Oops, committed something I didn't want to commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2602 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-03-07 18:08:34 +00:00
parent 7419475959
commit 6e9cc44d20
4 changed files with 6 additions and 6 deletions

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9,00" Version="9.00"
Name="Plugin_VideoDX9" Name="Plugin_VideoDX9"
ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}" ProjectGUID="{636FAD5F-02D1-4E9A-BE67-FB8EA99B9A18}"
RootNamespace="Plugin_VideoDX9" RootNamespace="Plugin_VideoDX9"

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@ -43,7 +43,7 @@ LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool asse
std::string hello = (char*)errorBuffer->GetBufferPointer(); std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n"; hello += "\n\n";
hello += code; hello += code;
//MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR); MessageBox(0, hello.c_str(), "Error assembling vertex shader", MB_ICONERROR);
vShader = 0; vShader = 0;
} }
else if (SUCCEEDED(hr)) else if (SUCCEEDED(hr))
@ -86,7 +86,7 @@ LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assemb
std::string hello = (char*)errorBuffer->GetBufferPointer(); std::string hello = (char*)errorBuffer->GetBufferPointer();
hello += "\n\n"; hello += "\n\n";
hello += code; hello += code;
//MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR); MessageBox(0, hello.c_str(), "Error assembling pixel shader", MB_ICONERROR);
pShader = 0; pShader = 0;
} }
else else

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@ -99,8 +99,8 @@ void PixelShaderCache::SetShader()
INCSTAT(stats.numPixelShadersCreated); INCSTAT(stats.numPixelShadersCreated);
SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size()); SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
} else; } else
//PanicAlert("Failed to compile Pixel Shader:\n\n%s", code); PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
} }
LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram) LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram)

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@ -101,7 +101,7 @@ void VertexShaderCache::SetShader(u32 components)
INCSTAT(stats.numVertexShadersCreated); INCSTAT(stats.numVertexShadersCreated);
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size()); SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
} else { } else {
//PanicAlert("Failed to compile Vertex Shader:\n\n%s", code); PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
} }
D3D::dev->SetFVF(NULL); D3D::dev->SetFVF(NULL);