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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -23,10 +23,6 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
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idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks,
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DIEDFL_ATTACHEDONLY);
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// this is used to number the joysticks
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// multiple joysticks with the same name shall get unique ids starting at 0
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std::map<std::basic_string<TCHAR>, int> name_counts;
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std::vector<DWORD> xinput_guids;
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GetXInputGUIDS(&xinput_guids);
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@ -58,7 +54,7 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
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}
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}
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auto js = std::make_shared<Joystick>(js_device, name_counts[joystick.tszInstanceName]++);
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auto js = std::make_shared<Joystick>(js_device);
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// only add if it has some inputs/outputs
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if (js->Inputs().size() || js->Outputs().size())
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g_controller_interface.AddDevice(std::move(js));
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@ -72,9 +68,8 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
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}
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}
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Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVICE8 device,
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const unsigned int index)
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: m_device(device), m_index(index)
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Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVICE8 device)
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: m_device(device)
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//, m_name(TStringToString(lpddi->tszInstanceName))
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{
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// seems this needs to be done before GetCapabilities
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@ -167,11 +162,6 @@ std::string Joystick::GetName() const
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return GetDeviceName(m_device);
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}
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int Joystick::GetId() const
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{
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return m_index;
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}
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std::string Joystick::GetSource() const
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{
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return DINPUT_SOURCE_NAME;
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