From 743296f1c4bbc19a43e473f3907d6bd1e21f2c0e Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 24 Jun 2015 22:28:36 +0200 Subject: [PATCH] OGL: Allow inverted depth ranges. --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 6efdd7fd40..8a1a6b8a35 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1197,7 +1197,7 @@ void Renderer::SetViewport() float Y = EFBToScaledYf((float)EFB_HEIGHT - xfmem.viewport.yOrig + xfmem.viewport.ht + (float)scissorYOff); float Width = EFBToScaledXf(2.0f * xfmem.viewport.wd); float Height = EFBToScaledYf(-2.0f * xfmem.viewport.ht); - float GLNear = MathUtil::Clamp(xfmem.viewport.farZ - MathUtil::Clamp(xfmem.viewport.zRange, 0.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f; + float GLNear = MathUtil::Clamp(xfmem.viewport.farZ - MathUtil::Clamp(xfmem.viewport.zRange, -16777215.0f, 16777215.0f), 0.0f, 16777215.0f) / 16777216.0f; float GLFar = MathUtil::Clamp(xfmem.viewport.farZ, 0.0f, 16777215.0f) / 16777216.0f; if (Width < 0) {