Merge pull request #9394 from lioncash/recurse

Core: Use C++17 deduction guides with locked recursive mutexes
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Léo Lam 2020-12-30 00:47:43 +01:00 committed by GitHub
commit 716497fbce
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3 changed files with 36 additions and 36 deletions

View File

@ -20,7 +20,7 @@ FifoRecorder::FifoRecorder() = default;
void FifoRecorder::StartRecording(s32 numFrames, CallbackFunc finishedCb)
{
std::lock_guard<std::recursive_mutex> lk(m_mutex);
std::lock_guard lk(m_mutex);
m_File = std::make_unique<FifoDataFile>();
@ -57,7 +57,7 @@ void FifoRecorder::StartRecording(s32 numFrames, CallbackFunc finishedCb)
void FifoRecorder::StopRecording()
{
std::lock_guard<std::recursive_mutex> lk(m_mutex);
std::lock_guard lk(m_mutex);
m_RequestedRecordingEnd = true;
}
@ -97,7 +97,7 @@ void FifoRecorder::WriteGPCommand(const u8* data, u32 size)
m_CurrentFrame.fifoData = m_FifoData;
{
std::lock_guard<std::recursive_mutex> lk(m_mutex);
std::lock_guard lk(m_mutex);
// Copy frame to file
// The file will be responsible for freeing the memory allocated for each frame's fifoData
@ -155,7 +155,7 @@ void FifoRecorder::UseMemory(u32 address, u32 size, MemoryUpdate::Type type, boo
void FifoRecorder::EndFrame(u32 fifoStart, u32 fifoEnd)
{
// m_IsRecording is assumed to be true at this point, otherwise this function would not be called
std::lock_guard<std::recursive_mutex> lk(m_mutex);
std::lock_guard lk(m_mutex);
m_FrameEnded = true;
@ -198,7 +198,7 @@ void FifoRecorder::EndFrame(u32 fifoStart, u32 fifoEnd)
void FifoRecorder::SetVideoMemory(const u32* bpMem, const u32* cpMem, const u32* xfMem,
const u32* xfRegs, u32 xfRegsSize, const u8* texMem)
{
std::lock_guard<std::recursive_mutex> lk(m_mutex);
std::lock_guard lk(m_mutex);
if (m_File)
{

View File

@ -324,7 +324,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
player.revision);
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
m_players[player.pid] = player;
}
@ -340,7 +340,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
const auto it = m_players.find(pid);
if (it == m_players.end())
break;
@ -591,7 +591,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
{
std::string netplay_name;
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
ReceiveSyncIdentifier(packet, m_selected_game);
packet >> netplay_name;
}
@ -623,7 +623,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
Player& player = m_players[pid];
u32 status;
packet >> status;
@ -637,7 +637,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case NP_MSG_START_GAME:
{
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
packet >> m_current_game;
packet >> m_net_settings.m_CPUthread;
@ -767,7 +767,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> pid;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
Player& player = m_players[pid];
packet >> player.ping;
}
@ -785,7 +785,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> frame;
std::string player = "??";
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
{
auto it = m_players.find(pid_to_blame);
if (it != m_players.end())
@ -808,7 +808,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
}
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
memcpy(&g_SRAM.settings, sram, sram_settings_len);
g_SRAM_netplay_initialized = true;
}
@ -1305,7 +1305,7 @@ void NetPlayClient::Disconnect()
void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
std::lock_guard lkq(m_crit.async_queue_write);
m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
}
ENetUtil::WakeupThread(m_client);
@ -1376,7 +1376,7 @@ void NetPlayClient::ThreadFunc()
// called from ---GUI--- thread
void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
std::ostringstream ss;
@ -1432,7 +1432,7 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
// called from ---GUI--- thread
std::vector<const Player*> NetPlayClient::GetPlayers()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
std::vector<const Player*> players;
for (const auto& pair : m_players)
@ -1499,7 +1499,7 @@ void NetPlayClient::SendStopGamePacket()
// called from ---GUI--- thread
bool NetPlayClient::StartGame(const std::string& path)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
SendStartGamePacket();
if (m_is_running.IsSet())
@ -1950,7 +1950,7 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const std::size_t size,
WiimoteInput nw;
nw.report_id = reporting_mode;
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
// Only send data, if this Wiimote is mapped to this player
if (m_wiimote_map[_number] == m_local_player->pid)
@ -2213,7 +2213,7 @@ void NetPlayClient::RequestGolfControl()
// called from ---GUI--- thread
std::string NetPlayClient::GetCurrentGolfer()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
if (m_players.count(m_current_golfer))
return m_players[m_current_golfer].name;
return "";
@ -2309,7 +2309,7 @@ void NetPlayClient::SendTimeBase()
bool NetPlayClient::DoAllPlayersHaveGame()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
return std::all_of(std::begin(m_players), std::end(m_players), [](auto entry) {
return entry.second.game_status == SyncIdentifierComparison::SameGame;

