From 6e2052fae6844da702cbfe0c5ddd4c42f4ad6fbd Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 11 Aug 2016 21:03:56 +0200 Subject: [PATCH] OGL: Disable clip distance on when not in a game-like state. --- Source/Core/VideoBackends/OGL/Render.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 5af9407763..0bcf262cac 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1663,6 +1663,8 @@ void Renderer::ResetAPIState() glDisable(GL_BLEND); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) glDisable(GL_COLOR_LOGIC_OP); + if (g_ActiveConfig.backend_info.bSupportsDepthClamp) + glDisable(GL_CLIP_DISTANCE0); glDepthMask(GL_FALSE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } @@ -1671,6 +1673,8 @@ void Renderer::RestoreAPIState() { // Gets us back into a more game-like state. glEnable(GL_SCISSOR_TEST); + if (g_ActiveConfig.backend_info.bSupportsDepthClamp) + glEnable(GL_CLIP_DISTANCE0); SetGenerationMode(); BPFunctions::SetScissor(); SetColorMask();