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clear the save state loaded from a previous movie when starting emulation
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@ -114,6 +114,8 @@ void Init()
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g_bFrameStop = false;
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g_frameSkipCounter = g_framesToSkip;
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memset(&g_padState, 0, sizeof(g_padState));
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if (!tmpHeader.bFromSaveState)
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Core::SetStateFileName("");
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for (int i = 0; i < 8; ++i)
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g_InputDisplay[i].clear();
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