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Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -676,10 +676,10 @@ void Tev::Draw()
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// z texture
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if (bpmem.ztex2.op)
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{
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s32 ztex = bpmem.ztex1.bias;
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u32 ztex = bpmem.ztex1.bias;
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switch (bpmem.ztex2.type) {
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case 0: // 8 bit
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ztex += TexColor[RED_C];
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ztex += TexColor[ALP_C];
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break;
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case 1: // 16 bit
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ztex += TexColor[ALP_C] << 8 | TexColor[RED_C];
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@ -689,14 +689,10 @@ void Tev::Draw()
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break;
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}
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switch (bpmem.ztex2.op) {
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case ZTEXTURE_ADD:
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Position[2] += ztex;
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break;
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case ZTEXTURE_REPLACE:
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Position[2] = ztex;
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break;
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}
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if (bpmem.ztex2.op == ZTEXTURE_ADD)
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ztex += Position[2];
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Position[2] = ztex & 0x00ffffff;
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}
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if (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
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