diff --git a/Source/Core/Core/PowerPC/PPCSymbolDB.cpp b/Source/Core/Core/PowerPC/PPCSymbolDB.cpp
index ef4863812b..55d9cb1e59 100644
--- a/Source/Core/Core/PowerPC/PPCSymbolDB.cpp
+++ b/Source/Core/Core/PowerPC/PPCSymbolDB.cpp
@@ -356,7 +356,7 @@ bool PPCSymbolDB::LoadMap(const std::string& filename, bool bad)
Index();
if (bad)
- PanicAlertT("Loaded %d good functions, ignored %d bad functions", good_count, bad_count);
+ SuccessAlertT("Loaded %d good functions, ignored %d bad functions.", good_count, bad_count);
return true;
}
diff --git a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
index e5f91692ee..1bf48b523e 100644
--- a/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
+++ b/Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp
@@ -156,7 +156,7 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
pSymbolsMenu->Append(IDM_SAVEMAPFILE, _("&Save symbol map"),
_("Save the function names for each address to a .map file in your user settings map folder, named after the title id."));
pSymbolsMenu->AppendSeparator();
- pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Choose symbol map file to load..."),
+ pSymbolsMenu->Append(IDM_LOADMAPFILEAS, _("Load &other map file..."),
_("Load any .map file containing the function names and addresses for this game."));
pSymbolsMenu->Append(IDM_LOADBADMAPFILE, _("Load &bad map file..."),
_("Try to load a .map file that might be from a slightly different version."));
@@ -176,9 +176,9 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
_("Create a .dsy file that can be used to recognise these same functions in other games."));
pSymbolsMenu->Append(IDM_APPENDSIGNATUREFILE, _("Append to &existing signature file..."),
_("Add any named functions missing from a .dsy file, so it can also recognise these additional functions in other games."));
- pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine &2 signature files..."),
+ pSymbolsMenu->Append(IDM_COMBINESIGNATUREFILES, _("Combine two signature files..."),
_("Make a new .dsy file which can recognise more functions, by combining two existing files. The first input file has priority."));
- pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("&Use signature file..."),
+ pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _("Apply signat&ure file..."),
_("Must use Generate symbol map first! Recognise names of any standard library functions used in multiple games, by loading them from a .dsy file."));
pSymbolsMenu->AppendSeparator();
pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _("&Patch HLE functions"));
diff --git a/Source/Core/DolphinWX/DolphinWX.vcxproj.user b/Source/Core/DolphinWX/DolphinWX.vcxproj.user
index 4f062ae3a8..aa15c4df30 100644
--- a/Source/Core/DolphinWX/DolphinWX.vcxproj.user
+++ b/Source/Core/DolphinWX/DolphinWX.vcxproj.user
@@ -6,10 +6,4 @@
$(BinaryOutputDir)
WindowsLocalDebugger
-
- -d
-
-
- -d
-
\ No newline at end of file