View File

@ -253,7 +253,7 @@ void NetPlayServer::ThreadFunc()
while (!m_async_queue.Empty())
{
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
auto& e = m_async_queue.Front();
if (e.target_mode == TargetMode::Only)
{
@ -289,7 +289,7 @@ void NetPlayServer::ThreadFunc()
// uninitialized client, we'll assume this is their initialization packet
unsigned int error;
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
error = OnConnect(netEvent.peer, rpac);
}
@ -311,7 +311,7 @@ void NetPlayServer::ThreadFunc()
if (OnData(rpac, client) != 0)
{
// if a bad packet is received, disconnect the client
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
OnDisconnect(client);
ClearPeerPlayerId(netEvent.peer);
@ -322,7 +322,7 @@ void NetPlayServer::ThreadFunc()
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
if (!netEvent.peer->data)
break;
auto it = m_players.find(*PeerPlayerId(netEvent.peer));
@ -471,7 +471,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
// add client to the player list
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
m_players.emplace(*PeerPlayerId(player.socket), std::move(player));
UpdatePadMapping(); // sync pad mappings with everyone
UpdateWiimoteMapping();
@ -491,7 +491,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
{
if (mapping == pid && pid != 1)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
m_is_running = false;
sf::Packet spac;
@ -516,7 +516,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
enet_peer_disconnect(player.socket, 0);
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
auto it = m_players.find(player.pid);
if (it != m_players.end())
m_players.erase(it);
@ -597,7 +597,7 @@ void NetPlayServer::UpdateWiimoteMapping()
// called from ---GUI--- thread and ---NETPLAY--- thread
void NetPlayServer::AdjustPadBufferSize(unsigned int size)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
m_target_buffer_size = size;
@ -615,7 +615,7 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
void NetPlayServer::SetHostInputAuthority(const bool enable)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
m_host_input_authority = enable;
@ -634,7 +634,7 @@ void NetPlayServer::SetHostInputAuthority(const bool enable)
void NetPlayServer::SendAsync(sf::Packet&& packet, const PlayerId pid, const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
std::lock_guard lkq(m_crit.async_queue_write);
m_async_queue.Push(AsyncQueueEntry{std::move(packet), pid, TargetMode::Only, channel_id});
}
ENetUtil::WakeupThread(m_server);
@ -644,7 +644,7 @@ void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_
const u8 channel_id)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
std::lock_guard lkq(m_crit.async_queue_write);
m_async_queue.Push(
AsyncQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, channel_id});
}
@ -654,7 +654,7 @@ void NetPlayServer::SendAsyncToClients(sf::Packet&& packet, const PlayerId skip_
void NetPlayServer::SendChunked(sf::Packet&& packet, const PlayerId pid, const std::string& title)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
std::lock_guard lkq(m_crit.chunked_data_queue_write);
m_chunked_data_queue.Push(
ChunkedDataQueueEntry{std::move(packet), pid, TargetMode::Only, title});
}
@ -665,7 +665,7 @@ void NetPlayServer::SendChunkedToClients(sf::Packet&& packet, const PlayerId ski
const std::string& title)
{
{
std::lock_guard<std::recursive_mutex> lkq(m_crit.chunked_data_queue_write);
std::lock_guard lkq(m_crit.chunked_data_queue_write);
m_chunked_data_queue.Push(
ChunkedDataQueueEntry{std::move(packet), skip_pid, TargetMode::AllExcept, title});
}
@ -919,7 +919,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard lkp(m_crit.players);
SendToClients(spac);
}
break;
@ -1170,7 +1170,7 @@ void NetPlayServer::SendChatMessage(const std::string& msg)
bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
const std::string& netplay_name)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
m_selected_game_identifier = sync_identifier;
m_selected_game_name = netplay_name;
@ -1264,7 +1264,7 @@ bool NetPlayServer::StartGame()
{
m_timebase_by_frame.clear();
m_desync_detected = false;
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
std::lock_guard lkg(m_crit.game);
m_current_game = Common::Timer::GetTimeMs();
// no change, just update with clients