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https://github.com/dolphin-emu/dolphin.git
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Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
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parent
85086e1e6c
commit
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@ -1251,7 +1251,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
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void CFrame::DoFullscreen(bool enable_fullscreen)
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void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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{
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if (!g_Config.BorderlessFullscreenEnabled() &&
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if (g_Config.ExclusiveFullscreenEnabled() &&
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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Core::GetState() == Core::CORE_PAUSE)
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Core::GetState() == Core::CORE_PAUSE)
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{
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{
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@ -1278,7 +1278,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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{
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{
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
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}
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}
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else if (g_Config.BorderlessFullscreenEnabled() ||
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else if (!g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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{
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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// Exiting exclusive fullscreen should be done from a Renderer callback.
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@ -1335,7 +1335,7 @@ void CFrame::DoFullscreen(bool enable_fullscreen)
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m_RenderFrame->Raise();
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m_RenderFrame->Raise();
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}
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}
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g_Config.bFullscreen = (g_Config.BorderlessFullscreenEnabled() ||
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g_Config.bFullscreen = (!g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
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}
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}
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@ -1104,7 +1104,7 @@ void CFrame::DoStop()
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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if (!RendererIsFullscreen() || g_Config.BorderlessFullscreenEnabled() ||
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if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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{
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Core::SetState(Core::CORE_PAUSE);
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Core::SetState(Core::CORE_PAUSE);
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@ -151,7 +151,7 @@ struct VideoConfig final
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bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
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bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
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bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
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bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
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bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
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bool BorderlessFullscreenEnabled() const { return !backend_info.bSupportsExclusiveFullscreen || bBorderlessFullscreen; }
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bool ExclusiveFullscreenEnabled() const { return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen; }
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};
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};
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extern VideoConfig g_Config;
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extern VideoConfig g_Config;
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