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ControllerInterface: Make the ID assigning code common
This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
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@ -62,16 +62,14 @@ private:
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public:
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void UpdateInput() override;
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Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
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Joystick(const LPDIRECTINPUTDEVICE8 device);
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~Joystick();
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std::string GetName() const override;
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int GetId() const override;
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std::string GetSource() const override;
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private:
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const LPDIRECTINPUTDEVICE8 m_device;
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const unsigned int m_index;
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DIJOYSTATE m_state_in;
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