mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-16 12:58:33 +02:00
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,6 +22,12 @@
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namespace Common
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{
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#ifdef _WIN32
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void InitThreading()
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{
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// Nothing to do in Win32 build.
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}
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CriticalSection::CriticalSection(int spincount)
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{
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if (spincount)
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@ -34,25 +40,21 @@ CriticalSection::CriticalSection(int spincount)
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}
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}
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CriticalSection::~CriticalSection()
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{
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DeleteCriticalSection(§ion);
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}
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void CriticalSection::Enter()
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{
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EnterCriticalSection(§ion);
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}
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bool CriticalSection::TryEnter()
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{
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return TryEnterCriticalSection(§ion) ? true : false;
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}
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void CriticalSection::Leave()
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{
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LeaveCriticalSection(§ion);
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@ -71,13 +73,11 @@ Thread::Thread(ThreadFunc function, void* arg)
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&m_threadId);
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}
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Thread::~Thread()
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{
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WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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if (m_hThread)
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@ -88,13 +88,11 @@ void Thread::WaitForDeath()
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}
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}
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void Thread::SetAffinity(int mask)
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{
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SetThreadAffinityMask(m_hThread, mask);
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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@ -106,32 +104,27 @@ Event::Event()
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m_hEvent = 0;
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}
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void Event::Init()
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{
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m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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void Event::Shutdown()
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{
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CloseHandle(m_hEvent);
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m_hEvent = 0;
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}
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void Event::Set()
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{
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SetEvent(m_hEvent);
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}
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void Event::Wait()
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{
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WaitForSingleObject(m_hEvent, INFINITE);
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}
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void SleepCurrentThread(int ms)
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{
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Sleep(ms);
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@ -304,12 +297,13 @@ void Thread::SetCurrentThreadAffinity(int mask)
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void InitThreading() {
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static int thread_init_done = 0;
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if (thread_init_done) return;
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thread_init_done++;
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if (thread_init_done)
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return;
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if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
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perror("Unable to create thread name key: ");
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thread_init_done++;
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}
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void SleepCurrentThread(int ms)
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