to get descriptor set, skipping dispatch");
return false;
}
}
UpdateComputeDescriptorSet();
m_dirty_flags &= ~DIRTY_FLAG_COMPUTE_SHADER;
return true;
}
@ -464,15 +442,15 @@ void StateTracker::EndClearRenderPass()
EndRenderPass();
}
bool StateTracker::UpdateDescriptorSet()
void StateTracker::UpdateDescriptorSet()
{
if (m_pipeline->GetUsage() != AbstractPipelineUsage::Utility)
return UpdateGXDescriptorSet();
UpdateGXDescriptorSet();
else
return UpdateUtilityDescriptorSet();
UpdateUtilityDescriptorSet();
}
bool StateTracker::UpdateGXDescriptorSet()
void StateTracker::UpdateGXDescriptorSet()
{
const size_t MAX_DESCRIPTOR_WRITES = NUM_UBO_DESCRIPTOR_SET_BINDINGS + // UBO
1 + // Samplers
@ -484,8 +462,6 @@ bool StateTracker::UpdateGXDescriptorSet()
{
m_gx_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_STANDARD_UNIFORM_BUFFERS));
if (m_gx_descriptor_sets[0] == VK_NULL_HANDLE)
return false;
for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
{
@ -514,8 +490,6 @@ bool StateTracker::UpdateGXDescriptorSet()
{
m_gx_descriptor_sets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_STANDARD_SAMPLERS));
if (m_gx_descriptor_sets[1] == VK_NULL_HANDLE)
return false;
writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
nullptr,
@ -541,8 +515,6 @@ bool StateTracker::UpdateGXDescriptorSet()
m_gx_descriptor_sets[2] =
g_command_buffer_mgr->AllocateDescriptorSet(g_object_cache->GetDescriptorSetLayout(
DESCRIPTOR_SET_LAYOUT_STANDARD_SHADER_STORAGE_BUFFERS));
if (m_gx_descriptor_sets[2] == VK_NULL_HANDLE)
return false;
writes[num_writes++] = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, nullptr, m_gx_descriptor_sets[2], 0, 0, 1,
@ -591,11 +563,9 @@ bool StateTracker::UpdateGXDescriptorSet()
m_bindings.gx_ubo_offsets.data());
m_dirty_flags &= ~DIRTY_FLAG_GX_UBO_OFFSETS;
}
return true;
}
bool StateTracker::UpdateUtilityDescriptorSet()
void StateTracker::UpdateUtilityDescriptorSet()
{
// Max number of updates - UBO, Samplers, TexelBuffer
std::array<VkWriteDescriptorSet, 3> dswrites;
@ -606,8 +576,6 @@ bool StateTracker::UpdateUtilityDescriptorSet()
{
m_utility_descriptor_sets[0] = g_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UTILITY_UNIFORM_BUFFER));
if (!m_utility_descriptor_sets[0])
return false;
dswrites[writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
nullptr,
@ -627,8 +595,6 @@ bool StateTracker::UpdateUtilityDescriptorSet()
{
m_utility_descriptor_sets[1] = g_command_buffer_mgr->AllocateDescriptorSet(
g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UTILITY_SAMPLERS));
if (!m_utility_descriptor_sets[1])
return false;
dswrites[writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
nullptr,
@ -672,11 +638,9 @@ bool StateTracker::UpdateUtilityDescriptorSet()
1, m_utility_descriptor_sets.data(), 1, &m_bindings.utility_ubo_offset);
m_dirty_flags &= ~(DIRTY_FLAG_DESCRIPTOR_SETS | DIRTY_FLAG_UTILITY_UBO_OFFSET);
}
return true;
}
bool StateTracker::UpdateComputeDescriptorSet()
void StateTracker::UpdateComputeDescriptorSet()
{
// Max number of updates - UBO, Samplers, TexelBuffer, Image
std::array<VkWriteDescriptorSet, 4> dswrites;
@ -741,8 +705,6 @@ bool StateTracker::UpdateComputeDescriptorSet()
&m_compute_descriptor_set, 1, &m_bindings.utility_ubo_offset);
m_dirty_flags &= ~DIRTY_FLAG_COMPUTE_DESCRIPTOR_SET;
}
return true;
}
} // namespace Vulkan

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@ -116,10 +116,10 @@ private:
// If not, ends the render pass if it is a clear render pass.
bool IsViewportWithinRenderArea() const;
bool UpdateDescriptorSet();
bool UpdateGXDescriptorSet();
bool UpdateUtilityDescriptorSet();
bool UpdateComputeDescriptorSet();
void UpdateDescriptorSet();
void UpdateGXDescriptorSet();
void UpdateUtilityDescriptorSet();
void UpdateComputeDescriptorSet();
// Which bindings/state has to be updated before the next draw.
u32 m_dirty_flags = 0;