ARM Support without GLSL

This commit is contained in:
Ryan Houdek
2013-02-26 13:49:00 -06:00
parent 46adbfa9ed
commit 717b976875
133 changed files with 9048 additions and 948 deletions

View File

@ -115,15 +115,15 @@ void RunGpu()
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
{
// We are going to do FP math on the main thread so have to save the current state
SaveSSEState();
LoadDefaultSSEState();
FPURoundMode::SaveSIMDState();
FPURoundMode::LoadDefaultSIMDState();
// run the opcode decoder
do {
RunBuffer();
} while (cpreg.ctrl.GPReadEnable && !AtBreakpoint() && cpreg.readptr != cpreg.writeptr);
LoadSSEState();
FPURoundMode::LoadSIMDState();
}
}