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https://github.com/dolphin-emu/dolphin.git
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commit
72d5ff54f3
@ -181,23 +181,22 @@ struct ExtensionReg
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};
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#pragma pack(pop)
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void EmulateShake(AccelData* const accel_data, ControllerEmu::Buttons* const buttons_group,
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const double intensity, u8* const shake_step);
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void EmulateShake(AccelData* accel, ControllerEmu::Buttons* buttons_group, double intensity,
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u8* shake_step);
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void EmulateDynamicShake(AccelData* const accel, DynamicData& dynamic_data,
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ControllerEmu::Buttons* const buttons_group,
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const DynamicConfiguration& config, u8* const shake_step);
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void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
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ControllerEmu::Buttons* buttons_group, const DynamicConfiguration& config,
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u8* shake_step);
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void EmulateTilt(AccelData* const accel, ControllerEmu::Tilt* const tilt_group,
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const bool sideways = false, const bool upright = false);
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void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
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bool upright = false);
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void EmulateSwing(AccelData* const accel, ControllerEmu::Force* const tilt_group,
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const double intensity, const bool sideways = false, const bool upright = false);
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void EmulateSwing(AccelData* accel, ControllerEmu::Force* swing_group, double intensity,
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bool sideways = false, bool upright = false);
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void EmulateDynamicSwing(AccelData* const accel, DynamicData& dynamic_data,
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ControllerEmu::Force* const swing_group,
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const DynamicConfiguration& config, const bool sideways = false,
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const bool upright = false);
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void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
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ControllerEmu::Force* swing_group, const DynamicConfiguration& config,
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bool sideways = false, bool upright = false);
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enum
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{
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@ -227,7 +226,7 @@ public:
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BUTTON_HOME = 0x8000,
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};
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Wiimote(const unsigned int index);
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explicit Wiimote(unsigned int index);
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std::string GetName() const override;
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ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
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ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
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@ -237,8 +236,8 @@ public:
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ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
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void Update();
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void InterruptChannel(const u16 channel_id, const void* data, u32 size);
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void ControlChannel(const u16 channel_id, const void* data, u32 size);
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void InterruptChannel(u16 channel_id, const void* data, u32 size);
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void ControlChannel(u16 channel_id, const void* data, u32 size);
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bool CheckForButtonPress();
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void Reset();
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@ -251,14 +250,14 @@ public:
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protected:
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bool Step();
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void HidOutputReport(const wm_report* const sr, const bool send_ack = true);
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void HidOutputReport(const wm_report* sr, bool send_ack = true);
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void HandleExtensionSwap();
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void UpdateButtonsStatus();
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void GetButtonData(u8* const data);
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void GetAccelData(u8* const data, const ReportFeatures& rptf);
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void GetIRData(u8* const data, bool use_accel);
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void GetExtData(u8* const data);
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void GetButtonData(u8* data);
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void GetAccelData(u8* data, const ReportFeatures& rptf);
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void GetIRData(u8* data, bool use_accel);
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void GetExtData(u8* data);
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bool HaveExtension() const;
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bool WantExtension() const;
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@ -271,11 +270,11 @@ private:
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u8* data;
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};
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void ReportMode(const wm_report_mode* const dr);
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void SendAck(const u8 report_id);
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void RequestStatus(const wm_request_status* const rs = nullptr);
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void ReadData(const wm_read_data* const rd);
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void WriteData(const wm_write_data* const wd);
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void ReportMode(const wm_report_mode* dr);
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void SendAck(u8 report_id);
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void RequestStatus(const wm_request_status* rs = nullptr);
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void ReadData(const wm_read_data* rd);
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void WriteData(const wm_write_data* wd);
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void SendReadDataReply(ReadRequest& request);
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void SpeakerData(const wm_speaker_data* sd);
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bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);
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