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https://github.com/dolphin-emu/dolphin.git
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Qt: Use proper signals
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parent
79533ef789
commit
6c09ce3d95
@ -21,10 +21,11 @@
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AdvancedPane::AdvancedPane(QWidget* parent) : QWidget(parent)
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{
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CreateLayout();
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Update();
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ConnectLayout();
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, &AdvancedPane::Update);
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Update();
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}
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void AdvancedPane::CreateLayout()
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@ -112,9 +112,6 @@ void AudioPane::CreateWidgets()
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m_main_layout = new QGridLayout;
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m_main_layout->setRowStretch(0, 0);
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m_main_layout->setRowStretch(0, 0);
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m_main_layout->setRowStretch(0, 0);
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dsp_box->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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@ -171,22 +171,24 @@ void InterfacePane::CreateInGame()
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void InterfacePane::ConnectLayout()
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{
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connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_builtin_title_database, &QCheckBox::clicked, this,
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connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
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&InterfacePane::OnSaveConfig);
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connect(m_checkbox_show_debugging_ui, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
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connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_combobox_theme,
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static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::currentIndexChanged),
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&Settings::Instance(), &Settings::SetThemeName);
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connect(m_combobox_userstyle,
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static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::currentIndexChanged), this,
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&InterfacePane::OnSaveConfig);
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connect(m_combobox_language, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated), this,
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connect(m_combobox_language,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&InterfacePane::OnSaveConfig);
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connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_hide_mouse, &QCheckBox::clicked, &Settings::Instance(),
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connect(m_checkbox_confirm_on_stop, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_use_panic_handlers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_enable_osd, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_pause_on_focus_lost, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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connect(m_checkbox_hide_mouse, &QCheckBox::toggled, &Settings::Instance(),
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&Settings::SetHideCursor);
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connect(m_checkbox_use_userstyle, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
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}
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@ -147,8 +147,8 @@ QGroupBox* PathPane::MakeGameFolderBox()
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Settings::Instance().ReloadPath(path);
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});
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connect(add, &QPushButton::clicked, this, &PathPane::Browse);
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connect(m_remove_path, &QPushButton::clicked, this, &PathPane::RemovePath);
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connect(add, &QPushButton::pressed, this, &PathPane::Browse);
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connect(m_remove_path, &QPushButton::pressed, this, &PathPane::RemovePath);
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game_box->setLayout(vlayout);
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return game_box;
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@ -165,7 +165,7 @@ QGridLayout* PathPane::MakePathsLayout()
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connect(&Settings::Instance(), &Settings::DefaultGameChanged,
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[this](const QString& path) { m_game_edit->setText(path); });
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QPushButton* game_open = new QPushButton(QStringLiteral("..."));
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connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
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connect(game_open, &QPushButton::pressed, this, &PathPane::BrowseDefaultGame);
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layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
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layout->addWidget(m_game_edit, 0, 1);
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layout->addWidget(game_open, 0, 2);
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@ -173,7 +173,7 @@ QGridLayout* PathPane::MakePathsLayout()
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m_nand_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_NANDPath));
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connect(m_nand_edit, &QLineEdit::editingFinished, this, &PathPane::OnNANDPathChanged);
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QPushButton* nand_open = new QPushButton(QStringLiteral("..."));
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connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND);
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connect(nand_open, &QPushButton::pressed, this, &PathPane::BrowseWiiNAND);
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layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
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layout->addWidget(m_nand_edit, 1, 1);
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layout->addWidget(nand_open, 1, 2);
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@ -182,7 +182,7 @@ QGridLayout* PathPane::MakePathsLayout()
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connect(m_dump_edit, &QLineEdit::editingFinished,
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[=] { SConfig::GetInstance().m_DumpPath = m_dump_edit->text().toStdString(); });
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QPushButton* dump_open = new QPushButton(QStringLiteral("..."));
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connect(dump_open, &QPushButton::clicked, this, &PathPane::BrowseDump);
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connect(dump_open, &QPushButton::pressed, this, &PathPane::BrowseDump);
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layout->addWidget(new QLabel(tr("Dump Path:")), 2, 0);
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layout->addWidget(m_dump_edit, 2, 1);
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layout->addWidget(dump_open, 2, 2);
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@ -190,7 +190,7 @@ QGridLayout* PathPane::MakePathsLayout()
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m_sdcard_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_strWiiSDCardPath));
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connect(m_sdcard_edit, &QLineEdit::editingFinished, this, &PathPane::OnSDCardPathChanged);
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QPushButton* sdcard_open = new QPushButton(QStringLiteral("..."));
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connect(sdcard_open, &QPushButton::clicked, this, &PathPane::BrowseSDCard);
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connect(sdcard_open, &QPushButton::pressed, this, &PathPane::BrowseSDCard);
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layout->addWidget(new QLabel(tr("SD Card Path:")), 3, 0);
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layout->addWidget(m_sdcard_edit, 3, 1);
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layout->addWidget(sdcard_open, 3, 2);
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@ -72,9 +72,9 @@ void WiiPane::ConnectLayout()
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// Whitelisted USB Passthrough Devices
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connect(m_whitelist_usb_list, &QListWidget::itemClicked, this, &WiiPane::ValidateSelectionState);
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connect(m_whitelist_usb_add_button, &QPushButton::released, this,
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connect(m_whitelist_usb_add_button, &QPushButton::pressed, this,
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&WiiPane::OnUSBWhitelistAddButton);
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connect(m_whitelist_usb_remove_button, &QPushButton::released, this,
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connect(m_whitelist_usb_remove_button, &QPushButton::pressed, this,
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&WiiPane::OnUSBWhitelistRemoveButton);
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// Wii Remote Settings
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