mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-16 12:58:33 +02:00
QT: Use brackets for description arrays
This commit is contained in:
@ -231,68 +231,68 @@ void GeneralWidget::AddDescriptions()
|
||||
{
|
||||
// We need QObject::tr
|
||||
#if defined(_WIN32)
|
||||
static const char* TR_BACKEND_DESCRIPTION =
|
||||
static const char TR_BACKEND_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
|
||||
"slow and only useful for debugging, so you'll want to use either Direct3D or "
|
||||
"OpenGL. Different games and different GPUs will behave differently on each "
|
||||
"backend, so for the best emulation experience it's recommended to try both and "
|
||||
"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
|
||||
#else
|
||||
static const char* TR_BACKEND_DESCRIPTION =
|
||||
static const char TR_BACKEND_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
|
||||
"slow and only useful for debugging, so unless you have a reason to use it you'll "
|
||||
"want to select OpenGL here.\n\nIf unsure, select OpenGL.");
|
||||
#endif
|
||||
static const char* TR_ADAPTER_DESCRIPTION =
|
||||
static const char TR_ADAPTER_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
|
||||
static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
|
||||
static const char TR_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
|
||||
"Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
|
||||
"render window will be created instead.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_AUTOSIZE_DESCRIPTION =
|
||||
static const char TR_AUTOSIZE_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
|
||||
"leave this unchecked.");
|
||||
|
||||
static const char* TR_RENDER_TO_MAINWINDOW_DESCRIPTION =
|
||||
static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than "
|
||||
"a separate render window.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_ASPECT_RATIO_DESCRIPTION = QT_TR_NOOP(
|
||||
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
|
||||
"Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
|
||||
"ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
|
||||
"Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
|
||||
"window size.\n\nIf unsure, select Auto.");
|
||||
static const char* TR_VSYNC_DESCRIPTION =
|
||||
static const char TR_VSYNC_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
|
||||
"emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_SHOW_FPS_DESCRIPTION =
|
||||
static const char TR_SHOW_FPS_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Show the number of frames rendered per second as a measure of "
|
||||
"emulation speed.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_SHOW_NETPLAY_PING_DESCRIPTION =
|
||||
static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Show the players' maximum Ping while playing on "
|
||||
"NetPlay.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_LOG_RENDERTIME_DESCRIPTION =
|
||||
static const char TR_LOG_RENDERTIME_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this "
|
||||
"feature when you want to measure the performance of Dolphin.\n\nIf "
|
||||
"unsure, leave this unchecked.");
|
||||
static const char* TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION =
|
||||
static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
|
||||
QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and "
|
||||
"desync alerts.\n\nIf unsure, leave this unchecked.");
|
||||
static const char* TR_SHADER_COMPILE_SYNC_DESCRIPTION =
|
||||
static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
|
||||
"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
|
||||
"unsure, select this mode.");
|
||||
static const char* TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION = QT_TR_NOOP(
|
||||
static const char TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION[] = QT_TR_NOOP(
|
||||
"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
|
||||
"high GPU performance requirements. Only recommended for high-end systems.");
|
||||
static const char* TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION =
|
||||
static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
|
||||
"specialized shaders will be used when they will not cause stuttering. In the "
|
||||
"best case it eliminates shader compilation stuttering while having minimal "
|
||||
"performance impact, but results depend on video driver behavior.");
|
||||
static const char* TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION = QT_TR_NOOP(
|
||||
static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
|
||||
"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
|
||||
"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
|
||||
"effects. Not recommended, only use if the other options give poor results on your system.");
|
||||
static const char* TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION =
|
||||
static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
|
||||
"option may reduce stuttering or hitching for a short time after the game is "
|
||||
"started, at the cost of a longer delay before the game starts. For systems with "
|
||||
|
Reference in New Issue
Block a user