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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-11 16:49:28 +02:00
Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff. The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -545,10 +545,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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else// alpha
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{
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colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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cbufid = 1;
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}
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@ -575,18 +571,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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cbufid = 3;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = fConstAdd[3] = 1;
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}
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cbufid = 4;
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break;
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@ -620,10 +608,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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cbufid = 10;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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default:
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@ -633,8 +617,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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break;
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}
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}
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const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
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const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
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@ -695,4 +677,4 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
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g_renderer->RestoreAPIState();
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}
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}
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