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ARM Support without GLSL
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@ -115,15 +115,15 @@ void RunGpu()
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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// We are going to do FP math on the main thread so have to save the current state
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SaveSSEState();
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LoadDefaultSSEState();
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FPURoundMode::SaveSIMDState();
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FPURoundMode::LoadDefaultSIMDState();
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// run the opcode decoder
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do {
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RunBuffer();
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} while (cpreg.ctrl.GPReadEnable && !AtBreakpoint() && cpreg.readptr != cpreg.writeptr);
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LoadSSEState();
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FPURoundMode::LoadSIMDState();
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}
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}
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