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PixelShader: Drop redundant warning.
This warning was raised both on UID generation and on shader generation.
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@ -500,17 +500,6 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const pixel_shader_uid_data*
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out.Write("[earlydepthstencil]\n");
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out.Write("[earlydepthstencil]\n");
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}
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}
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}
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}
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else if (bpmem.UseEarlyDepthTest() &&
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(uid_data->fast_depth_calc || bpmem.alpha_test.TestResult() == AlphaTest::UNDETERMINED))
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{
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static bool warn_once = true;
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if (warn_once)
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WARN_LOG(VIDEO, "Early z test enabled but not possible to emulate with current "
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"configuration. Make sure to enable fast depth calculations. If this message "
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"still shows up your hardware isn't able to emulate the feature properly (a "
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"GPU with D3D 11.0 / OGL 4.2 support is required).");
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warn_once = false;
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}
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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{
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