Merge pull request #5605 from stenzek/vulkan-imagelayout-assert

Vulkan: Fix image layout assertion failing for palette textures
This commit is contained in:
shuffle2 2017-06-12 22:15:12 -07:00 committed by GitHub
commit 77c0539b5e

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@ -87,6 +87,12 @@ void TextureCache::ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase*
TCacheEntry* unconverted = static_cast<TCacheEntry*>(base_unconverted);
m_texture_converter->ConvertTexture(entry, unconverted, m_render_pass, palette, format);
// Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
unconverted->GetTexture()->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
entry->GetTexture()->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
@ -140,6 +146,12 @@ void TextureCache::CopyRectangleFromTexture(TCacheEntry* dst_texture,
CopyTextureRectangle(dst_texture, dst_rect, src_texture, src_rect);
else
ScaleTextureRectangle(dst_texture, dst_rect, src_texture, src_rect);
// Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
dst_texture->GetTexture()->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format)