Common: Move the Event class to a separate file, and add tests for it. Fix includes everywhere to match this.

This commit is contained in:
Pierre Bourdon 2014-04-14 01:15:23 +02:00
parent f9fb39d383
commit 6bdcbad3e4
22 changed files with 132 additions and 53 deletions

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@ -5,7 +5,9 @@
#pragma once
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "Common/StdMutex.h"
#include "Common/StdThread.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>

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@ -9,6 +9,8 @@
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/DSoundStream.h"
#include "Common/StdThread.h"
#include "Common/Thread.h"
bool DSound::CreateBuffer()
{

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@ -5,7 +5,8 @@
#pragma once
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "Common/StdThread.h"
#ifdef _WIN32
#include <Windows.h>

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@ -5,6 +5,8 @@
#include "AudioCommon/aldlist.h"
#include "AudioCommon/DPL2Decoder.h"
#include "AudioCommon/OpenALStream.h"
#include "Common/StdThread.h"
#include "Common/Thread.h"
#if defined HAVE_OPENAL && HAVE_OPENAL

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@ -5,7 +5,8 @@
#pragma once
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "Common/StdThread.h"
#include "Core/Core.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/SystemTimers.h"

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@ -5,7 +5,8 @@
#pragma once
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "Common/StdThread.h"
class OpenSLESStream final : public SoundStream
{

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@ -5,6 +5,7 @@
#include <xaudio2.h>
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/XAudio2Stream.h"
#include "Common/Event.h"
#ifndef XAUDIO2_DLL
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path.

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@ -11,7 +11,7 @@
#include <memory>
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#ifdef _WIN32

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@ -9,6 +9,7 @@
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/XAudio2_7Stream.h"
#include "Common/Event.h"
#ifdef HAVE_DXSDK
#include <dxsdkver.h>

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@ -14,7 +14,7 @@
#include <memory>
#include "AudioCommon/SoundStream.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#ifdef _WIN32

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@ -0,0 +1,59 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// Multithreaded event class. This allows waiting in a thread for an event to
// be triggered in another thread. While waiting, the CPU will be available for
// other tasks.
// * Set(): triggers the event and wakes up the waiting thread.
// * Wait(): waits for the event to be triggered.
// * Reset(): tries to reset the event before the waiting thread sees it was
// triggered. Usually a bad idea.
#pragma once
#include "Common/StdConditionVariable.h"
#include "Common/StdMutex.h"
namespace Common {
class Event
{
public:
Event()
: is_set(false)
{}
void Set()
{
std::lock_guard<std::mutex> lk(m_mutex);
if (!is_set)
{
is_set = true;
m_condvar.notify_one();
}
}
void Wait()
{
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&]{ return is_set; });
is_set = false;
}
void Reset()
{
std::unique_lock<std::mutex> lk(m_mutex);
// no other action required, since wait loops on
// the predicate and any lingering signal will get
// cleared on the first iteration
is_set = false;
}
private:
volatile bool is_set;
std::condition_variable m_condvar;
std::mutex m_mutex;
};
} // namespace Common

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@ -32,45 +32,6 @@ int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
class Event
{
public:
Event()
: is_set(false)
{}
void Set()
{
std::lock_guard<std::mutex> lk(m_mutex);
if (!is_set)
{
is_set = true;
m_condvar.notify_one();
}
}
void Wait()
{
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&]{ return is_set; });
is_set = false;
}
void Reset()
{
std::unique_lock<std::mutex> lk(m_mutex);
// no other action required, since wait loops on
// the predicate and any lingering signal will get
// cleared on the first iteration
is_set = false;
}
private:
volatile bool is_set;
std::condition_variable m_condvar;
std::mutex m_mutex;
};
// TODO: doesn't work on windows with (count > 2)
class Barrier
{

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@ -24,10 +24,10 @@
====================================================================*/
#include "Common/Common.h"
#include "Common/Event.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/MemoryUtil.h"
#include "Common/Thread.h"
#include "Core/DSP/DSPAnalyzer.h"
#include "Core/DSP/DSPCore.h"

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@ -5,7 +5,8 @@
#include "AudioCommon/AudioCommon.h"
#include "Common/Common.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "Common/StdMutex.h"
#include "Core/Core.h"
#include "Core/DSPEmulator.h"

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@ -7,9 +7,11 @@
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/CPUDetect.h"
#include "Common/Event.h"
#include "Common/IniFile.h"
#include "Common/LogManager.h"
#include "Common/Thread.h"
#include "Common/StdMutex.h"
#include "Common/StdThread.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"

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@ -5,8 +5,10 @@
#include <lzo/lzo1x.h>
#include "Common/Common.h"
#include "Common/Event.h"
#include "Common/StdMutex.h"
#include "Common/StdThread.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Core/ConfigManager.h"

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@ -14,7 +14,7 @@
#include <wx/windowid.h>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "DolphinWX/Globals.h"
class CFrame;

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@ -22,7 +22,7 @@
#include <wx/windowid.h>
#include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "Common/Event.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"

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@ -27,9 +27,9 @@
#include "Common/Common.h"
#include "Common/CommonPaths.h"
#include "Common/CPUDetect.h"
#include "Common/Event.h"
#include "Common/FileUtil.h"
#include "Common/LogManager.h"
#include "Common/Thread.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"

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@ -10,8 +10,8 @@
#include <string>
#include "Common/Common.h"
#include "Common/Event.h"
#include "Common/LogManager.h"
#include "Common/Thread.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"

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@ -1,5 +1,6 @@
add_dolphin_test(BitFieldTest BitFieldTest.cpp common)
add_dolphin_test(CommonFuncsTest CommonFuncsTest.cpp common)
add_dolphin_test(EventTest EventTest.cpp common)
add_dolphin_test(FifoQueueTest FifoQueueTest.cpp common)
add_dolphin_test(FixedSizeQueueTest FixedSizeQueueTest.cpp common)
add_dolphin_test(FlagTest FlagTest.cpp common)

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@ -0,0 +1,42 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <gtest/gtest.h>
#include <thread>
#include "Common/Event.h"
using Common::Event;
TEST(Event, MultiThreaded)
{
Event has_sent, can_send;
int shared_obj;
const int ITERATIONS_COUNT = 100000;
auto sender = [&]() {
for (int i = 0; i < ITERATIONS_COUNT; ++i)
{
can_send.Wait();
shared_obj = i;
has_sent.Set();
}
};
auto receiver = [&]() {
for (int i = 0; i < ITERATIONS_COUNT; ++i) {
has_sent.Wait();
EXPECT_EQ(i, shared_obj);
can_send.Set();
}
};
std::thread sender_thread(sender);
std::thread receiver_thread(receiver);
can_send.Set();
sender_thread.join();
receiver_thread.join();
}