Merge pull request #8403 from jordan-woyak/netplay-wiimote-buffer-fix

NetPlay: Allow Wii Remote buffer size to decrease
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Anthony 2019-10-16 16:20:53 -07:00 committed by GitHub
commit 6a15de58f4
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@ -1926,15 +1926,15 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
if (m_wiimote_map[_number] == m_local_player->pid) if (m_wiimote_map[_number] == m_local_player->pid)
{ {
nw.assign(data, data + size); nw.assign(data, data + size);
do
// TODO: add a seperate setting for wiimote buffer?
while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
{ {
// add to buffer // add to buffer
m_wiimote_buffer[_number].Push(nw); m_wiimote_buffer[_number].Push(nw);
SendWiimoteState(_number, nw); SendWiimoteState(_number, nw);
} while (m_wiimote_buffer[_number].Size() <= }
m_target_buffer_size * 200 /
120); // TODO: add a seperate setting for wiimote buffer?
} }
} // unlock players } // unlock players