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DSPLLE: remove the if 0 around SR_MUL_UNSIGNED in hope to figure out why it makes AX games sound bad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3892 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -421,7 +421,7 @@ void ldm(const UDSPInstruction& opc)
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// xxxx xxxx 11dr 11ss
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void ldnm(const UDSPInstruction& opc)
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{
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u8 dreg = (opc.hex >> 5) & 0x1;
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u8 dreg = (opc.hex >> 5) & 0x1;
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u8 rreg = (opc.hex >> 4) & 0x1;
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u8 sreg = opc.hex & 0x3;
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