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UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()
These parameters only acted as views into the provided strings, so these can just be turned into non-owning string views.
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@ -256,7 +256,7 @@ std::vector<std::pair<std::string, std::string>> NetPlayIndex::GetRegions()
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// It isn't very secure but is preferable to adding another dependency on mbedtls
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// The encrypted data is encoded as nibbles with the character 'A' as the base offset
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bool NetPlaySession::EncryptID(const std::string& password)
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bool NetPlaySession::EncryptID(std::string_view password)
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{
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if (password.empty())
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return false;
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@ -284,7 +284,7 @@ bool NetPlaySession::EncryptID(const std::string& password)
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return true;
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}
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std::optional<std::string> NetPlaySession::DecryptID(const std::string& password) const
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std::optional<std::string> NetPlaySession::DecryptID(std::string_view password) const
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{
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if (password.empty())
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return {};
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@ -8,6 +8,7 @@
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#include <map>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <utility>
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#include <vector>
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@ -29,8 +30,8 @@ struct NetPlaySession
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bool has_password;
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bool in_game;
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bool EncryptID(const std::string& password);
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std::optional<std::string> DecryptID(const std::string& password) const;
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bool EncryptID(std::string_view password);
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std::optional<std::string> DecryptID(std::string_view password) const;
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};
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class NetPlayIndex
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